Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs
T
Joonas Rikkonen 74f32d14d4 e08c5e7...2ad9b5d
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 20:11:41 2019 +0200

    v0.8.9.3

commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 18:08:10 2019 +0200

    Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current).

commit 09f74ab37692291ca070bac5dbc53eef395fb1cf
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:30:16 2019 +0200

    AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes #1083

commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:28:23 2019 +0200

    Fixed horizontal docking ports failing to find the hull prefab

commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 16:02:52 2019 +0200

    halved the hitpoints for baby moloch

commit 92ae260558ece991560d83819168ef51d5267a66
Merge: 75fe087d7 8f451825e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:44:08 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 75fe087d7263b46611fb0aad5c91c616e22ad41b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:43:12 2019 +0200

    Update the ai block in the moloch boss config file.

commit caf11944294dfe66b5d302888baecbfddad7293a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:42:42 2019 +0200

    Remove the lowercase version of the moloch boss config file.

commit b422feece1e620c427fa62d41c2b847b6b8837e9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:40 2019 +0200

    Fix molochbaby character name in the config file.

commit 913762516dd17921c185de2cb912333f2e5230dd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:22 2019 +0200

    Include the baby moloch files in the project.

commit 8f451825e95b415b1262f984d83828c379d36ea2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:36:50 2019 +0200

    Added molochbaby to the project file

commit 2078307f255f432c19fcbbc0b690acf5655f3c99
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:33:08 2019 +0200

    Disable creating humanoids in the wizard for now, because it can go wrong in so many ways.

commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:32:18 2019 +0200

    Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions.

commit 2c92373ccbf331c545c830c9780f450b116f0359
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Feb 6 15:28:22 2019 +0200

    Tinted baby moloch to differentiate from the adult version (for testing purposes)

commit f05be351cdf8a6073702e988ed1861f665399048
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:26:52 2019 +0200

    Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes #1085

commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:59 2019 +0200

    Baby moloch, doo doo doo doo doo doo

commit f5d13649915ba761bbc6fe78370c607905e2d5f8
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:04 2019 +0200

    Small fixes and tweaks to gun performance dependent on skill of user.

commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:14:11 2019 +0200

    New staggered swarm medium difficulty event

commit 3e593f46850987ba074d9b26d59d08eeeddd1d70
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:05:43 2019 +0200

    Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file.

commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:00:48 2019 +0200

    Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error).

commit c8212e3eff6d9272c9d38b833743b0f33b3611a2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 13:54:15 2019 +0200

    Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes #1037

commit 0d812394944eb05be4291be7b56593cc4def6d0f
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:58 2019 +0200

    Made regular ruin walls much more durable (500 -> 5000)

commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:26 2019 +0200

    Rebalanced Humpback battery grid, added toggles for using backup power

commit 47617a6d54f933714dffeca5fa311776e9d0523c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:17:57 2019 +0200

    Remove the lowercase variant of moloch's config file from the source control.

commit 640662835684464e4a66b106b1958e5a9fde8a0c
Merge: 80e91f96b 7861d00a6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:10:00 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:37 2019 +0200

    Fix a null reference exception.

commit 91b16aaa7aacc658cb36325ea85944802166ef53
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:26 2019 +0200

    Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker.

commit a383c136f6f6915163e98c472ec7ba7f575ea479
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:02:00 2019 +0200

    Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit.

commit 7861d00a609f2555a19f510d72591bd0330f607e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:53:37 2019 +0200

    Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue.

commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:52:29 2019 +0200

    Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges.

commit 8530f4c9e4b1c444687cadbf615a9ade0440262b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:50:43 2019 +0200

    Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active.

commit 291f12676e5148da1a83d4dd72071381c1ae73e3
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:49:39 2019 +0200

    If a target item is held by a character, attack the character instead.

commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:46:27 2019 +0200

    Allow to define min and max sound ranges.

commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:42:57 2019 +0200

    Adjust the ai debug info.

commit 369355ffef340875335c0d81d9a2c9a4bfac898b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:40:30 2019 +0200

    ContextualTutorial Update cleanup

commit 101387adc1308ad87e3134ab2960d3032f725735
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:34:07 2019 +0200

    Formatting

commit cc44eff21d57d93e4b0a67249af2135e5782e3c3
Merge: 9a338a2d4 33d1cd1be
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:54 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9a338a2d440ff12426171fe9c3121efb934b6803
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:50 2019 +0200

    Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic

commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:07:21 2019 +0200

    Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes #1066

commit 8935825146203725759463278e7776a42d84a6a0
Merge: 2cdc96214 9fd3de63b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:45:06 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:44:56 2019 +0200

    Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes #1052

commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:34:38 2019 +0200

    Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes #1072

commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:14:06 2019 +0200

    Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes #1068

commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:59:09 2019 +0200

    Prevent locations from being generated too close to each other. Closes #1048

commit b032b36a50b60432f565cab0178de749585562ad
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:48:43 2019 +0200

    Fixed a couple of errors in the translation instructions in EnglishVanilla.xml

commit a31b2f257ef863f2cdd1504a3a15356f95262225
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 09:34:11 2019 +0200

    Show inventory icons in the sprite editor.

commit fb7a69d6179824dde0a44d27ce5143a1a25d0147
Author: Roni Kovaniemi <roni.kovaniemi@gmail.com>
Date:   Wed Feb 6 02:18:44 2019 +0200

    Improved background smoke texture

commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 11:36:06 2019 -0300

    whoops strikes again

commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:32:45 2019 +0200

    Adjust the min and max values for the sight range and add a todo note.

commit ad0becdf175a66c963b2cbea5259b435c250ffa6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:47 2019 +0200

    Refactor the sound range calculation. It was way off.

commit adc0aa96be5426dbb845e4138acab87c44c935ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:18 2019 +0200

    Improve the ai target debug info.

commit 9230ba0865896d5740898993ab3389659a4cbb4a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 10:53:51 2019 -0300

    Attempted audio buffer queue fix

commit dfbc61628de37a60acbaa208934957a9d892eb99
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 15:18:34 2019 +0200

    Fixed: Rubber ducks not floating like a good duck should

commit 8b8523dad99b5c1db271ac13e48975487a7c7c99
Merge: 509c67594 c0156c3d3
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:59 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 509c6759484750d44a154a7f1703f92d0d6e1692
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:53 2019 +0200

    Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes #1061

commit c0156c3d350b64309c8068f437ddd57765f0b911
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 13:46:32 2019 +0200

    If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033.

commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 13:25:57 2019 +0200

    Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes #1030

commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:40 2019 +0200

    new load tips

commit 1f158760e1ed79968f10647c0a2931d2c603281e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:20 2019 +0200

    minor formatting tweak to xml

commit c53438151043174e18fbfe979ac3b3b862d24255
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:48:47 2019 +0200

    Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)?

commit 2073b170e4fdd5cedd998ff9d01f37842995194b
Merge: 9914631c7 9b912a7bf
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:43:05 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9914631c7eb30c02913cd4ed44f7b7827169ad83
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:42:53 2019 +0200

    Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.

commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:33:00 2019 +0200

    Fixed LOS effect not working on ruins when looking at them from inside a sub

commit aeaf190c6d3b45d4d12654926acbe223dc4f5888
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:57:17 2019 +0200

    Pressing the radio chat hotkey doesn't deselect the chatbox. Closes #1044
2019-03-18 21:12:20 +02:00

1918 lines
82 KiB
C#

using Barotrauma.Steam;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
class GameClient : NetworkMember
{
private NetClient client;
private GUIMessageBox reconnectBox, waitInServerQueueBox;
private GUIButton endRoundButton;
private GUITickBox endVoteTickBox;
private ClientPermissions permissions = ClientPermissions.None;
private List<string> permittedConsoleCommands = new List<string>();
private bool connected;
private byte myID;
private List<Client> otherClients;
private string serverIP;
private bool needAuth;
private bool requiresPw;
private int nonce;
private string saltedPw;
private Facepunch.Steamworks.Auth.Ticket steamAuthTicket;
private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
public UInt16 LastSentEntityEventID;
private ClientEntityEventManager entityEventManager;
private FileReceiver fileReceiver;
//has the client been given a character to control this round
public bool HasSpawned;
public byte ID
{
get { return myID; }
}
public override List<Client> ConnectedClients
{
get
{
return otherClients;
}
}
public FileReceiver FileReceiver
{
get { return fileReceiver; }
}
public bool MidRoundSyncing
{
get { return entityEventManager.MidRoundSyncing; }
}
public bool AllowDisguises
{
get;
private set;
}
public GameClient(string newName)
{
var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
CanBeFocused = false
};
endRoundButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("EndRound"))
{
OnClicked = (btn, userdata) =>
{
if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
RequestRoundEnd();
return true;
},
Visible = false
};
endVoteTickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("EndRound"))
{
OnSelected = ToggleEndRoundVote,
Visible = false
};
showLogButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("ServerLog"))
{
OnClicked = (GUIButton button, object userData) =>
{
if (ServerLog.LogFrame == null)
{
ServerLog.CreateLogFrame();
}
else
{
ServerLog.LogFrame = null;
GUI.KeyboardDispatcher.Subscriber = null;
}
return true;
}
};
GameMain.DebugDraw = false;
Hull.EditFire = false;
Hull.EditWater = false;
newName = newName.Replace(":", "").Replace(";", "");
name = newName;
entityEventManager = new ClientEntityEventManager(this);
fileReceiver = new FileReceiver();
fileReceiver.OnFinished += OnFileReceived;
fileReceiver.OnTransferFailed += OnTransferFailed;
characterInfo = new CharacterInfo(Character.HumanConfigFile, name, Gender.None, null)
{
Job = null
};
otherClients = new List<Client>();
ServerLog = new ServerLog("");
ChatMessage.LastID = 0;
GameMain.NetLobbyScreen = new NetLobbyScreen();
}
public void ConnectToServer(string hostIP)
{
string[] address = hostIP.Split(':');
if (address.Length == 1)
{
serverIP = hostIP;
Port = NetConfig.DefaultPort;
}
else
{
serverIP = string.Join(":", address.Take(address.Length - 1));
if (!int.TryParse(address[address.Length - 1], out int port))
{
DebugConsole.ThrowError("Invalid port: " + address[address.Length - 1] + "!");
Port = NetConfig.DefaultPort;
}
else
{
Port = port;
}
}
myCharacter = Character.Controlled;
ChatMessage.LastID = 0;
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration = new NetPeerConfiguration("barotrauma");
NetPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
client = new NetClient(NetPeerConfiguration);
NetPeer = client;
client.Start();
System.Net.IPEndPoint IPEndPoint = null;
try
{
IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
}
catch
{
new GUIMessageBox(TextManager.Get("CouldNotConnectToServer"),
TextManager.Get("InvalidIPAddress").Replace("[serverip]", serverIP).Replace("[port]", Port.ToString()));
return;
}
NetOutgoingMessage outmsg = client.CreateMessage();
WriteAuthRequest(outmsg);
// Connect client, to ip previously requested from user
try
{
client.Connect(IPEndPoint, outmsg);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't connect to " + hostIP + ". Error message: " + e.Message);
Disconnect();
GameMain.ServerListScreen.Select();
return;
}
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
}
private bool RetryConnection(GUIButton button, object obj)
{
if (client != null) client.Shutdown("Disconnecting");
ConnectToServer(serverIP);
return true;
}
private bool ReturnToServerList(GUIButton button, object obj)
{
Disconnect();
Submarine.Unload();
GameMain.NetworkMember = null;
GameMain.GameSession = null;
GameMain.ServerListScreen.Select();
return true;
}
private bool connectCancelled;
private bool CancelConnect(GUIButton button, object obj)
{
connectCancelled = true;
return true;
}
// Before main looping starts, we loop here and wait for approval message
private IEnumerable<object> WaitForStartingInfo()
{
requiresPw = false;
needAuth = true;
saltedPw = "";
connectCancelled = false;
// When this is set to true, we are approved and ready to go
bool CanStart = false;
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
// Loop until we are approved
//TODO: show the name of the server instead of IP when connecting through the server list (more streamer-friendly)
string connectingText = TextManager.Get("ConnectingTo").Replace("[serverip]", serverIP);
while (!CanStart && !connectCancelled)
{
if (reconnectBox == null)
{
reconnectBox = new GUIMessageBox(TextManager.Get("Connecting"), connectingText, new string[] { TextManager.Get("Cancel") });
reconnectBox.Buttons[0].OnClicked += CancelConnect;
reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
}
reconnectBox.Text.Text = connectingText + new string('.', ((int)Timing.TotalTime % 3 + 1));
if (DateTime.Now > reqAuthTime)
{
if (needAuth)
{
//request auth again
NetOutgoingMessage reqAuthMsg = client.CreateMessage();
WriteAuthRequest(reqAuthMsg);
client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
}
else
{
//request init again
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
if (requiresPw)
{
outmsg.Write(saltedPw);
}
outmsg.Write(GameMain.Version.ToString());
var mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
outmsg.Write((UInt16)mpContentPackages.Count());
foreach (ContentPackage contentPackage in mpContentPackages)
{
outmsg.Write(contentPackage.Name);
outmsg.Write(contentPackage.MD5hash.Hash);
}
outmsg.Write(name);
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
DebugConsole.Log("Sending init request (" + (requiresPw ? "password required" : "no password required") + ")");
}
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
}
yield return CoroutineStatus.Running;
if (DateTime.Now > timeOut) break;
NetIncomingMessage inc;
// If new messages arrived
if ((inc = client.ReadMessage()) == null) continue;
string pwMsg = "Password required";
try
{
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
DecompressIncomingMessage(inc);
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
switch (header)
{
case ServerPacketHeader.AUTH_RESPONSE:
DebugConsole.Log("Received auth response (needauth: " + needAuth + ")");
if (needAuth)
{
if (inc.ReadBoolean())
{
DebugConsole.Log(" password required.");
//requires password
nonce = inc.ReadInt32();
requiresPw = true;
}
else
{
DebugConsole.Log(" password not required.");
requiresPw = false;
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
}
needAuth = false; //got auth!
}
break;
case ServerPacketHeader.AUTH_FAILURE:
//failed to authenticate, can still use same nonce
DebugConsole.Log("Received auth failure message");
pwMsg = inc.ReadString();
requiresPw = true;
break;
case ServerPacketHeader.UPDATE_LOBBY:
DebugConsole.Log("Recived lobby update");
//server accepted client
ReadLobbyUpdate(inc);
CanStart = true;
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
if (connectionStatus == NetConnectionStatus.Disconnected)
{
ReadDisconnectMessage(inc, false);
connectCancelled = true;
}
break;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to the server", e);
break;
}
if (requiresPw && !CanStart && !connectCancelled)
{
if (reconnectBox != null)
{
reconnectBox.Close(null, null);
reconnectBox = null;
}
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") });
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.Center))
{
IgnoreLayoutGroups = true,
UserData = "password"
};
var okButton = msgBox.Buttons[0];
var cancelButton = msgBox.Buttons[1];
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
{
while (client.ReadMessage() != null)
{
switch (inc.MessageType)
{
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
if (connectionStatus == NetConnectionStatus.Disconnected)
{
ReadDisconnectMessage(inc, false);
msgBox.Close(null, null);
connectCancelled = true;
}
break;
}
}
if (DateTime.Now > reqAuthTime)
{
//request auth again to prevent timeout
NetOutgoingMessage reqAuthMsg = client.CreateMessage();
WriteAuthRequest(reqAuthMsg);
client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 3);
}
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
if (okButton.Selected)
{
saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(passwordBox.Text)));
saltedPw = saltedPw + Convert.ToString(nonce);
saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
msgBox.Close(null, null);
break;
}
else if (cancelButton.Selected)
{
msgBox.Close(null, null);
connectCancelled = true;
}
else
{
yield return CoroutineStatus.Running;
}
}
}
}
if (reconnectBox != null)
{
reconnectBox.Close(null, null);
reconnectBox = null;
}
if (connectCancelled) yield return CoroutineStatus.Success;
if (client.ConnectionStatus != NetConnectionStatus.Connected)
{
steamAuthTicket?.Cancel();
steamAuthTicket = null;
var reconnect = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get("CouldNotConnectToServer"), new string[] { TextManager.Get("Retry"), TextManager.Get("Cancel") });
DebugConsole.NewMessage("Failed to connect to the server - connection status: " + client.ConnectionStatus.ToString(), Color.Orange);
reconnect.Buttons[0].OnClicked += RetryConnection;
reconnect.Buttons[0].OnClicked += reconnect.Close;
reconnect.Buttons[1].OnClicked += ReturnToServerList;
reconnect.Buttons[1].OnClicked += reconnect.Close;
}
else
{
if (Screen.Selected != GameMain.GameScreen)
{
GameMain.NetLobbyScreen.Select();
}
connected = true;
}
yield return CoroutineStatus.Success;
}
private void WriteAuthRequest(NetOutgoingMessage outmsg)
{
if (SteamManager.IsInitialized && SteamManager.USE_STEAM)
{
if (steamAuthTicket == null)
{
steamAuthTicket = SteamManager.GetAuthSessionTicket();
}
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 3);
while ((steamAuthTicket.Data == null || steamAuthTicket.Data.Length == 0) &&
DateTime.Now < timeOut)
{
System.Threading.Thread.Sleep(10);
}
outmsg.Write((byte)ClientPacketHeader.REQUEST_STEAMAUTH);
outmsg.Write(SteamManager.GetSteamID());
outmsg.Write(steamAuthTicket.Data.Length);
outmsg.Write(steamAuthTicket.Data);
DebugConsole.Log("Sending Steam auth request");
DebugConsole.Log(" Steam ID: " + SteamManager.GetSteamID());
DebugConsole.Log(" Ticket data: " +
ToolBox.LimitString(string.Concat(steamAuthTicket.Data.Select(b => b.ToString("X2"))), 16));
DebugConsole.Log(" Msg length: " + outmsg.LengthBytes);
}
else
{
DebugConsole.Log("Sending auth request");
outmsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
}
}
public override void Update(float deltaTime)
{
#if DEBUG
if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
#endif
if (gameStarted) SetRadioButtonColor();
base.Update(deltaTime);
if (!connected) return;
if (reconnectBox != null)
{
reconnectBox.Close(null, null);
reconnectBox = null;
}
try
{
CheckServerMessages();
}
catch (Exception e)
{
string errorMsg = "Error while reading a message from server. {" + e + "}\n" + e.StackTrace;
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError("Error while reading a message from server.", e);
new GUIMessageBox(TextManager.Get("Error"), "Error while reading a message from the server. (" + e.Message + " Target site: " + e.TargetSite + ")");
Disconnect();
GameMain.MainMenuScreen.Select();
return;
}
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
endVoteTickBox.Visible = Voting.AllowEndVoting && HasSpawned;
if (respawnManager != null)
{
respawnManager.Update(deltaTime);
}
if (updateTimer > DateTime.Now) return;
SendIngameUpdate();
}
else
{
if (updateTimer > DateTime.Now) return;
SendLobbyUpdate();
}
// Update current time
updateTimer = DateTime.Now + updateInterval;
}
private CoroutineHandle startGameCoroutine;
private void DecompressIncomingMessage(NetIncomingMessage inc)
{
byte[] data = inc.Data;
if (data[data.Length - 1] == 1)
{
using (MemoryStream stream = new MemoryStream())
{
stream.Write(data, 0, inc.LengthBytes-1);
stream.Position = 0;
using (MemoryStream decompressed = new MemoryStream())
{
using (DeflateStream deflate = new DeflateStream(stream, CompressionMode.Decompress, false))
{
deflate.CopyTo(decompressed);
}
byte[] newData = decompressed.ToArray();
inc.Data = newData;
inc.LengthBytes = newData.Length;
inc.Position = 0;
}
}
}
}
/// <summary>
/// Check for new incoming messages from server
/// </summary>
private void CheckServerMessages()
{
// Create new incoming message holder
NetIncomingMessage inc;
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
while ((inc = client.ReadMessage()) != null)
{
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
DecompressIncomingMessage(inc);
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
switch (header)
{
case ServerPacketHeader.UPDATE_LOBBY:
ReadLobbyUpdate(inc);
break;
case ServerPacketHeader.UPDATE_INGAME:
ReadIngameUpdate(inc);
break;
case ServerPacketHeader.QUERY_STARTGAME:
string subName = inc.ReadString();
string subHash = inc.ReadString();
bool usingShuttle = inc.ReadBoolean();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
readyToStartMsg.Write(
GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
WriteCharacterInfo(readyToStartMsg);
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
break;
case ServerPacketHeader.STARTGAME:
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
break;
case ServerPacketHeader.ENDGAME:
string endMessage = inc.ReadString();
bool missionSuccessful = inc.ReadBoolean();
if (missionSuccessful && GameMain.GameSession?.Mission != null)
{
GameMain.GameSession.Mission.Completed = true;
}
CoroutineManager.StartCoroutine(EndGame(endMessage));
break;
case ServerPacketHeader.PERMISSIONS:
ReadPermissions(inc);
break;
case ServerPacketHeader.ACHIEVEMENT:
ReadAchievement(inc);
break;
case ServerPacketHeader.FILE_TRANSFER:
fileReceiver.ReadMessage(inc);
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
if (connectionStatus == NetConnectionStatus.Disconnected)
{
ReadDisconnectMessage(inc, true);
}
break;
}
}
}
private void ReadDisconnectMessage(NetIncomingMessage inc, bool allowReconnect)
{
steamAuthTicket?.Cancel();
steamAuthTicket = null;
string disconnectMsg = inc.ReadString();
string[] splitMsg = disconnectMsg.Split(';');
DisconnectReason disconnectReason = DisconnectReason.Unknown;
if (splitMsg.Length > 0) Enum.TryParse(splitMsg[0], out disconnectReason);
if (disconnectReason == DisconnectReason.ServerFull)
{
//already waiting for a slot to free up, do nothing
if (CoroutineManager.IsCoroutineRunning("WaitInServerQueue")) return;
reconnectBox?.Close(); reconnectBox = null;
var queueBox = new GUIMessageBox(
TextManager.Get("DisconnectReason.ServerFull"),
TextManager.Get("ServerFullQuestionPrompt"), new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
queueBox.Buttons[0].OnClicked += queueBox.Close;
queueBox.Buttons[1].OnClicked += queueBox.Close;
queueBox.Buttons[1].OnClicked += (btn, userdata) =>
{
reconnectBox?.Close(); reconnectBox = null;
CoroutineManager.StartCoroutine(WaitInServerQueue(), "WaitInServerQueue");
return true;
};
return;
}
else
{
//disconnected/denied for some other reason than the server being full
// -> stop queuing and show a message box
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
CoroutineManager.StopCoroutines("WaitInServerQueue");
}
if (allowReconnect && disconnectReason == DisconnectReason.Unknown)
{
reconnectBox = new GUIMessageBox(
TextManager.Get("ConnectionLost"),
TextManager.Get("ConnectionLostReconnecting"), new string[0]);
connected = false;
ConnectToServer(serverIP);
}
else
{
string msg = "";
if (disconnectReason == DisconnectReason.Unknown)
{
msg = disconnectMsg;
}
else
{
msg = TextManager.Get("DisconnectReason." + disconnectReason.ToString());
for (int i = 1; i < splitMsg.Length; i++)
{
msg += splitMsg[i];
}
}
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
}
private IEnumerable<object> WaitInServerQueue()
{
waitInServerQueueBox = new GUIMessageBox(
TextManager.Get("ServerQueuePleaseWait"),
TextManager.Get("WaitingInServerQueue"), new string[] { TextManager.Get("Cancel") });
waitInServerQueueBox.Buttons[0].OnClicked += (btn, userdata) =>
{
CoroutineManager.StopCoroutines("WaitInServerQueue");
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
return true;
};
while (!connected)
{
if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
{
ConnectToServer(serverIP);
yield return new WaitForSeconds(2.0f);
}
yield return new WaitForSeconds(0.5f);
}
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
yield return CoroutineStatus.Success;
}
private void ReadAchievement(NetIncomingMessage inc)
{
string achievementIdentifier = inc.ReadString();
SteamAchievementManager.UnlockAchievement(achievementIdentifier);
}
private void ReadPermissions(NetIncomingMessage inc)
{
List<string> permittedConsoleCommands = new List<string>();
ClientPermissions newPermissions = (ClientPermissions)inc.ReadUInt16();
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
{
UInt16 consoleCommandCount = inc.ReadUInt16();
for (int i = 0; i < consoleCommandCount; i++)
{
permittedConsoleCommands.Add(inc.ReadString());
}
}
SetPermissions(newPermissions, permittedConsoleCommands);
}
private void SetPermissions(ClientPermissions newPermissions, List<string> permittedConsoleCommands)
{
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
{
if (newPermissions == permissions) return;
}
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
string msg = "";
if (newPermissions == ClientPermissions.None)
{
msg = TextManager.Get("PermissionsRemoved");
}
else
{
msg = TextManager.Get("CurrentPermissions") + '\n';
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
msg += " - " + TextManager.Get("ClientPermission." + permission) + "\n";
}
}
permissions = newPermissions;
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
{
UserData = "permissions"
};
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
{
int listBoxWidth = (int)(msgBox.InnerFrame.Rect.Width) / 2 - 30;
new GUITextBlock(new RectTransform(new Vector2(0.4f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.1f) },
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUI.SmallFont);
var commandList = new GUIListBox(new RectTransform(new Vector2(0.4f, 0.6f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.2f) });
foreach (string permittedCommand in permittedConsoleCommands)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), commandList.Content.RectTransform, minSize: new Point(0, 15)),
permittedCommand, font: GUI.SmallFont)
{
CanBeFocused = false
};
}
}
GameMain.NetLobbyScreen.SubList.Enabled = Voting.AllowSubVoting || HasPermission(ClientPermissions.SelectSub);
GameMain.NetLobbyScreen.ModeList.Enabled = Voting.AllowModeVoting || HasPermission(ClientPermissions.SelectMode);
GameMain.NetLobbyScreen.ShowLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
showLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
}
private IEnumerable<object> StartGame(NetIncomingMessage inc)
{
if (Character != null) Character.Remove();
HasSpawned = false;
GameMain.LightManager.LightingEnabled = true;
//enable spectate button in case we fail to start the round now
//(for example, due to a missing sub file or an error)
GameMain.NetLobbyScreen.ShowSpectateButton();
entityEventManager.Clear();
LastSentEntityEventID = 0;
endVoteTickBox.Selected = false;
int seed = inc.ReadInt32();
string levelSeed = inc.ReadString();
float levelDifficulty = inc.ReadFloat();
byte losMode = inc.ReadByte();
int missionTypeIndex = inc.ReadByte();
string subName = inc.ReadString();
string subHash = inc.ReadString();
bool usingShuttle = inc.ReadBoolean();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
string modeIdentifier = inc.ReadString();
int missionIndex = inc.ReadInt16();
bool respawnAllowed = inc.ReadBoolean();
bool loadSecondSub = inc.ReadBoolean();
bool disguisesAllowed = inc.ReadBoolean();
bool isTraitor = inc.ReadBoolean();
string traitorTargetName = isTraitor ? inc.ReadString() : null;
//monster spawn settings
if (monsterEnabled == null)
{
List<string> monsterNames1 = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
for (int i = 0; i < monsterNames1.Count; i++)
{
monsterNames1[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames1[i]));
}
monsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames1)
{
if (!monsterEnabled.ContainsKey(s)) monsterEnabled.Add(s, true);
}
}
List<string> monsterNames = monsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
{
monsterEnabled[s] = inc.ReadBoolean();
}
inc.ReadPadBits();
GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
if (gameMode == null)
{
DebugConsole.ThrowError("Game mode \"" + modeIdentifier + "\" not found!");
yield return CoroutineStatus.Success;
}
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
GameMain.LightManager.LosMode = (LosMode)losMode;
AllowDisguises = disguisesAllowed;
if (campaign == null)
{
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
{
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
yield return CoroutineStatus.Success;
}
}
Rand.SetSyncedSeed(seed);
if (campaign == null)
{
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]);
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
}
else
{
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
reloadSub: true,
loadSecondSub: false,
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
}
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null);
gameStarted = true;
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
}
public IEnumerable<object> EndGame(string endMessage)
{
if (!gameStarted) yield return CoroutineStatus.Success;
if (GameMain.GameSession != null) GameMain.GameSession.GameMode.End(endMessage);
gameStarted = false;
Character.Controlled = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
respawnManager = null;
float endPreviewLength = 10.0f;
if (Screen.Selected == GameMain.GameScreen)
{
new RoundEndCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
float secondsLeft = endPreviewLength;
do
{
secondsLeft -= CoroutineManager.UnscaledDeltaTime;
yield return CoroutineStatus.Running;
} while (secondsLeft > 0.0f);
}
Submarine.Unload();
GameMain.NetLobbyScreen.Select();
myCharacter = null;
foreach (Client c in otherClients)
{
c.InGame = false;
c.Character = null;
}
yield return CoroutineStatus.Success;
}
private void ReadInitialUpdate(NetIncomingMessage inc)
{
myID = inc.ReadByte();
UInt16 subListCount = inc.ReadUInt16();
List<Submarine> submarines = new List<Submarine>();
for (int i = 0; i < subListCount; i++)
{
string subName = inc.ReadString();
string subHash = inc.ReadString();
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
if (matchingSub != null)
{
submarines.Add(matchingSub);
}
else
{
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
}
}
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
gameStarted = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
ReadPermissions(inc);
if (gameStarted)
{
new GUIMessageBox("Please wait", TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
GameMain.NetLobbyScreen.Select();
}
}
private void ReadLobbyUpdate(NetIncomingMessage inc)
{
ServerNetObject objHeader;
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
{
switch (objHeader)
{
case ServerNetObject.SYNC_IDS:
bool lobbyUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (lobbyUpdated)
{
var prevDispatcher = GUI.KeyboardDispatcher.Subscriber;
UInt16 updateID = inc.ReadUInt16();
string serverName = inc.ReadString();
string serverText = inc.ReadString();
if (inc.ReadBoolean())
{
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Received initial lobby update, ID: " + updateID + ", last ID: " + GameMain.NetLobbyScreen.LastUpdateID, Color.Gray);
}
ReadInitialUpdate(inc);
}
string selectSubName = inc.ReadString();
string selectSubHash = inc.ReadString();
bool usingShuttle = inc.ReadBoolean();
string selectShuttleName = inc.ReadString();
string selectShuttleHash = inc.ReadString();
bool allowSubVoting = inc.ReadBoolean();
bool allowModeVoting = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
int missionTypeIndex = inc.ReadRangedInteger(0, Enum.GetValues(typeof(MissionType)).Length - 1);
int modeIndex = inc.ReadByte();
string levelSeed = inc.ReadString();
float levelDifficulty = inc.ReadFloat();
byte botCount = inc.ReadByte();
BotSpawnMode botSpawnMode = inc.ReadBoolean() ? BotSpawnMode.Fill : BotSpawnMode.Normal;
bool autoRestartEnabled = inc.ReadBoolean();
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
int clientCount = inc.ReadByte();
List<string> clientNames = new List<string>();
List<byte> clientIDs = new List<byte>();
List<ushort> characterIDs = new List<ushort>();
for (int i = 0; i < clientCount; i++)
{
clientIDs.Add(inc.ReadByte());
clientNames.Add(inc.ReadString());
characterIDs.Add(inc.ReadUInt16());
}
//ignore the message if we already a more up-to-date one
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID))
{
GameMain.NetLobbyScreen.LastUpdateID = updateID;
ServerLog.ServerName = serverName;
GameMain.NetLobbyScreen.ServerName = serverName;
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
if (!allowSubVoting) GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
if (!allowModeVoting) GameMain.NetLobbyScreen.SelectMode(modeIndex);
GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
GameMain.NetLobbyScreen.SetBotCount(botCount);
GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
List<Client> currentClients = new List<Client>();
for (int i = 0; i < clientNames.Count; i++)
{
//see if the client already exists
var existingClient = ConnectedClients.Find(c => c.ID == clientIDs[i] && c.Name == clientNames[i]);
if (existingClient == null) //if not, create it
{
existingClient = new Client(clientNames[i], clientIDs[i]);
ConnectedClients.Add(existingClient);
GameMain.NetLobbyScreen.AddPlayer(existingClient.Name);
}
if (characterIDs[i] > 0)
{
existingClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
}
currentClients.Add(existingClient);
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
ConnectedClients.RemoveAt(i);
}
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
ConnectedClients.RemoveAt(i);
}
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
ConnectedClients.RemoveAt(i);
}
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
ConnectedClients.RemoveAt(i);
}
}
Voting.AllowSubVoting = allowSubVoting;
Voting.AllowModeVoting = allowModeVoting;
GUI.KeyboardDispatcher.Subscriber = prevDispatcher;
}
}
bool campaignUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (campaignUpdated)
{
MultiPlayerCampaign.ClientRead(inc);
}
lastSentChatMsgID = inc.ReadUInt16();
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.VOTE:
Voting.ClientRead(inc);
break;
}
}
}
private void ReadIngameUpdate(NetIncomingMessage inc)
{
List<IServerSerializable> entities = new List<IServerSerializable>();
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
ServerNetObject? prevObjHeader = null;
long prevBitPos = 0;
long prevBytePos = 0;
long prevBitLength = 0;
long prevByteLength = 0;
ServerNetObject objHeader;
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
{
switch (objHeader)
{
case ServerNetObject.SYNC_IDS:
lastSentChatMsgID = inc.ReadUInt16();
LastSentEntityEventID = inc.ReadUInt16();
break;
case ServerNetObject.ENTITY_POSITION:
UInt16 id = inc.ReadUInt16();
byte msgLength = inc.ReadByte();
long msgEndPos = inc.Position + msgLength * 8;
var entity = Entity.FindEntityByID(id) as IServerSerializable;
if (entity != null)
{
entity.ClientRead(objHeader, inc, sendingTime);
}
//force to the correct position in case the entity doesn't exist
//or the message wasn't read correctly for whatever reason
inc.Position = msgEndPos;
inc.ReadPadBits();
break;
case ServerNetObject.ENTITY_EVENT:
case ServerNetObject.ENTITY_EVENT_INITIAL:
entityEventManager.Read(objHeader, inc, sendingTime, entities);
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
default:
List<string> errorLines = new List<string>
{
"Error while reading update from server (unknown object header \"" + objHeader + "\"!)",
"Message length: " + inc.LengthBits + " (" + inc.LengthBytes + " bytes)",
prevObjHeader != null ? "Previous object type: " + prevObjHeader.ToString() : "Error occurred on the very first object!",
"Previous object was " + (prevBitLength) + " bits long (" + (prevByteLength) + " bytes)"
};
if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
{
foreach (IServerSerializable ent in entities)
{
if (ent == null)
{
errorLines.Add(" - NULL");
continue;
}
Entity e = ent as Entity;
errorLines.Add(" - " + e.ToString());
}
}
foreach (string line in errorLines)
{
DebugConsole.ThrowError(line);
}
errorLines.Add("Last console messages:");
for (int i = DebugConsole.Messages.Count - 1; i > Math.Max(0, DebugConsole.Messages.Count - 20); i--)
{
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
FileStream fl = File.Open("crashreport_object.bin", FileMode.Create);
BinaryWriter sw = new BinaryWriter(fl);
sw.Write(inc.Data, (int)(prevBytePos - prevByteLength), (int)(prevByteLength));
sw.Close();
fl.Close();
throw new Exception("Error while reading update from server: please send us \"crashreport_object.bin\"!");
}
prevBitLength = inc.Position - prevBitPos;
prevByteLength = inc.PositionInBytes - prevByteLength;
prevObjHeader = objHeader;
prevBitPos = inc.Position;
prevBytePos = inc.PositionInBytes;
}
}
private void SendLobbyUpdate()
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID);
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
if (campaign == null || campaign.LastSaveID == 0)
{
outmsg.Write((UInt16)0);
}
else
{
outmsg.Write(campaign.LastSaveID);
outmsg.Write(campaign.CampaignID);
outmsg.Write(campaign.LastUpdateID);
outmsg.Write(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
}
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
{
//not enough room in this packet
return;
}
chatMsgQueue[i].ClientWrite(outmsg);
}
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
}
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
private void SendIngameUpdate()
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID);
outmsg.Write(entityEventManager.LastReceivedID);
Character.Controlled?.ClientWrite(outmsg);
entityEventManager.Write(outmsg, client.ServerConnection);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
{
//not enough room in this packet
return;
}
chatMsgQueue[i].ClientWrite(outmsg);
}
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
}
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
public void SendChatMessage(ChatMessage msg)
{
if (client.ServerConnection == null) return;
lastQueueChatMsgID++;
msg.NetStateID = lastQueueChatMsgID;
chatMsgQueue.Add(msg);
}
public void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Default)
{
if (client.ServerConnection == null) return;
ChatMessage chatMessage = ChatMessage.Create(
gameStarted && myCharacter != null ? myCharacter.Name : name,
message,
type,
gameStarted && myCharacter != null ? myCharacter : null);
lastQueueChatMsgID++;
chatMessage.NetStateID = lastQueueChatMsgID;
chatMsgQueue.Add(chatMessage);
}
public void RequestFile(FileTransferType fileType, string file, string fileHash)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Initiate);
msg.Write((byte)fileType);
if (file != null) msg.Write(file);
if (fileHash != null) msg.Write(fileHash);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
{
CancelFileTransfer(transfer.SequenceChannel);
}
public void CancelFileTransfer(int sequenceChannel)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Cancel);
msg.Write((byte)sequenceChannel);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
{
switch (transfer.FileType)
{
case FileTransferType.Submarine:
new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.Get("FileDownloadedNotification").Replace("[filename]", transfer.FileName));
var newSub = new Submarine(transfer.FilePath);
var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
foreach (Submarine existingSub in existingSubs)
{
existingSub.Dispose();
}
Submarine.AddToSavedSubs(newSub);
for (int i = 0; i < 2; i++)
{
IEnumerable<GUIComponent> subListChildren = (i == 0) ?
GameMain.NetLobbyScreen.ShuttleList.ListBox.Content.Children :
GameMain.NetLobbyScreen.SubList.Content.Children;
var subElement = subListChildren.FirstOrDefault(c =>
((Submarine)c.UserData).Name == newSub.Name &&
((Submarine)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
if (subElement == null) continue;
subElement.GetChild<GUITextBlock>().TextColor = new Color(subElement.GetChild<GUITextBlock>().TextColor, 1.0f);
subElement.UserData = newSub;
subElement.ToolTip = newSub.Description;
GUIButton infoButton = subElement.GetChild<GUIButton>();
if (infoButton == null)
{
int buttonSize = (int)(subElement.Rect.Height * 0.8f);
infoButton = new GUIButton(new RectTransform(new Point(buttonSize), subElement.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(buttonSize * 0.2f), 0) }, "?");
}
infoButton.UserData = newSub;
infoButton.OnClicked = (component, userdata) =>
{
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
return true;
};
}
if (GameMain.NetLobbyScreen.FailedSelectedSub != null &&
GameMain.NetLobbyScreen.FailedSelectedSub.First == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedSub.Second == newSub.MD5Hash.Hash)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
}
if (GameMain.NetLobbyScreen.FailedSelectedShuttle != null &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.First == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Second == newSub.MD5Hash.Hash)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
}
break;
case FileTransferType.CampaignSave:
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
if (campaign == null) return;
GameMain.GameSession.SavePath = transfer.FilePath;
if (GameMain.GameSession.Submarine == null)
{
var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
string subPath = Path.Combine(SaveUtil.TempPath, gameSessionDoc.Root.GetAttributeString("submarine", "")) + ".sub";
GameMain.GameSession.Submarine = new Submarine(subPath, "");
}
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
campaign.LastSaveID = campaign.PendingSaveID;
//decrement campaign update ID so the server will send us the latest data
//(as there may have been campaign updates after the save file was created)
campaign.LastUpdateID--;
break;
}
}
private void OnTransferFailed(FileReceiver.FileTransferIn transfer)
{
if (transfer.FileType == FileTransferType.CampaignSave)
{
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
}
}
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
{
entityEventManager.CreateEvent(entity, extraData);
}
public bool HasPermission(ClientPermissions permission)
{
return permissions.HasFlag(permission);
}
public bool HasConsoleCommandPermission(string command)
{
if (!permissions.HasFlag(ClientPermissions.ConsoleCommands)) return false;
command = command.ToLowerInvariant();
return permittedConsoleCommands.Any(c => c.ToLowerInvariant() == command);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
{
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
GUI.DrawRectangle(spriteBatch, new Rectangle(
(int)pos.X,
(int)pos.Y,
fileReceiver.ActiveTransfers.Count * 210 + 10,
32),
Color.Black * 0.8f, true);
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
{
var transfer = fileReceiver.ActiveTransfers[i];
GUI.DrawString(spriteBatch,
pos,
ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, 200),
Color.White, null, 0, GUI.SmallFont);
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
Color.White, null, 0, GUI.SmallFont);
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
{
CancelFileTransfer(transfer);
fileReceiver.StopTransfer(transfer);
}
pos.X += 210;
}
}
if (!GameMain.DebugDraw) return;
int width = 200, height = 300;
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
if (client.ServerConnection != null)
{
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
y += 15;
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
else
{
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
}
}
public override void Disconnect()
{
client.Shutdown("");
steamAuthTicket?.Cancel();
steamAuthTicket = null;
foreach (var fileTransfer in FileReceiver.ActiveTransfers)
{
fileTransfer.Dispose();
}
if (HasPermission(ClientPermissions.ServerLog))
{
ServerLog?.Save();
}
GameMain.NetworkMember = null;
}
public void WriteCharacterInfo(NetOutgoingMessage msg)
{
msg.Write(characterInfo == null);
if (characterInfo == null) return;
msg.Write(characterInfo.Gender == Gender.Male);
msg.Write((byte)characterInfo.Race);
msg.Write((byte)characterInfo.HeadSpriteId);
msg.Write((byte)characterInfo.HairIndex);
msg.Write((byte)characterInfo.BeardIndex);
msg.Write((byte)characterInfo.MoustacheIndex);
msg.Write((byte)characterInfo.FaceAttachmentIndex);
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
int count = Math.Min(jobPreferences.Count, 3);
msg.Write((byte)count);
for (int i = 0; i < count; i++)
{
msg.Write(jobPreferences[i].Identifier);
}
}
public override bool SelectCrewCharacter(Character character, GUIComponent characterFrame)
{
if (character == null) return false;
if (character != myCharacter)
{
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
if (client == null) return false;
if (HasPermission(ClientPermissions.Ban))
{
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight),
TextManager.Get("Ban"))
{
UserData = character.Name,
OnClicked = GameMain.NetLobbyScreen.BanPlayer
};
}
if (HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomLeft),
TextManager.Get("Kick"))
{
UserData = character.Name,
OnClicked = GameMain.NetLobbyScreen.KickPlayer
};
}
else if (Voting.AllowVoteKick)
{
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.16f) },
TextManager.Get("VoteToKick"))
{
UserData = character,
OnClicked = VoteForKick
};
if (GameMain.NetworkMember.ConnectedClients != null)
{
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
}
}
}
return true;
}
public void Vote(VoteType voteType, object data)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
msg.Write((byte)ClientNetObject.VOTE);
Voting.ClientWrite(msg, voteType, data);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool VoteForKick(GUIButton button, object userdata)
{
var votedClient = userdata is Client ? (Client)userdata : otherClients.Find(c => c.Character == userdata);
if (votedClient == null) return false;
votedClient.AddKickVote(new Client(name, ID));
Vote(VoteType.Kick, votedClient);
button.Enabled = false;
return true;
}
public override void KickPlayer(string kickedName, string reason)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.Kick);
msg.Write(kickedName);
msg.Write(reason);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public override void BanPlayer(string kickedName, string reason, bool range = false, TimeSpan? duration = null)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.Ban);
msg.Write(kickedName);
msg.Write(reason);
msg.Write(range);
msg.Write(duration.HasValue ? duration.Value.TotalSeconds : 0.0); //0 = permaban
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public override void UnbanPlayer(string playerName, string playerIP)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.Unban);
msg.Write(string.IsNullOrEmpty(playerName) ? "" : playerName);
msg.Write(string.IsNullOrEmpty(playerIP) ? "" : playerIP);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void SendCampaignState()
{
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
if (campaign == null)
{
DebugConsole.ThrowError("Failed send campaign state to the server (no campaign active).\n" + Environment.StackTrace);
return;
}
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.ManageCampaign);
campaign.ClientWrite(msg);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void SendConsoleCommand(string command)
{
if (string.IsNullOrWhiteSpace(command))
{
DebugConsole.ThrowError("Cannot send an empty console command to the server!\n" + Environment.StackTrace);
return;
}
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.ConsoleCommands);
msg.Write(command);
Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
msg.Write(cursorWorldPos.X);
msg.Write(cursorWorldPos.Y);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
/// <summary>
/// Tell the server to select a submarine (permission required)
/// </summary>
public void RequestSelectSub(int subIndex)
{
if (!HasPermission(ClientPermissions.SelectSub)) return;
if (subIndex < 0 || subIndex >= GameMain.NetLobbyScreen.SubList.CountChildren)
{
DebugConsole.ThrowError("Submarine index out of bounds (" + subIndex + ")\n" + Environment.StackTrace);
return;
}
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.SelectSub);
msg.Write((UInt16)subIndex);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
/// <summary>
/// Tell the server to select a submarine (permission required)
/// </summary>
public void RequestSelectMode(int modeIndex)
{
if (!HasPermission(ClientPermissions.SelectMode)) return;
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.CountChildren)
{
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace);
return;
}
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.SelectMode);
msg.Write((UInt16)modeIndex);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
/// <summary>
/// Tell the server to end the round (permission required)
/// </summary>
public void RequestRoundEnd()
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.EndRound);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool SpectateClicked(GUIButton button, object userData)
{
if (button != null) button.Enabled = false;
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
//assume we have the required sub files to start the round
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
readyToStartMsg.Write(true);
WriteCharacterInfo(readyToStartMsg);
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
return false;
}
public bool SetReadyToStart(GUITickBox tickBox)
{
if (gameStarted)
{
tickBox.Visible = false;
return false;
}
Vote(VoteType.StartRound, tickBox.Selected);
return true;
}
public bool ToggleEndRoundVote(GUITickBox tickBox)
{
if (!gameStarted) return false;
if (!Voting.AllowEndVoting || !HasSpawned)
{
tickBox.Visible = false;
return false;
}
Vote(VoteType.EndRound, tickBox.Selected);
return false;
}
public void ReportError(ClientNetError error, UInt16 expectedID = 0, UInt16 eventID = 0, UInt16 entityID = 0)
{
NetOutgoingMessage outMsg = client.CreateMessage();
outMsg.Write((byte)ClientPacketHeader.ERROR);
outMsg.Write((byte)error);
outMsg.Write(Level.Loaded == null ? 0 : Level.Loaded.EqualityCheckVal);
switch (error)
{
case ClientNetError.MISSING_EVENT:
outMsg.Write(expectedID);
outMsg.Write(eventID);
break;
case ClientNetError.MISSING_ENTITY:
outMsg.Write(eventID);
outMsg.Write(entityID);
break;
}
client.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
}
}
}