Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/GiveSkillExpAction.cs
T
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

57 lines
1.8 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class GiveSkillExpAction : EventAction
{
[Serialize("", true)]
public string Skill { get; set; }
[Serialize(0.0f, true)]
public float Amount { get; set; }
[Serialize("", true)]
public string TargetTag { get; set; }
public GiveSkillExpAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
if (string.IsNullOrEmpty(TargetTag))
{
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": GiveSkillExpAction without a target tag (the action needs to know whose skill to check).");
}
}
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
foreach (var target in targets)
{
target.Info?.IncreaseSkillLevel(Skill?.ToLowerInvariant(), Amount, target.Position + Vector2.UnitY * 150.0f);
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(GiveSkillExpAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
$"Skill: {Skill.ColorizeObject()}, Amount: {Amount.ColorizeObject()})";
}
}
}