Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/MineralMission.cs
T
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

38 lines
1.1 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class MineralMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write((byte)caves.Count);
foreach (var cave in caves)
{
msg.Write((byte)(Level.Loaded == null || !Level.Loaded.Caves.Contains(cave) ? 255 : Level.Loaded.Caves.IndexOf(cave)));
}
foreach (var kvp in SpawnedResources)
{
msg.Write((byte)kvp.Value.Count);
var rotation = ResourceClusters[kvp.Key].Second;
msg.Write(rotation);
foreach (var r in kvp.Value)
{
r.WriteSpawnData(msg, r.ID, Entity.NullEntityID, 0);
}
}
foreach (var kvp in RelevantLevelResources)
{
msg.Write(kvp.Key);
msg.Write((byte)kvp.Value.Length);
foreach (var i in kvp.Value)
{
msg.Write(i.ID);
}
}
}
}
}