Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/LuaCs/LuaCsSetup.cs
MapleWheels 7436ea3e8c - Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00

23 lines
816 B
C#

using Barotrauma.Networking;
namespace Barotrauma;
partial class LuaCsSetup
{
/// <summary>
/// Handles changes in game states tracked by screen changes.
/// </summary>
/// <param name="screen">The new game screen.</param>
public partial void OnScreenSelected(Screen screen)
{
// the server is always in the running state unless explicitly stopped.
if (screen == UnimplementedScreen.Instance)
SetRunState(RunState.Unloaded);
SetRunState(RunState.Running);
}
private partial bool ShouldRunCs() => IsCsEnabled.Value ||
(GetPackage(new SteamWorkshopId(CsForBarotraumaSteamId.Value), false, false) is { }
&& GameMain.Server.ServerPeer is LidgrenServerPeer);
}