Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs
T
Joonas Rikkonen 74086415fc 1ec6577...e08c5e7
commit e08c5e722fdff38d408428d138919bb8ea90321b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:13:25 2019 +0200

    Changed default radio chat keybind to T. OemTilde works as an apostrophe on some keyboard layouts, making it difficult to type in chat messages without deselecting the chatbox. Closes #1044

commit e0ca9ffebe06b3f711b28a3ccfd486d84c47f9b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:03:14 2019 +0200

    Fixed content package compatibility check. Closes #1059

commit f54bc180e8aef383cf9c893cd44c103840c066ac
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 10:48:03 2019 +0200

    Remove the spacing from the crew selection listbox and disable focusing from the background. An alternative fix for #1039.

commit d037815054ecc8269b0af3297700d2b98e1e5bc5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 10:40:52 2019 +0200

    Enforce vsync during the splash screen. Should fix the crashes due to insufficient memory mentioned in #1060. Does not fix the issue on releasing the used video resources.

commit 90f1d8fe168356ba3c797c0c58fadea2aff57458
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 23:05:54 2019 +0200

    small updates to subs

commit 56dbdf6ea6e8e14035f943eb232eed7aa250f8f6
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 23:05:26 2019 +0200

    adjusted default deterioration values on prefabs

commit eaa4818cb63d52e1af519c8ca5c4f01f20143cb2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 21:59:03 2019 +0200

    Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready. Happened because "initiatedStartGame" (which prevents starting the round again) was not set until the InitiateStartGame coroutine is run for the first time, causing the automatic restart logic to run one extra time. Closes #1056

commit afd83b6ef40333a95e5eeec400d5f981cbdb1889
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 21:36:35 2019 +0200

    Fixed some typos in affliction & mission descriptions. Closes #1057

commit feb97628582a9a22f0660a8ab2798f8e03fe8fc9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 18:29:40 2019 +0200

    Fixes to Level.TryGetInterestingPosition. Should fix monsters spawning very close to the sub in some levels (see #1054).
    - Ignore outposts when determining which positions are far enough from the sub.
    - If no position far enough from the sub is found, use the furthest one instead of choosing randomly.

commit 62e5d7b229f334a5cf15cedf22e6795f18d637b9
Merge: 6ffc90da6 73f3dd060
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 18:03:44 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 6ffc90da69d9a5db146435054fdbb2cb18d855be
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 18:03:26 2019 +0200

    Allow to focus on the crew selection listbox to enable scrolling when the mouse cursor is not over a content element, but is inside the listbox. Another option would be to remove the spacing from the listbox. Fixes #1039.

commit 73f3dd060ef208199941cb74a72dcda6a7c15f41
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 18:00:57 2019 +0200

    Fixed compiler error in GameServer.ClientWriteIngame

commit 131263490c7093dd526a84757f4edd096a213a74
Merge: 637668488 9753e46a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:55:39 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 637668488b27954afa0a8485eeaa3b23cf9461c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:55:01 2019 +0200

    Changed character culling logic a bit. The characters need to be 22,000 units away from the players to be disabled, and won't be re-enabled until they're within 20,000 units. Using 20,000 as the threshold for both caused characters to be constantly toggled on/off when they're around the maximum distance, which caused ContactManager to constantly have to update contacts.

commit 9753e46a5694b7b3c2bd0c4c006e2c1856c6eddb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 17:54:35 2019 +0200

    Add a debug command for adding more money in the compaign mode.

commit f8a7179d6f8cb7c834b91b942722b1ae05417316
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 17:53:03 2019 +0200

    Always disallow zooming when the cursor is over a gui element.

commit eefd956c50650be906acbd10662e24507e48cb83
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:47:18 2019 +0200

    Don't display outpost markers on the sonar (the ending and starting positions of the level are displayed, no need to show an additional marker on the "outpost submarine").

commit c7883bafc634e0ac2603bc96a87433da0c3481df
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 17:21:50 2019 +0200

    removed references to medical syringes
2019-03-18 21:12:02 +02:00

2193 lines
90 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
class SubEditorScreen : Screen
{
private static string[] crewExperienceLevels = new string[]
{
"CrewExperienceLow",
"CrewExperienceMid",
"CrewExperienceHigh"
};
private Camera cam;
private Point screenResolution;
private bool lightingEnabled;
public GUIComponent TopPanel, LeftPanel;
private bool entityMenuOpen = true;
private float entityMenuOpenState = 1.0f;
public GUIComponent EntityMenu;
private GUITextBox entityFilterBox;
private GUIListBox entityList;
private GUIButton toggleEntityMenuButton;
private GUIComponent loadFrame, saveFrame;
private GUITextBox nameBox, descriptionBox;
private List<GUIButton> entityCategoryButtons = new List<GUIButton>();
private GUIFrame hullVolumeFrame;
private GUIFrame saveAssemblyFrame;
const int PreviouslyUsedCount = 10;
private GUIListBox previouslyUsedList;
private GUIDropDown linkedSubBox;
private GUITickBox characterModeTickBox, wiringModeTickBox;
//a Character used for picking up and manipulating items
private Character dummyCharacter;
private GUIFrame wiringToolPanel;
private Tutorials.EditorTutorial tutorial;
private DateTime editorSelectedTime;
private readonly string containerDeleteTag = "containerdelete";
public override Camera Cam
{
get { return cam; }
}
public string GetSubName()
{
return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Name;
}
private string GetItemCount()
{
return TextManager.Get("Items") + ": " + Item.ItemList.Count;
}
private string GetStructureCount()
{
return TextManager.Get("Structures") + ": " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
}
private string GetTotalHullVolume()
{
return TextManager.Get("TotalHullVolume") + ":\n" + Hull.hullList.Sum(h => h.Volume);
}
private string GetSelectedHullVolume()
{
float buoyancyVol = 0.0f;
float selectedVol = 0.0f;
float neutralPercentage = SubmarineBody.NeutralBallastPercentage;
Hull.hullList.ForEach(h =>
{
buoyancyVol += h.Volume;
if (h.IsSelected)
{
selectedVol += h.Volume;
}
});
buoyancyVol *= neutralPercentage;
string retVal = TextManager.Get("SelectedHullVolume") + ":\n" + selectedVol;
if (selectedVol > 0.0f && buoyancyVol > 0.0f)
{
if (buoyancyVol / selectedVol < 1.0f)
{
retVal += " (" + TextManager.Get("OptimalBallastLevel").Replace("[value]", (buoyancyVol / selectedVol).ToString("0.000")) + ")";
}
else
{
retVal += " (" + TextManager.Get("InsufficientBallast") + ")";
}
}
return retVal;
}
private string GetPhysicsBodyCount()
{
return TextManager.Get("PhysicsBodies") + ": " + GameMain.World.BodyList.Count;
}
public bool CharacterMode { get; private set; }
public bool WiringMode { get; private set; }
public SubEditorScreen()
{
cam = new Camera();
WayPoint.ShowWayPoints = false;
WayPoint.ShowSpawnPoints = false;
Hull.ShowHulls = false;
Gap.ShowGaps = false;
CreateUI();
}
private void CreateUI()
{
TopPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.04f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop");
GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) },
style: null);
var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("OpenSubButton"))
{
OnClicked = (GUIButton btn, object data) =>
{
saveFrame = null;
CreateLoadScreen();
return true;
}
};
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.08f, 0.0f) }, TextManager.Get("SaveSubButton"))
{
OnClicked = (GUIButton btn, object data) =>
{
loadFrame = null;
CreateSaveScreen();
return true;
}
};
var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.15f, 0.0f) },
"", font: GUI.LargeFont, textAlignment: Alignment.CenterLeft)
{
TextGetter = GetSubName
};
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.4f, 0.0f) },
TextManager.Get("AddSubButton"), elementCount: 20)
{
ToolTip = TextManager.Get("AddSubToolTip")
};
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
linkedSubBox.OnSelected += SelectLinkedSub;
linkedSubBox.OnDropped += (component, obj) =>
{
MapEntity.SelectedList.Clear();
return true;
};
LeftPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 1.0f), GUI.Canvas) { MinSize = new Point(170, 0) }, "GUIFrameLeft");
GUILayoutGroup paddedLeftPanel = new GUILayoutGroup(new RectTransform(
new Point((int)(LeftPanel.Rect.Width * 0.8f), (int)(GameMain.GraphicsHeight - TopPanel.Rect.Height * 0.95f)),
LeftPanel.RectTransform, Anchor.Center)
{ AbsoluteOffset = new Point(0, TopPanel.Rect.Height) })
{
RelativeSpacing = 0.01f,
Stretch = true
};
GUITextBlock itemCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "ItemCount")
{
TextGetter = GetItemCount
};
GUITextBlock structureCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "StructureCount")
{
TextGetter = GetStructureCount
};
hullVolumeFrame = new GUIFrame(new RectTransform(new Vector2(0.15f, 2.0f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft, minSize: new Point(300, 85)) { AbsoluteOffset = new Point(LeftPanel.Rect.Width, 0) }, "GUIToolTip")
{
Visible = false
};
GUITextBlock totalHullVolume = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), hullVolumeFrame.RectTransform), "", font: GUI.SmallFont)
{
TextGetter = GetTotalHullVolume
};
GUITextBlock selectedHullVolume = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), hullVolumeFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.5f) }, "", font: GUI.SmallFont)
{
TextGetter = GetSelectedHullVolume
};
saveAssemblyFrame = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft)
{ MinSize = new Point(180, 40), AbsoluteOffset = new Point(LeftPanel.Rect.Width + hullVolumeFrame.Rect.Width, 0) }, "InnerFrame")
{
Visible = false
};
var saveAssemblyButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.8f), saveAssemblyFrame.RectTransform, Anchor.Center), TextManager.Get("SaveItemAssembly"));
saveAssemblyFrame.Font = GUI.SmallFont;
saveAssemblyButton.OnClicked += (btn, userdata) =>
{
CreateSaveAssemblyScreen();
return true;
};
//Entity menu
//------------------------------------------------
EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth - LeftPanel.Rect.Width + 20, (int)(300 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight),
style: "GUIFrameBottom");
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.1f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.12f) },
style: "GUIButtonVerticalArrow")
{
OnClicked = (btn, userdata) =>
{
entityMenuOpen = !entityMenuOpen;
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = entityMenuOpen ? SpriteEffects.None : SpriteEffects.FlipVertically;
}
return true;
}
};
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), EntityMenu.RectTransform, Anchor.TopRight, Pivot.BottomRight),
isHorizontal: true)
{
RelativeSpacing = 0.01f,
Stretch = true
};
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{
entityCategoryButtons.Add(new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform),
TextManager.Get("MapEntityCategory." + category.ToString()), style: "GUITabButton")
{
UserData = category,
OnClicked = (btn, userdata) =>
{
entityMenuOpen = true;
OpenEntityMenu((MapEntityCategory)userdata);
return true;
}
});
}
var paddedTab = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.8f), EntityMenu.RectTransform, Anchor.Center), style: null);
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), paddedTab.RectTransform), isHorizontal: true)
{
AbsoluteSpacing = 5,
Stretch = true,
UserData = "filterarea"
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.SmallFont);
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.SmallFont);
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), "x")
{
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
};
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.BottomCenter))
{
OnSelected = SelectPrefab,
UseGridLayout = true,
CheckSelected = MapEntityPrefab.GetSelected
};
UpdateEntityList();
//empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
characterModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("CharacterModeButton"))
{
ToolTip = TextManager.Get("CharacterModeToolTip"),
OnSelected = (GUITickBox tBox) =>
{
SetCharacterMode(tBox.Selected);
return true;
}
};
wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("WiringModeButton"))
{
ToolTip = TextManager.Get("WiringModeToolTip"),
OnSelected = (GUITickBox tBox) =>
{
SetWiringMode(tBox.Selected);
return true;
}
};
//empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"))
{
ToolTip = TextManager.Get("GenerateWaypointsToolTip"),
OnClicked = GenerateWaypoints
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowEntitiesLabel"));
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLighting"))
{
Selected = lightingEnabled,
OnSelected = (GUITickBox obj) => { lightingEnabled = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWalls"))
{
Selected = Structure.ShowWalls,
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowStructures"))
{
Selected = Structure.ShowStructures,
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowItems"))
{
Selected = Item.ShowItems,
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWaypoints"))
{
Selected = WayPoint.ShowWayPoints,
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowSpawnpoints"))
{
Selected = WayPoint.ShowSpawnPoints,
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLinks"))
{
Selected = Item.ShowLinks,
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowHulls"))
{
Selected = Hull.ShowHulls,
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
};
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowGaps"))
{
Selected = Gap.ShowGaps,
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
};
//empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("PreviouslyUsedLabel"));
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.25f), paddedLeftPanel.RectTransform))
{
OnSelected = SelectPrefab
};
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
}
private void UpdateEntityList()
{
entityList.Content.ClearChildren();
int entitiesPerRow = (int)Math.Ceiling(entityList.Content.Rect.Width / Math.Max(150 * GUI.Scale, 100));
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemAssemblyPrefab = ep as ItemAssemblyPrefab;
#if !DEBUG
if (itemAssemblyPrefab != null && itemAssemblyPrefab.HideInMenus) { continue; }
#endif
bool legacy = ep.Category == MapEntityCategory.Legacy;
float relWidth = 1.0f / entitiesPerRow;
GUIFrame frame = new GUIFrame(new RectTransform(
new Vector2(relWidth, relWidth * ((float)entityList.Content.Rect.Width / entityList.Content.Rect.Height)),
entityList.Content.RectTransform) { MinSize = new Point(0, 50) },
style: "GUITextBox")
{
UserData = ep,
};
string name = legacy ? ep.Name + " (legacy)" : ep.Name;
frame.ToolTip = string.IsNullOrEmpty(ep.Description) ? name : name + '\n' + ep.Description;
GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.8f), frame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
Stretch = true,
RelativeSpacing = 0.03f,
CanBeFocused = false
};
Sprite icon = ep.sprite;
Color iconColor = Color.White;
if (ep is ItemPrefab itemPrefab)
{
if (itemPrefab.InventoryIcon != null)
{
icon = itemPrefab.InventoryIcon;
iconColor = itemPrefab.InventoryIconColor;
}
else
{
iconColor = itemPrefab.SpriteColor;
}
}
GUIImage img = null;
if (ep.sprite != null)
{
img = new GUIImage(new RectTransform(new Vector2(1.0f, 0.8f),
paddedFrame.RectTransform, Anchor.TopCenter), icon)
{
CanBeFocused = false,
Color = legacy ? iconColor * 0.6f : iconColor
};
}
if (ep.Category == MapEntityCategory.ItemAssembly)
{
new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.75f),
paddedFrame.RectTransform, Anchor.TopCenter), onDraw: itemAssemblyPrefab.DrawIcon, onUpdate: null)
{
HideElementsOutsideFrame = true,
ToolTip = frame.ToolTip
};
}
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
text: ep.Name, textAlignment: Alignment.Center, font: GUI.SmallFont)
{
CanBeFocused = false
};
if (legacy) textBlock.TextColor *= 0.6f;
textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width);
if (ep.Category == MapEntityCategory.ItemAssembly)
{
var deleteButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, 20) },
TextManager.Get("Delete"))
{
UserData = ep,
OnClicked = (btn, userData) =>
{
ItemAssemblyPrefab assemblyPrefab = userData as ItemAssemblyPrefab;
var msgBox = new GUIMessageBox(
TextManager.Get("DeleteDialogLabel"),
TextManager.Get("DeleteDialogQuestion").Replace("[file]", assemblyPrefab.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked += (deleteBtn, userData2) =>
{
try
{
assemblyPrefab.Delete();
UpdateEntityList();
OpenEntityMenu(MapEntityCategory.ItemAssembly);
}
catch (Exception e)
{
DebugConsole.ThrowError(TextManager.Get("DeleteFileError").Replace("[file]", assemblyPrefab.Name), e);
}
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
return true;
}
};
}
paddedFrame.Recalculate();
if (img != null)
{
img.Scale = Math.Min(Math.Min(img.Rect.Width / img.Sprite.size.X, img.Rect.Height / img.Sprite.size.Y), 1.5f);
img.RectTransform.NonScaledSize = new Point((int)(img.Sprite.size.X * img.Scale), img.Rect.Height);
}
}
entityList.Content.RectTransform.SortChildren((i1, i2) =>
(i1.GUIComponent.UserData as MapEntityPrefab).Name.CompareTo((i2.GUIComponent.UserData as MapEntityPrefab).Name));
}
public override void Select()
{
base.Select();
editorSelectedTime = DateTime.Now;
GUI.ForceMouseOn(null);
SetCharacterMode(false);
if (Submarine.MainSub != null)
{
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
}
else
{
Submarine.MainSub = new Submarine(Path.Combine(Submarine.SavePath, "Unnamed.sub"), "", false);
cam.Position = Submarine.MainSub.Position;
}
SoundPlayer.OverrideMusicType = "none";
SoundPlayer.OverrideMusicDuration = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f);
linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
cam.UpdateTransform();
GameAnalyticsManager.SetCustomDimension01("editor");
}
public override void Deselect()
{
base.Deselect();
TimeSpan timeInEditor = DateTime.Now - editorSelectedTime;
if (Steam.SteamManager.USE_STEAM)
{
Steam.SteamManager.IncrementStat("hoursineditor", (float)timeInEditor.TotalHours);
}
GUI.ForceMouseOn(null);
MapEntityPrefab.Selected = null;
MapEntity.DeselectAll();
MapEntity.SelectionGroups.Clear();
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
SoundPlayer.OverrideMusicType = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume);
if (dummyCharacter != null)
{
dummyCharacter.Remove();
dummyCharacter = null;
GameMain.World.ProcessChanges();
}
if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox).Tag == containerDeleteTag))
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != containerDeleteTag) continue;
box.Close();
i--; // Take into account the message boxes removing themselves from the list when closed
}
}
}
public void HandleContainerContentsDeletion(Item itemToDelete, Inventory itemInventory)
{
string itemNames = string.Empty;
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
itemNames += item.Name + "\n";
}
if (itemNames.Length > 0)
{
// Multiple prompts open
if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox).Tag == containerDeleteTag))
{
var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new string[] { TextManager.Get("Yes"), TextManager.Get("No"), TextManager.Get("YesToAll"), TextManager.Get("NoToAll") }, tag: containerDeleteTag);
// Yes
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No
msgBox.Buttons[1].OnClicked = (btn, userdata) =>
{
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
// Yes to All
msgBox.Buttons[2].OnClicked = (btn, userdata) =>
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != msgBox.Tag || box == msgBox) continue;
GUIButton button = box.Buttons[0];
button.OnClicked(button, button.UserData);
i--; // Take into account the message boxes removing themselves from the list when closed
}
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No to all
msgBox.Buttons[3].OnClicked = (btn, userdata) =>
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != msgBox.Tag || box == msgBox) continue;
GUIButton button = box.Buttons[1];
button.OnClicked(button, button.UserData);
i--; // Take into account the message boxes removing themselves from the list when closed
}
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
}
else // Single prompt
{
var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, tag: containerDeleteTag);
// Yes
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No
msgBox.Buttons[1].OnClicked = (btn, userdata) =>
{
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
}
}
}
private void CreateDummyCharacter()
{
if (dummyCharacter != null) RemoveDummyCharacter();
dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero, "");
//make space for the entity menu
for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
{
if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2)
{
dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale;
}
}
dummyCharacter.Inventory.CreateSlots();
Character.Controlled = dummyCharacter;
GameMain.World.ProcessChanges();
}
private bool SaveSub(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(nameBox.Text))
{
GUI.AddMessage(TextManager.Get("SubNameMissingWarning"), Color.Red);
nameBox.Flash();
return false;
}
foreach (char illegalChar in Path.GetInvalidFileNameChars())
{
if (nameBox.Text.Contains(illegalChar))
{
GUI.AddMessage(TextManager.Get("SubNameIllegalCharsWarning").Replace("[illegalchar]", illegalChar.ToString()), Color.Red);
nameBox.Flash();
return false;
}
}
string savePath = nameBox.Text + ".sub";
if (Submarine.MainSub != null)
{
savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.FilePath), savePath);
}
else
{
savePath = Path.Combine(Submarine.SavePath, savePath);
}
/*foreach (var contentPackage in GameMain.Config.SelectedContentPackages)
{
Submarine.MainSub.RequiredContentPackages.Add(contentPackage.Name);
}*/
MemoryStream imgStream = new MemoryStream();
CreateImage(256, 128, imgStream);
Submarine.SaveCurrent(savePath, imgStream);
Submarine.MainSub.CheckForErrors();
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green);
Submarine.RefreshSavedSubs();
linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
saveFrame = null;
return false;
}
private void CreateSaveScreen()
{
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
saveFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) saveFrame = null; return true; }
};
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.25f, 0.36f), saveFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 400) });
GUILayoutGroup paddedSaveFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform), TextManager.Get("SaveSubDialogHeader"), font: GUI.LargeFont);
var saveSubLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 0.05f), paddedSaveFrame.RectTransform),
TextManager.Get("SaveSubDialogName"));
nameBox = new GUITextBox(new RectTransform(new Vector2(0.65f, 0.05f), paddedSaveFrame.RectTransform))
{
OnEnterPressed = ChangeSubName,
Text = GetSubName()
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), paddedSaveFrame.RectTransform), TextManager.Get("SaveSubDialogDescription"));
var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.25f), paddedSaveFrame.RectTransform));
descriptionBox = new GUITextBox(new RectTransform(Vector2.One, descriptionContainer.Content.RectTransform), font: GUI.SmallFont, wrap: true);
descriptionBox.OnTextChanged += (textBox, text) =>
{
Vector2 textSize = textBox.Font.MeasureString(descriptionBox.WrappedText);
textBox.RectTransform.NonScaledSize = new Point(textBox.RectTransform.NonScaledSize.X, Math.Max(descriptionContainer.Rect.Height, (int)textSize.Y + 10));
descriptionContainer.UpdateScrollBarSize();
descriptionContainer.BarScroll = 1.0f;
ChangeSubDescription(textBox, text);
return true;
};
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
var horizontalArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), paddedSaveFrame.RectTransform), style: null);
var settingsLabel = new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), horizontalArea.RectTransform),
TextManager.Get("SaveSubDialogSettings"), font: GUI.SmallFont);
var tagContainer = new GUIListBox(new RectTransform(new Point(horizontalArea.Rect.Width / 2, horizontalArea.Rect.Height - settingsLabel.Rect.Height), horizontalArea.RectTransform)
{ AbsoluteOffset = new Point(0, settingsLabel.Rect.Height) },
style: "InnerFrame");
foreach (SubmarineTag tag in Enum.GetValues(typeof(SubmarineTag)))
{
FieldInfo fi = typeof(SubmarineTag).GetField(tag.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
string tagStr = attributes.Length > 0 ? attributes[0].Description : "";
var tagTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), tagContainer.Content.RectTransform),
tagStr, font: GUI.SmallFont)
{
Selected = Submarine.MainSub == null ? false : Submarine.MainSub.HasTag(tag),
UserData = tag,
OnSelected = (GUITickBox tickBox) =>
{
if (Submarine.MainSub == null) return false;
if (tickBox.Selected)
{
Submarine.MainSub.AddTag((SubmarineTag)tickBox.UserData);
}
else
{
Submarine.MainSub.RemoveTag((SubmarineTag)tickBox.UserData);
}
return true;
}
};
}
var contentPackagesLabel = new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), horizontalArea.RectTransform, Anchor.TopCenter, Pivot.TopLeft),
TextManager.Get("RequiredContentPackages"), font: GUI.SmallFont);
var contentPackList = new GUIListBox(new RectTransform(
new Point(horizontalArea.Rect.Width / 2, horizontalArea.Rect.Height - settingsLabel.Rect.Height),
horizontalArea.RectTransform, Anchor.TopCenter, Pivot.TopLeft)
{
IsFixedSize = false,
AbsoluteOffset = new Point(0, contentPackagesLabel.Rect.Height)
});
List<string> contentPacks = Submarine.MainSub.RequiredContentPackages.ToList();
foreach (ContentPackage contentPack in ContentPackage.List)
{
if (!contentPacks.Contains(contentPack.Name)) contentPacks.Add(contentPack.Name);
}
foreach (string contentPackageName in contentPacks)
{
var cpTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), contentPackList.Content.RectTransform), contentPackageName, font: GUI.SmallFont)
{
Selected = Submarine.MainSub.RequiredContentPackages.Contains(contentPackageName),
UserData = contentPackageName
};
cpTickBox.OnSelected += (GUITickBox tickBox) =>
{
if (tickBox.Selected)
{
Submarine.MainSub.RequiredContentPackages.Add((string)tickBox.UserData);
}
else
{
Submarine.MainSub.RequiredContentPackages.Remove((string)tickBox.UserData);
}
return true;
};
}
var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedSaveFrame.RectTransform), isHorizontal: true) { AbsoluteSpacing = 5 };
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), crewSizeArea.RectTransform),
TextManager.Get("RecommendedCrewSize"), font: GUI.SmallFont);
var crewSizeMin = new GUINumberInput(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), GUINumberInput.NumberType.Int)
{
MinValueInt = 1,
MaxValueInt = 128
};
new GUITextBlock(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), "-", textAlignment: Alignment.Center);
var crewSizeMax = new GUINumberInput(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), GUINumberInput.NumberType.Int)
{
MinValueInt = 1,
MaxValueInt = 128
};
crewSizeMin.OnValueChanged += (numberInput) =>
{
crewSizeMax.IntValue = Math.Max(crewSizeMax.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
crewSizeMax.OnValueChanged += (numberInput) =>
{
crewSizeMin.IntValue = Math.Min(crewSizeMin.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
var crewExpArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedSaveFrame.RectTransform), isHorizontal: true) { AbsoluteSpacing = 5 };
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), crewExpArea.RectTransform),
TextManager.Get("RecommendedCrewExperience"), font: GUI.SmallFont);
var toggleExpLeft = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), crewExpArea.RectTransform), "<");
var experienceText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), crewExpArea.RectTransform), crewExperienceLevels[0], textAlignment: Alignment.Center);
var toggleExpRight = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), crewExpArea.RectTransform), ">");
toggleExpLeft.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, (string)experienceText.UserData);
currentIndex--;
if (currentIndex < 0) currentIndex = crewExperienceLevels.Length - 1;
experienceText.UserData = crewExperienceLevels[currentIndex];
experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]);
Submarine.MainSub.RecommendedCrewExperience = (string)experienceText.UserData;
return true;
};
toggleExpRight.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, (string)experienceText.UserData);
currentIndex++;
if (currentIndex >= crewExperienceLevels.Length) currentIndex = 0;
experienceText.UserData = crewExperienceLevels[currentIndex];
experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]);
Submarine.MainSub.RecommendedCrewExperience = (string)experienceText.UserData;
return true;
};
if (Submarine.MainSub != null)
{
int min = Submarine.MainSub.RecommendedCrewSizeMin;
int max = Submarine.MainSub.RecommendedCrewSizeMax;
crewSizeMin.IntValue = min;
crewSizeMax.IntValue = max;
experienceText.UserData = string.IsNullOrEmpty(Submarine.MainSub.RecommendedCrewExperience) ?
crewExperienceLevels[0] : Submarine.MainSub.RecommendedCrewExperience;
experienceText.Text = TextManager.Get((string)experienceText.UserData);
}
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedSaveFrame.RectTransform, Anchor.BottomCenter),
isHorizontal: true, childAnchor: Anchor.BottomRight) { AbsoluteSpacing = 5 };
var cancelButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("Cancel"))
{
OnClicked = (GUIButton btn, object userdata) =>
{
saveFrame = null;
return true;
}
};
var saveButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("SaveSubButton"))
{
OnClicked = SaveSub
};
}
private void CreateSaveAssemblyScreen()
{
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
saveFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) saveFrame = null; return true; }
};
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.25f, 0.3f), saveFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 300) });
GUILayoutGroup paddedSaveFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center))
{
AbsoluteSpacing = 5,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform),
TextManager.Get("SaveItemAssemblyDialogHeader"), font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform),
TextManager.Get("SaveItemAssemblyDialogName"));
nameBox = new GUITextBox(new RectTransform(new Vector2(0.6f, 0.1f), paddedSaveFrame.RectTransform));
#if DEBUG
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedSaveFrame.RectTransform), TextManager.Get("SaveItemAssemblyHideInMenus"))
{
UserData = "hideinmenus"
};
#endif
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform),
TextManager.Get("SaveItemAssemblyDialogDescription"));
descriptionBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedSaveFrame.RectTransform))
{
UserData = "description",
Wrap = true,
Text = ""
};
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedSaveFrame.RectTransform, Anchor.BottomCenter),
isHorizontal: true, childAnchor: Anchor.BottomRight);
new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("Cancel"))
{
OnClicked = (GUIButton btn, object userdata) =>
{
saveFrame = null;
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("SaveSubButton"))
{
OnClicked = SaveAssembly
};
}
private bool SaveAssembly(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(nameBox.Text))
{
GUI.AddMessage(TextManager.Get("ItemAssemblyNameMissingWarning"), Color.Red);
nameBox.Flash();
return false;
}
foreach (char illegalChar in Path.GetInvalidFileNameChars())
{
if (nameBox.Text.Contains(illegalChar))
{
GUI.AddMessage(TextManager.Get("ItemAssemblyNameIllegalCharsWarning").Replace("[illegalchar]", illegalChar.ToString()), Color.Red);
nameBox.Flash();
return false;
}
}
var hideInMenusTickBox = nameBox.Parent.GetChildByUserData("hideinmenus") as GUITickBox;
bool hideInMenus = hideInMenusTickBox == null ? false : hideInMenusTickBox.Selected;
string saveFolder = Path.Combine("Content", "Items", "Assemblies");
string filePath = Path.Combine(saveFolder, nameBox.Text + ".xml");
if (File.Exists(filePath))
{
var msgBox = new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("ItemAssemblyFileExistsWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
msgBox.Close();
ItemAssemblyPrefab.Remove(filePath);
Save();
return true;
};
msgBox.Buttons[1].OnClicked = msgBox.Close;
}
else
{
Save();
}
void Save()
{
XDocument doc = new XDocument(ItemAssemblyPrefab.Save(MapEntity.SelectedList, nameBox.Text, descriptionBox.Text, hideInMenus));
doc.Save(filePath);
new ItemAssemblyPrefab(filePath);
UpdateEntityList();
}
saveFrame = null;
return false;
}
private bool CreateLoadScreen()
{
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
Submarine.RefreshSavedSubs();
loadFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) loadFrame = null; return true; },
};
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.2f, 0.36f), loadFrame.RectTransform, Anchor.Center) { MinSize = new Point(300, 400) });
GUIFrame paddedLoadFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
var subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), paddedLoadFrame.RectTransform))
{
OnSelected = (GUIComponent selected, object userData) =>
{
if (paddedLoadFrame.FindChild("delete") is GUIButton deleteBtn) deleteBtn.Enabled = true;
return true;
}
};
foreach (Submarine sub in Submarine.SavedSubmarines)
{
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80))
{
UserData = sub,
ToolTip = sub.FilePath
};
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
TextManager.Get("Shuttle"), font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip
};
}
}
var deleteButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), paddedLoadFrame.RectTransform, Anchor.BottomLeft),
TextManager.Get("Delete"))
{
Enabled = false,
UserData = "delete"
};
deleteButton.OnClicked = (btn, userdata) =>
{
if (subList.SelectedComponent != null)
{
TryDeleteSub(subList.SelectedComponent.UserData as Submarine);
}
deleteButton.Enabled = false;
return true;
};
new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), paddedLoadFrame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.26f, 0.0f) },
TextManager.Get("Load"))
{
OnClicked = LoadSub
};
new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), paddedLoadFrame.RectTransform, Anchor.BottomRight),
TextManager.Get("Cancel"))
{
OnClicked = (GUIButton btn, object userdata) =>
{
loadFrame = null;
return true;
}
};
return true;
}
private bool LoadSub(GUIButton button, object obj)
{
if (loadFrame == null)
{
DebugConsole.NewMessage("load frame null", Color.Red);
return false;
}
GUIListBox subList = loadFrame.GetAnyChild<GUIListBox>();
if (subList == null)
{
DebugConsole.NewMessage("Sublist null", Color.Red);
return false;
}
if (subList.SelectedComponent == null) return false;
Submarine selectedSub = subList.SelectedComponent.UserData as Submarine;
if (selectedSub == null) return false;
Submarine.MainSub = selectedSub;
selectedSub.Load(true);
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
loadFrame = null;
//turn off lights that are inside an inventory (cabinet for example)
foreach (Item item in Item.ItemList)
{
var lightComponent = item.GetComponent<LightComponent>();
if (lightComponent != null) lightComponent.Light.Enabled = item.ParentInventory == null;
}
if (selectedSub.GameVersion < new Version("0.8.9.0"))
{
var adjustLightsPrompt = new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("AdjustLightsPrompt"),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
adjustLightsPrompt.Buttons[0].OnClicked += adjustLightsPrompt.Close;
adjustLightsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{
foreach (Item item in Item.ItemList)
{
if (item.ParentInventory != null || item.body != null) continue;
var lightComponent = item.GetComponent<LightComponent>();
if (lightComponent != null) lightComponent.LightColor = new Color(lightComponent.LightColor, lightComponent.LightColor.A / 255.0f * 0.5f);
}
new GUIMessageBox("", TextManager.Get("AdjustedLightsNotification"));
return true;
};
adjustLightsPrompt.Buttons[1].OnClicked += adjustLightsPrompt.Close;
}
return true;
}
private void TryDeleteSub(Submarine sub)
{
if (sub == null) return;
var msgBox = new GUIMessageBox(
TextManager.Get("DeleteDialogLabel"),
TextManager.Get("DeleteDialogQuestion").Replace("[file]", sub.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked += (btn, userData) =>
{
try
{
sub.Remove();
File.Delete(sub.FilePath);
CreateLoadScreen();
}
catch (Exception e)
{
DebugConsole.ThrowError(TextManager.Get("DeleteFileError").Replace("[file]", sub.FilePath), e);
}
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
private bool OpenEntityMenu(MapEntityCategory selectedCategory)
{
entityFilterBox.Text = "";
if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false);
saveFrame = null;
loadFrame = null;
ClearFilter();
foreach (GUIButton button in entityCategoryButtons)
{
button.Selected = (MapEntityCategory)button.UserData == selectedCategory;
}
foreach (GUIComponent child in toggleEntityMenuButton.Children)
{
child.SpriteEffects = entityMenuOpen ? SpriteEffects.None : SpriteEffects.FlipVertically;
}
foreach (GUIComponent child in entityList.Content.Children)
{
child.Visible = ((MapEntityPrefab)child.UserData).Category == selectedCategory;
}
entityList.UpdateScrollBarSize();
entityList.BarScroll = 0.0f;
return true;
}
private bool FilterEntities(string filter)
{
foreach (GUIButton button in entityCategoryButtons)
{
button.Selected = false;
}
if (string.IsNullOrWhiteSpace(filter))
{
entityList.Content.Children.ForEach(c => c.Visible = true);
return true;
}
filter = filter.ToLower();
foreach (GUIComponent child in entityList.Content.Children)
{
var textBlock = child.GetChild<GUITextBlock>();
child.Visible = ((MapEntityPrefab)child.UserData).Name.ToLower().Contains(filter);
}
entityList.UpdateScrollBarSize();
entityList.BarScroll = 0.0f;
return true;
}
public bool ClearFilter()
{
FilterEntities("");
entityList.UpdateScrollBarSize();
entityList.BarScroll = 0.0f;
entityFilterBox.Text = "";
return true;
}
public bool SetCharacterMode(bool enabled)
{
characterModeTickBox.Selected = enabled;
CharacterMode = enabled;
if (CharacterMode)
{
wiringModeTickBox.Selected = false;
WiringMode = false;
}
if (CharacterMode)
{
CreateDummyCharacter();
}
else if (dummyCharacter != null && !WiringMode)
{
RemoveDummyCharacter();
}
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
MapEntity.DeselectAll();
return true;
}
public bool SetWiringMode(bool enabled)
{
wiringModeTickBox.Selected = enabled;
WiringMode = enabled;
if (WiringMode)
{
characterModeTickBox.Selected = false;
CharacterMode = false;
}
if (WiringMode)
{
CreateDummyCharacter();
var item = new Item(MapEntityPrefab.Find(null, "screwdriver") as ItemPrefab, Vector2.Zero, null);
dummyCharacter.Inventory.TryPutItem(item, null, new List<InvSlotType>() { InvSlotType.RightHand });
wiringToolPanel = CreateWiringPanel();
}
else if (dummyCharacter != null && !CharacterMode)
{
RemoveDummyCharacter();
}
MapEntity.DeselectAll();
return true;
}
private void RemoveDummyCharacter()
{
if (dummyCharacter == null) return;
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.Remove();
}
dummyCharacter.Remove();
dummyCharacter = null;
}
private GUIFrame CreateWiringPanel()
{
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(0.03f, 0.35f), GUI.Canvas, Anchor.TopLeft, Pivot.CenterLeft)
{ MinSize = new Point(120, 300), AbsoluteOffset = new Point(LeftPanel.Rect.Right, LeftPanel.Rect.Center.Y) },
style: "GUIFrameRight");
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.8f, 0.85f), frame.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.1f, 0.0f) })
{
OnSelected = SelectWire
};
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
if (!itemPrefab.Name.Contains("Wire") && (itemPrefab.Aliases == null || !itemPrefab.Aliases.Any(a => a.Contains("Wire")))) continue;
GUIFrame imgFrame = new GUIFrame(new RectTransform(new Point(listBox.Rect.Width - 20, listBox.Rect.Width / 2), listBox.Content.RectTransform), style: "ListBoxElement")
{
UserData = itemPrefab
};
var img = new GUIImage(new RectTransform(Vector2.One, imgFrame.RectTransform), itemPrefab.sprite)
{
Color = ep.SpriteColor
};
}
return frame;
}
private bool SelectLinkedSub(GUIComponent selected, object userData)
{
var submarine = selected.UserData as Submarine;
if (submarine == null) return false;
var prefab = new LinkedSubmarinePrefab(submarine);
MapEntityPrefab.SelectPrefab(prefab);
return true;
}
private bool SelectWire(GUIComponent component, object userData)
{
if (dummyCharacter == null) return false;
//if the same type of wire has already been selected, deselect it and return
Item existingWire = dummyCharacter.SelectedItems.FirstOrDefault(i => i != null && i.Prefab == userData as ItemPrefab);
if (existingWire != null)
{
existingWire.Drop();
existingWire.Remove();
return false;
}
var wire = new Item(userData as ItemPrefab, Vector2.Zero, null);
int slotIndex = dummyCharacter.Inventory.FindLimbSlot(InvSlotType.LeftHand);
//if there's some other type of wire in the inventory, remove it
existingWire = dummyCharacter.Inventory.Items[slotIndex];
if (existingWire != null && existingWire.Prefab != userData as ItemPrefab)
{
existingWire.Drop();
existingWire.Remove();
}
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false, dummyCharacter);
return true;
}
private bool ChangeSubName(GUITextBox textBox, string text)
{
if (string.IsNullOrWhiteSpace(text))
{
textBox.Flash(Color.Red);
return false;
}
if (Submarine.MainSub != null) Submarine.MainSub.Name = text;
textBox.Deselect();
textBox.Text = text;
textBox.Flash(Color.Green);
return true;
}
private bool ChangeSubDescription(GUITextBox textBox, string text)
{
if (Submarine.MainSub != null)
{
Submarine.MainSub.Description = text;
}
else
{
textBox.UserData = text;
}
return true;
}
private bool SelectPrefab(GUIComponent component, object obj)
{
if (GUI.MouseOn is GUIButton || GUI.MouseOn?.Parent is GUIButton) return false;
AddPreviouslyUsed(obj as MapEntityPrefab);
MapEntityPrefab.SelectPrefab(obj);
GUI.ForceMouseOn(null);
return false;
}
private bool GenerateWaypoints(GUIButton button, object obj)
{
if (Submarine.MainSub == null) return false;
WayPoint.GenerateSubWaypoints(Submarine.MainSub);
return true;
}
private void AddPreviouslyUsed(MapEntityPrefab mapEntityPrefab)
{
if (previouslyUsedList == null || mapEntityPrefab == null) return;
previouslyUsedList.Deselect();
if (previouslyUsedList.CountChildren == PreviouslyUsedCount)
{
previouslyUsedList.RemoveChild(previouslyUsedList.Content.Children.Last());
}
var existing = previouslyUsedList.Content.FindChild(mapEntityPrefab);
if (existing != null) previouslyUsedList.Content.RemoveChild(existing);
string name = ToolBox.LimitString(mapEntityPrefab.Name,15);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), previouslyUsedList.Content.RectTransform) { MinSize = new Point(0, 15) },
ToolBox.LimitString(name, GUI.SmallFont, previouslyUsedList.Rect.Width), font: GUI.SmallFont)
{
UserData = mapEntityPrefab
};
textBlock.RectTransform.SetAsFirstChild();
}
public void AutoHull()
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
MapEntity h = MapEntity.mapEntityList[i];
if (h is Hull || h is Gap)
{
h.Remove();
i--;
}
}
List<Vector2> wallPoints = new List<Vector2>();
Vector2 min = Vector2.Zero;
Vector2 max = Vector2.Zero;
List<MapEntity> mapEntityList = new List<MapEntity>();
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e is Item)
{
Item it = e as Item;
Door door = it.GetComponent<Door>();
if (door != null)
{
int halfW = e.WorldRect.Width / 2;
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y + e.WorldRect.Height));
mapEntityList.Add(it);
}
continue;
}
if (!(e is Structure)) continue;
Structure s = e as Structure;
if (!s.HasBody) continue;
mapEntityList.Add(e);
if (e.Rect.Width > e.Rect.Height)
{
int halfH = e.WorldRect.Height / 2;
wallPoints.Add(new Vector2(e.WorldRect.X, -e.WorldRect.Y + halfH));
wallPoints.Add(new Vector2(e.WorldRect.X + e.WorldRect.Width, -e.WorldRect.Y + halfH));
}
else
{
int halfW = e.WorldRect.Width / 2;
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y));
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y + e.WorldRect.Height));
}
}
if (wallPoints.Count < 4)
{
DebugConsole.ThrowError("Generating hulls for the submarine failed. Not enough wall structures to generate hulls.");
return;
}
min = wallPoints[0];
max = wallPoints[0];
for (int i = 0; i < wallPoints.Count; i++)
{
min.X = Math.Min(min.X, wallPoints[i].X);
min.Y = Math.Min(min.Y, wallPoints[i].Y);
max.X = Math.Max(max.X, wallPoints[i].X);
max.Y = Math.Max(max.Y, wallPoints[i].Y);
}
List<Rectangle> hullRects = new List<Rectangle>
{
new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y))
};
foreach (Vector2 point in wallPoints)
{
MathUtils.SplitRectanglesHorizontal(hullRects, point);
MathUtils.SplitRectanglesVertical(hullRects, point);
}
hullRects.Sort((a, b) =>
{
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count - 1; i++)
{
Rectangle rect = hullRects[i];
if (hullRects[i + 1].Y > rect.Y) continue;
Vector2 hullRPoint = new Vector2(rect.X + rect.Width - 8, rect.Y + rect.Height / 2);
Vector2 hullLPoint = new Vector2(rect.X, rect.Y + rect.Height / 2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(hullRPoint))
{
if (!entRect.Contains(hullLPoint)) container = e;
break;
}
}
if (container == null)
{
rect.Width += hullRects[i + 1].Width;
hullRects[i] = rect;
hullRects.RemoveAt(i + 1);
i--;
}
}
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
if (entRect.Width < entRect.Height) continue;
entRect.Y = -entRect.Y - 16;
for (int i = 0; i < hullRects.Count; i++)
{
Rectangle hullRect = hullRects[i];
if (entRect.Intersects(hullRect))
{
if (hullRect.Y < entRect.Y)
{
hullRect.Height = Math.Max((entRect.Y + 16 + entRect.Height / 2) - hullRect.Y, hullRect.Height);
hullRects[i] = hullRect;
}
else if (hullRect.Y + hullRect.Height <= entRect.Y + 16 + entRect.Height)
{
hullRects.RemoveAt(i);
i--;
}
}
}
}
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
if (entRect.Width < entRect.Height) continue;
entRect.Y = -entRect.Y;
for (int i = 0; i < hullRects.Count; i++)
{
Rectangle hullRect = hullRects[i];
if (entRect.Intersects(hullRect))
{
if (hullRect.Y >= entRect.Y - 8 && hullRect.Y + hullRect.Height <= entRect.Y + entRect.Height + 8)
{
hullRects.RemoveAt(i);
i--;
}
}
}
}
for (int i = 0; i < hullRects.Count;)
{
Rectangle hullRect = hullRects[i];
Vector2 point = new Vector2(hullRect.X+2, hullRect.Y+hullRect.Height/2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(point))
{
container = e;
break;
}
}
if (container == null)
{
hullRects.RemoveAt(i);
continue;
}
while (hullRects[i].Y <= hullRect.Y)
{
i++;
if (i >= hullRects.Count) break;
}
}
for (int i = hullRects.Count-1; i >= 0;)
{
Rectangle hullRect = hullRects[i];
Vector2 point = new Vector2(hullRect.X+hullRect.Width-2, hullRect.Y+hullRect.Height/2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(point))
{
container = e;
break;
}
}
if (container == null)
{
hullRects.RemoveAt(i); i--;
continue;
}
while (hullRects[i].Y >= hullRect.Y)
{
i--;
if (i < 0) break;
}
}
hullRects.Sort((a, b) =>
{
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count - 1; i++)
{
Rectangle rect = hullRects[i];
if (hullRects[i + 1].Width != rect.Width) continue;
if (hullRects[i + 1].X > rect.X) continue;
Vector2 hullBPoint = new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height - 8);
Vector2 hullUPoint = new Vector2(rect.X + rect.Width / 2, rect.Y);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(hullBPoint))
{
if (!entRect.Contains(hullUPoint)) container = e;
break;
}
}
if (container == null)
{
rect.Height += hullRects[i + 1].Height;
hullRects[i] = rect;
hullRects.RemoveAt(i + 1);
i--;
}
}
for (int i = 0; i < hullRects.Count;i++)
{
Rectangle rect = hullRects[i];
rect.Y -= 16;
rect.Height += 32;
hullRects[i] = rect;
}
hullRects.Sort((a, b) =>
{
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count; i++)
{
for (int j = i+1; j < hullRects.Count; j++)
{
if (hullRects[j].Y <= hullRects[i].Y) continue;
if (hullRects[j].Intersects(hullRects[i]))
{
Rectangle rect = hullRects[i];
rect.Height = hullRects[j].Y - rect.Y;
hullRects[i] = rect;
break;
}
}
}
foreach (Rectangle rect in hullRects)
{
Rectangle hullRect = rect;
hullRect.Y = -hullRect.Y;
Hull newHull = new Hull(MapEntityPrefab.Find(null, "hull"),
hullRect,
Submarine.MainSub);
}
foreach (MapEntity e in mapEntityList)
{
if (!(e is Structure)) continue;
if (!(e as Structure).IsPlatform) continue;
Rectangle gapRect = e.WorldRect;
gapRect.Y -= 8;
gapRect.Height = 16;
Gap newGap = new Gap(MapEntityPrefab.Find(null, "gap"),
gapRect);
}
}
public override void AddToGUIUpdateList()
{
if (tutorial != null) tutorial.AddToGUIUpdateList();
if (MapEntity.SelectedList.Count == 1)
{
MapEntity.SelectedList[0].AddToGUIUpdateList();
}
if (MapEntity.HighlightedListBox != null)
{
MapEntity.HighlightedListBox.AddToGUIUpdateList();
}
EntityMenu.AddToGUIUpdateList();
LeftPanel.AddToGUIUpdateList();
TopPanel.AddToGUIUpdateList();
if (WiringMode)
{
wiringToolPanel.AddToGUIUpdateList();
}
if ((CharacterMode || WiringMode) && dummyCharacter != null)
{
CharacterHUD.AddToGUIUpdateList(dummyCharacter);
if (dummyCharacter.SelectedConstruction != null)
{
dummyCharacter.SelectedConstruction.AddToGUIUpdateList();
}
}
else
{
if (loadFrame != null)
{
loadFrame.AddToGUIUpdateList();
}
else if (saveFrame != null)
{
saveFrame.AddToGUIUpdateList();
}
}
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
public override void Update(double deltaTime)
{
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y)
{
saveFrame = null;
loadFrame = null;
saveAssemblyFrame = null;
CreateUI();
}
if (tutorial != null) tutorial.Update((float)deltaTime);
hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull);
saveAssemblyFrame.Visible = MapEntity.SelectedList.Count > 0;
cam.MoveCamera((float)deltaTime, true);
if (PlayerInput.MidButtonHeld())
{
Vector2 moveSpeed = PlayerInput.MouseSpeed * (float)deltaTime * 100.0f / cam.Zoom;
moveSpeed.X = -moveSpeed.X;
cam.Position += moveSpeed;
}
if (CharacterMode || WiringMode)
{
if (dummyCharacter == null || Entity.FindEntityByID(dummyCharacter.ID) != dummyCharacter)
{
SetCharacterMode(false);
}
else
{
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
if (WiringMode && dummyCharacter.SelectedConstruction==null)
{
List<Wire> wires = new List<Wire>();
foreach (Item item in Item.ItemList)
{
var wire = item.GetComponent<Wire>();
if (wire != null) wires.Add(wire);
}
Wire.UpdateEditing(wires);
}
if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
foreach (Limb limb in dummyCharacter.AnimController.Limbs)
{
limb.body.SetTransform(mouseSimPos, 0.0f);
}
dummyCharacter.AnimController.Collider.SetTransform(mouseSimPos, 0.0f);
}
dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false);
dummyCharacter.Control((float)deltaTime, cam);
dummyCharacter.Submarine = Submarine.MainSub;
cam.TargetPos = Vector2.Zero;
}
}
else if (!saveAssemblyFrame.Rect.Contains(PlayerInput.MousePosition))
{
MapEntity.UpdateSelecting(cam);
}
//GUIComponent.ForceMouseOn(null);
if (!CharacterMode && !WiringMode)
{
if (MapEntityPrefab.Selected != null && GUI.MouseOn == null)
{
MapEntityPrefab.Selected.UpdatePlacing(cam);
}
MapEntity.UpdateEditor(cam);
}
entityMenuOpenState = entityMenuOpen && !CharacterMode & !WiringMode ?
(float)Math.Min(entityMenuOpenState + deltaTime * 5.0f, 1.0f) :
(float)Math.Max(entityMenuOpenState - deltaTime * 5.0f, 0.0f);
EntityMenu.RectTransform.ScreenSpaceOffset = Vector2.Lerp(new Vector2(0.0f, EntityMenu.Rect.Height - 10), Vector2.Zero, entityMenuOpenState).ToPoint();
if (WiringMode)
{
if (!dummyCharacter.SelectedItems.Any(it => it != null && it.HasTag("wire")))
{
wiringToolPanel.GetChild<GUIListBox>().Deselect();
}
}
if (PlayerInput.LeftButtonClicked() && !GUI.IsMouseOn(entityFilterBox))
{
entityFilterBox.Deselect();
}
if (loadFrame != null)
{
if (PlayerInput.RightButtonClicked()) loadFrame = null;
}
else if (saveFrame != null)
{
if (PlayerInput.RightButtonClicked()) saveFrame = null;
}
if ((CharacterMode || WiringMode) && dummyCharacter != null)
{
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
item.UpdateTransform();
item.SetTransform(item.body.SimPosition, 0.0f);
//wires need to be updated for the last node to follow the player during rewiring
Wire wire = item.GetComponent<Wire>();
if (wire != null) wire.Update((float)deltaTime, cam);
}
if (dummyCharacter.SelectedConstruction != null)
{
if (dummyCharacter.SelectedConstruction != null)
{
dummyCharacter.SelectedConstruction.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
}
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.FocusedItem != dummyCharacter.SelectedConstruction && GUI.KeyboardDispatcher.Subscriber == null)
{
dummyCharacter.SelectedConstruction = null;
}
}
CharacterHUD.Update((float)deltaTime, dummyCharacter, cam);
}
//GUI.Update((float)deltaTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
cam.UpdateTransform();
if (lightingEnabled)
{
GameMain.LightManager.UpdateLightMap(graphics, spriteBatch, cam);
}
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.AlphaBlend,
null, null, null, null,
cam.Transform);
graphics.Clear(new Color(0.051f, 0.149f, 0.271f, 1.0f));
if (GameMain.DebugDraw)
{
GUI.DrawLine(spriteBatch, new Vector2(Submarine.MainSub.HiddenSubPosition.X, -cam.WorldView.Y), new Vector2(Submarine.MainSub.HiddenSubPosition.X, -(cam.WorldView.Y - cam.WorldView.Height)), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom));
GUI.DrawLine(spriteBatch, new Vector2(cam.WorldView.X, -Submarine.MainSub.HiddenSubPosition.Y), new Vector2(cam.WorldView.Right, -Submarine.MainSub.HiddenSubPosition.Y), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom));
}
Submarine.Draw(spriteBatch, true);
if (!CharacterMode && !WiringMode && GUI.MouseOn == null)
{
MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
MapEntity.DrawSelecting(spriteBatch, cam);
}
spriteBatch.End();
if (GameMain.LightManager.LightingEnabled && lightingEnabled)
{
spriteBatch.Begin(SpriteSortMode.Deferred, Lights.CustomBlendStates.Multiplicative, null, DepthStencilState.None, null, null, null);
spriteBatch.Draw(GameMain.LightManager.LightMap, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
}
//-------------------- HUD -----------------------------
spriteBatch.Begin(SpriteSortMode.Deferred);
if (Submarine.MainSub != null)
{
GUI.DrawIndicator(
spriteBatch, Submarine.MainSub.WorldPosition, cam,
cam.WorldView.Width,
GUI.SubmarineIcon, Color.LightBlue * 0.5f);
}
if ((CharacterMode || WiringMode) && dummyCharacter != null)
{
dummyCharacter.DrawHUD(spriteBatch, cam, false);
if (WiringMode) wiringToolPanel.DrawManually(spriteBatch);
}
else
{
MapEntity.DrawEditor(spriteBatch, cam);
}
GUI.Draw(Cam, spriteBatch);
if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null;
spriteBatch.End();
}
private void CreateImage(int width, int height, Stream stream)
{
MapEntity.SelectedList.Clear();
RenderTarget2D rt = new RenderTarget2D(
GameMain.Instance.GraphicsDevice,
width, height, false, SurfaceFormat.Color, DepthFormat.None);
var prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
Rectangle subDimensions = Submarine.MainSub.CalculateDimensions(false);
Vector2 viewPos = subDimensions.Center.ToVector2();
float scale = Math.Min(width / (float)subDimensions.Width, height / (float)subDimensions.Height);
var viewMatrix = Matrix.CreateTranslation(new Vector3(width / 2.0f, height / 2.0f, 0));
var transform = Matrix.CreateTranslation(
new Vector3(-viewPos.X, viewPos.Y, 0)) *
Matrix.CreateScale(new Vector3(scale, scale, 1)) *
viewMatrix;
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice);
Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
if (backgroundSprite != null)
{
spriteBatch.Begin();
backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
spriteBatch.End();
}
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
Submarine.Draw(spriteBatch, false);
Submarine.DrawFront(spriteBatch);
Submarine.DrawDamageable(spriteBatch, null);
spriteBatch.End();
GameMain.Instance.GraphicsDevice.SetRenderTarget(null);
rt.SaveAsPng(stream, width, height);
rt.Dispose();
//for some reason setting the rendertarget changes the size of the viewport
//but it doesn't change back to default when setting it back to null
GameMain.Instance.ResetViewPort();
}
public void SaveScreenShot(int width, int height, string filePath)
{
Stream stream = File.OpenWrite(filePath);
CreateImage(width, height, stream);
stream.Dispose();
}
}
}