Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking/GameServerSettings.cs
T
Joonas Rikkonen d4c8fd5649 cd50479...1ec6577
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
2019-03-18 21:11:46 +02:00

650 lines
29 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
partial class GameServer : NetworkMember, ISerializableEntity
{
private GUIButton settingsFrame;
private GUIFrame[] settingsTabs;
private int settingsTabIndex;
enum SettingsTab
{
Rounds,
Server,
Banlist,
Whitelist
}
private void CreateSettingsFrame()
{
settingsFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) ToggleSettingsFrame(btn, userdata); return true; }
};
new GUIButton(new RectTransform(Vector2.One, settingsFrame.RectTransform), "", style: null)
{
OnClicked = ToggleSettingsFrame
};
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.7f), settingsFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 430) });
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), "Settings", font: GUI.LargeFont);
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.01f
};
var tabValues = Enum.GetValues(typeof(SettingsTab)).Cast<SettingsTab>().ToArray();
string[] tabNames = new string[tabValues.Count()];
for (int i = 0; i < tabNames.Length; i++)
{
tabNames[i] = TextManager.Get("ServerSettings" + tabValues[i] + "Tab");
}
settingsTabs = new GUIFrame[tabNames.Length];
for (int i = 0; i < tabNames.Length; i++)
{
settingsTabs[i] = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.79f), paddedFrame.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) },
style: "InnerFrame");
var tabButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), tabNames[i])
{
UserData = i,
OnClicked = SelectSettingsTab
};
}
SelectSettingsTab(null, 0);
var closeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), paddedFrame.RectTransform, Anchor.BottomRight), TextManager.Get("Close"))
{
OnClicked = ToggleSettingsFrame
};
//--------------------------------------------------------------------------------
// game settings
//--------------------------------------------------------------------------------
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsSubSelection"));
var selectionFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
for (int i = 0; i < 3; i++)
{
var selectionTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), selectionFrame.RectTransform), ((SelectionMode)i).ToString(), font: GUI.SmallFont)
{
Selected = i == (int)subSelectionMode,
OnSelected = SwitchSubSelection,
UserData = (SelectionMode)i,
};
}
GUITickBox.CreateRadioButtonGroup(selectionFrame.Children.Select(c => c as GUITickBox));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsModeSelection"));
selectionFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
for (int i = 0; i < 3; i++)
{
var selectionTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), selectionFrame.RectTransform), ((SelectionMode)i).ToString(), font: GUI.SmallFont)
{
Selected = i == (int)modeSelectionMode,
OnSelected = SwitchModeSelection,
UserData = (SelectionMode)i
};
}
GUITickBox.CreateRadioButtonGroup(selectionFrame.Children.Select(c => c as GUITickBox));
var endBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
TextManager.Get("ServerSettingsEndRoundWhenDestReached"))
{
Selected = EndRoundAtLevelEnd,
OnSelected = (GUITickBox) => { EndRoundAtLevelEnd = GUITickBox.Selected; return true; }
};
var endVoteBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
TextManager.Get("ServerSettingsEndRoundVoting"))
{
Selected = Voting.AllowEndVoting,
OnSelected = (GUITickBox) =>
{
Voting.AllowEndVoting = !Voting.AllowEndVoting;
GameMain.Server.UpdateVoteStatus();
return true;
}
};
CreateLabeledSlider(roundsTab, "ServerSettingsEndRoundVotesRequired", out GUIScrollBar slider, out GUITextBlock sliderLabel);
string endRoundLabel = sliderLabel.Text;
slider.Step = 0.2f;
slider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
((GUITextBlock)scrollBar.UserData).Text = endRoundLabel + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
slider.OnMoved(slider, slider.BarScroll);
var respawnBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
TextManager.Get("ServerSettingsAllowRespawning"))
{
Selected = AllowRespawn,
OnSelected = (GUITickBox) =>
{
AllowRespawn = !AllowRespawn;
return true;
}
};
CreateLabeledSlider(roundsTab, "ServerSettingsRespawnInterval", out slider, out sliderLabel);
string intervalLabel = sliderLabel.Text;
slider.Step = 0.05f;
slider.BarScroll = RespawnInterval / 600.0f;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
RespawnInterval = Math.Max(barScroll * 600.0f, 10.0f);
text.Text = intervalLabel + ToolBox.SecondsToReadableTime(RespawnInterval);
return true;
};
slider.OnMoved(slider, slider.BarScroll);
var minRespawnText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
{
ToolTip = TextManager.Get("ServerSettingsMinRespawnToolTip")
};
string minRespawnLabel = TextManager.Get("ServerSettingsMinRespawn");
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
slider.ToolTip = minRespawnText.ToolTip;
slider.UserData = minRespawnText;
slider.Step = 0.1f;
slider.BarScroll = MinRespawnRatio;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
MinRespawnRatio = barScroll;
((GUITextBlock)scrollBar.UserData).Text = minRespawnLabel + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
return true;
};
slider.OnMoved(slider, MinRespawnRatio);
var respawnDurationText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
{
ToolTip = TextManager.Get("ServerSettingsRespawnDurationToolTip")
};
string respawnDurationLabel = TextManager.Get("ServerSettingsRespawnDuration");
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
slider.ToolTip = respawnDurationText.ToolTip;
slider.UserData = respawnDurationText;
slider.Step = 0.1f;
slider.BarScroll = MaxTransportTime <= 0.0f ? 1.0f : (MaxTransportTime - 60.0f) / 600.0f;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
if (barScroll == 1.0f)
{
MaxTransportTime = 0;
((GUITextBlock)scrollBar.UserData).Text = respawnDurationLabel + "unlimited";
}
else
{
MaxTransportTime = barScroll * 600.0f + 60.0f;
((GUITextBlock)scrollBar.UserData).Text = respawnDurationLabel + ToolBox.SecondsToReadableTime(MaxTransportTime);
}
return true;
};
slider.OnMoved(slider, slider.BarScroll);
var buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), roundsTab.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var monsterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonHolder.RectTransform),
TextManager.Get("ServerSettingsMonsterSpawns"))
{
Enabled = !GameStarted
};
var monsterFrame = new GUIListBox(new RectTransform(new Vector2(0.6f, 0.7f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.BottomLeft, Pivot.BottomRight))
{
Visible = false
};
monsterButton.UserData = monsterFrame;
monsterButton.OnClicked = (button, obj) =>
{
if (gameStarted)
{
((GUIComponent)obj).Visible = false;
button.Enabled = false;
return true;
}
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
return true;
};
List<string> monsterNames = monsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
{
var monsterEnabledBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), monsterFrame.Content.RectTransform) { MinSize = new Point(0, 25) },
label: s)
{
Selected = monsterEnabled[s],
OnSelected = (GUITickBox) =>
{
if (gameStarted)
{
monsterFrame.Visible = false;
monsterButton.Enabled = false;
return true;
}
monsterEnabled[s] = !monsterEnabled[s];
return true;
}
};
}
var cargoButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonHolder.RectTransform),
TextManager.Get("ServerSettingsAdditionalCargo"))
{
Enabled = !GameStarted
};
var cargoFrame = new GUIListBox(new RectTransform(new Vector2(0.6f, 0.7f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.BottomRight, Pivot.BottomLeft))
{
Visible = false
};
cargoButton.UserData = cargoFrame;
cargoButton.OnClicked = (button, obj) =>
{
if (gameStarted)
{
((GUIComponent)obj).Visible = false;
button.Enabled = false;
return true;
}
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
return true;
};
foreach (MapEntityPrefab pf in MapEntityPrefab.List)
{
ItemPrefab ip = pf as ItemPrefab;
if (ip == null || (!ip.CanBeBought && !ip.Tags.Contains("smallitem"))) continue;
var itemFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), cargoFrame.Content.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
{
Stretch = true,
UserData = cargoFrame,
RelativeSpacing = 0.05f
};
if (ip.InventoryIcon != null || ip.sprite != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(itemFrame.Rect.Height), itemFrame.RectTransform),
ip.InventoryIcon ?? ip.sprite, scaleToFit: true)
{
CanBeFocused = false
};
img.Color = img.Sprite == ip.InventoryIcon ? ip.InventoryIconColor : ip.SpriteColor;
}
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), itemFrame.RectTransform),
ip.Name, font: GUI.SmallFont)
{
CanBeFocused = false
};
extraCargo.TryGetValue(ip, out int cargoVal);
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), itemFrame.RectTransform),
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
{
MinValueInt = 0,
MaxValueInt = 100,
IntValue = cargoVal
};
amountInput.OnValueChanged += (numberInput) =>
{
if (extraCargo.ContainsKey(ip))
{
extraCargo[ip] = numberInput.IntValue;
}
else
{
extraCargo.Add(ip, numberInput.IntValue);
}
};
}
//--------------------------------------------------------------------------------
// server settings
//--------------------------------------------------------------------------------
var serverTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Server].RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
string autoRestartDelayLabel = TextManager.Get("ServerSettingsAutoRestartDelay");
var startIntervalText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), autoRestartDelayLabel);
var startIntervalSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), barSize: 0.1f)
{
UserData = startIntervalText,
Step = 0.05f,
BarScroll = AutoRestartInterval / 300.0f,
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
AutoRestartInterval = Math.Max(barScroll * 300.0f, 10.0f);
text.Text = autoRestartDelayLabel + ToolBox.SecondsToReadableTime(AutoRestartInterval);
return true;
}
};
startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
//***********************************************
var startWhenClientsReady = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
TextManager.Get("ServerSettingsStartWhenClientsReady"))
{
Selected = StartWhenClientsReady,
OnSelected = (tickBox) =>
{
StartWhenClientsReady = tickBox.Selected;
return true;
}
};
CreateLabeledSlider(serverTab, "ServerSettingsStartWhenClientsReadyRatio", out slider, out sliderLabel);
string clientsReadyRequiredLabel = sliderLabel.Text;
slider.Step = 0.2f;
slider.BarScroll = (StartWhenClientsReadyRatio - 0.5f) * 2.0f;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
StartWhenClientsReadyRatio = barScroll / 2.0f + 0.5f;
((GUITextBlock)scrollBar.UserData).Text = clientsReadyRequiredLabel.Replace("[percentage]", ((int)MathUtils.Round(StartWhenClientsReadyRatio * 100.0f, 10.0f)).ToString());
return true;
};
slider.OnMoved(slider, slider.BarScroll);
//***********************************************
var allowSpecBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsAllowSpectating"))
{
Selected = AllowSpectating,
OnSelected = (GUITickBox) =>
{
AllowSpectating = GUITickBox.Selected;
GameMain.NetLobbyScreen.LastUpdateID++;
return true;
}
};
var voteKickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsAllowVoteKick"))
{
Selected = Voting.AllowVoteKick,
OnSelected = (GUITickBox) =>
{
Voting.AllowVoteKick = !Voting.AllowVoteKick;
GameMain.Server.UpdateVoteStatus();
return true;
}
};
CreateLabeledSlider(serverTab, "ServerSettingsKickVotesRequired", out slider, out sliderLabel);
string votesRequiredLabel = sliderLabel.Text;
slider.Step = 0.2f;
slider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
KickVoteRequiredRatio = barScroll / 2.0f + 0.5f;
((GUITextBlock)scrollBar.UserData).Text = votesRequiredLabel + (int)MathUtils.Round(KickVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
slider.OnMoved(slider, slider.BarScroll);
CreateLabeledSlider(serverTab, "ServerSettingsAutobanTime", out slider, out sliderLabel);
string autobanLabel = sliderLabel.Text;
slider.Step = 0.05f;
slider.BarScroll = AutoBanTime / MaxAutoBanTime;
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
AutoBanTime = Math.Max(barScroll * MaxAutoBanTime, 0);
((GUITextBlock)scrollBar.UserData).Text = autobanLabel + ToolBox.SecondsToReadableTime(AutoBanTime);
return true;
};
slider.OnMoved(slider, slider.BarScroll);
var shareSubsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsShareSubFiles"))
{
Selected = AllowFileTransfers,
OnSelected = (GUITickBox) =>
{
AllowFileTransfers = GUITickBox.Selected;
return true;
}
};
var randomizeLevelBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsRandomizeSeed"))
{
Selected = RandomizeSeed,
OnSelected = (GUITickBox) =>
{
RandomizeSeed = GUITickBox.Selected;
return true;
}
};
var saveLogsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsSaveLogs"))
{
Selected = SaveServerLogs,
OnSelected = (GUITickBox) =>
{
SaveServerLogs = GUITickBox.Selected;
showLogButton.Visible = SaveServerLogs;
return true;
}
};
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"))
{
Selected = AllowRagdollButton,
OnSelected = (GUITickBox) =>
{
AllowRagdollButton = GUITickBox.Selected;
return true;
}
};
var traitorRatioBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsUseTraitorRatio"));
CreateLabeledSlider(serverTab, "", out slider, out sliderLabel);
/*var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont);
var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);*/
var traitorRatioSlider = slider;
traitorRatioBox.Selected = TraitorUseRatio;
traitorRatioBox.OnSelected = (GUITickBox) =>
{
TraitorUseRatio = GUITickBox.Selected;
traitorRatioSlider.Step = TraitorUseRatio ? 0.01f : 1f / (maxPlayers - 1);
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
return true;
};
string traitorRatioLabel = TextManager.Get("ServerSettingsTraitorRatio");
string traitorCountLabel = TextManager.Get("ServerSettingsTraitorCount");
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
if (TraitorUseRatio)
{
TraitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = traitorRatioLabel + (int)MathUtils.Round(TraitorRatio * 100.0f, 1.0f) + " %";
}
else
{
TraitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = traitorCountLabel + TraitorRatio;
}
return true;
};
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
traitorRatioBox.OnSelected(traitorRatioBox);
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsUseKarma"))
{
Selected = KarmaEnabled,
OnSelected = (GUITickBox) =>
{
KarmaEnabled = GUITickBox.Selected;
return true;
}
};
//--------------------------------------------------------------------------------
// banlist
//--------------------------------------------------------------------------------
banList.CreateBanFrame(settingsTabs[2]);
//--------------------------------------------------------------------------------
// whitelist
//--------------------------------------------------------------------------------
whitelist.CreateWhiteListFrame(settingsTabs[3]);
}
private void CreateLabeledSlider(GUIComponent parent, string labelTag, out GUIScrollBar slider, out GUITextBlock label)
{
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
slider = new GUIScrollBar(new RectTransform(new Vector2(0.5f, 0.8f), container.RectTransform), barSize: 0.1f);
label = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.8f), container.RectTransform),
string.IsNullOrEmpty(labelTag) ? "" : TextManager.Get(labelTag), font: GUI.SmallFont);
//slider has a reference to the label to change the text when it's used
slider.UserData = label;
}
private bool SwitchSubSelection(GUITickBox tickBox)
{
if (tickBox.Selected)
{
subSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
if (subSelectionMode == SelectionMode.Random)
{
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
}
}
return true;
}
private bool SelectSettingsTab(GUIButton button, object obj)
{
settingsTabIndex = (int)obj;
for (int i = 0; i < settingsTabs.Length; i++)
{
settingsTabs[i].Visible = i == settingsTabIndex;
}
return true;
}
private bool SwitchModeSelection(GUITickBox tickBox)
{
if (tickBox.Selected)
{
modeSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
if (modeSelectionMode == SelectionMode.Random)
{
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
}
}
return true;
}
public bool ToggleSettingsFrame(GUIButton button, object obj)
{
if (settingsFrame == null)
{
CreateSettingsFrame();
}
else
{
settingsFrame = null;
SaveSettings();
}
return false;
}
public void ManagePlayersFrame(GUIFrame infoFrame)
{
GUIListBox cList = new GUIListBox(new RectTransform(Vector2.One, infoFrame.RectTransform));
foreach (Client c in ConnectedClients)
{
var frame = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), cList.Content.RectTransform),
c.Name + " (" + c.Connection.RemoteEndPoint.Address.ToString() + ")", style: "ListBoxElement")
{
Color = (c.InGame && c.Character != null && !c.Character.IsDead) ? Color.Gold * 0.2f : Color.Transparent,
HoverColor = Color.LightGray * 0.5f,
SelectedColor = Color.Gold * 0.5f
};
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.85f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) },
isHorizontal: true);
var kickButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("Kick"))
{
UserData = c.Name,
OnClicked = GameMain.NetLobbyScreen.KickPlayer
};
var banButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("Ban"))
{
UserData = c.Name,
OnClicked = GameMain.NetLobbyScreen.BanPlayer
};
var rangebanButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform),
TextManager.Get("BanRange"))
{
UserData = c.Name,
OnClicked = GameMain.NetLobbyScreen.BanPlayerRange
};
}
}
}
}