Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/DelayedEffect.cs
2016-03-26 23:20:02 +02:00

53 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class DelayedEffect : StatusEffect
{
public static List<DelayedEffect> List = new List<DelayedEffect>();
private float delay;
private float startTimer;
private Entity entity;
private List<IPropertyObject> targets;
public float StartTimer
{
get { return startTimer; }
}
public DelayedEffect(XElement element)
: base(element)
{
delay = ToolBox.GetAttributeFloat(element, "delay", 1.0f);
}
public override void Apply(ActionType type, float deltaTime, Entity entity, List<IPropertyObject> targets)
{
if (this.type != type) return;
startTimer = delay;
this.entity = entity;
this.targets = targets;
List.Add(this);
}
public void Update(float deltaTime)
{
startTimer -= deltaTime;
if (startTimer > 0.0f) return;
base.Apply(1.0f, entity, targets);
List.Remove(this);
}
}
}