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LuaCsForBarotraumaEP
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73bde75c2e00a0b4a7933ab14d6a02548126f745
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
History
Regalis
b0deba514e
ghkjghk
2015-10-31 15:16:49 +02:00
..
BanList.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
GameClient.cs
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
GameServer.cs
ghkjghk
2015-10-31 15:16:49 +02:00
GameServerSettings.cs
ghkjghk
2015-10-31 15:16:49 +02:00
NetConfig.cs
NetworkEvent optimization (more frequent use of WriteRangedSingle)
2015-10-25 00:06:32 +03:00
NetStats.cs
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
2015-10-22 01:04:42 +03:00
NetworkEvent.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
NetworkMember.cs
ghkjghk
2015-10-31 15:16:49 +02:00
ReliableSender.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00