Files
LuaCsForBarotraumaEP/Barotrauma/Source/Timing.cs

50 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Barotrauma
{
static class Timing
{
private static double alpha;
public static double TotalTime;
public static double Accumulator;
public static double Step = 1.0 / 60.0;
public static double Alpha
{
get { return alpha; }
set { alpha = Math.Min(Math.Max(value, 0.0), 1.0); }
}
public static double Interpolate(double previous, double current)
{
return current * alpha + previous * (1.0 - alpha);
}
public static float Interpolate(float previous, float current)
{
return current * (float)alpha + previous * (1.0f - (float)alpha);
}
public static float InterpolateRotation(float previous, float current)
{
float angleDiff = MathUtils.GetShortestAngle(previous, current);
return previous + angleDiff * (float)alpha;
}
public static Vector2 Interpolate(Vector2 previous, Vector2 current)
{
return new Vector2(
Interpolate(previous.X, current.X),
Interpolate(previous.Y, current.Y));
}
}
}