Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventPrefab.cs
2022-02-26 02:43:01 +09:00

85 lines
3.2 KiB
C#

using System;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
class EventPrefab : Prefab
{
public static readonly PrefabCollection<EventPrefab> Prefabs = new PrefabCollection<EventPrefab>();
public readonly ContentXElement ConfigElement;
public readonly Type EventType;
public readonly float Probability;
public readonly bool TriggerEventCooldown;
public readonly float Commonness;
public readonly Identifier BiomeIdentifier;
public readonly float SpawnDistance;
public readonly bool UnlockPathEvent;
public readonly string UnlockPathTooltip;
public readonly int UnlockPathReputation;
public readonly string UnlockPathFaction;
public EventPrefab(ContentXElement element, RandomEventsFile file, Identifier fallbackIdentifier = default)
: base(file, element.GetAttributeIdentifier("identifier", fallbackIdentifier))
{
ConfigElement = element;
try
{
EventType = Type.GetType("Barotrauma." + ConfigElement.Name, true, true);
if (EventType == null)
{
DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
}
}
catch
{
DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
}
BiomeIdentifier = ConfigElement.GetAttributeIdentifier("biome", Identifier.Empty);
Commonness = element.GetAttributeFloat("commonness", 1.0f);
Probability = Math.Clamp(element.GetAttributeFloat(1.0f, "probability", "spawnprobability"), 0, 1);
TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", EventType != typeof(ScriptedEvent));
UnlockPathEvent = element.GetAttributeBool("unlockpathevent", false);
UnlockPathTooltip = element.GetAttributeString("unlockpathtooltip", "lockedpathtooltip");
UnlockPathReputation = element.GetAttributeInt("unlockpathreputation", 0);
UnlockPathFaction = element.GetAttributeString("unlockpathfaction", "");
SpawnDistance = element.GetAttributeFloat("spawndistance", 0);
}
public bool TryCreateInstance<T>(out T instance) where T : Event
{
instance = CreateInstance() as T;
return instance is T;
}
public Event CreateInstance()
{
ConstructorInfo constructor = EventType.GetConstructor(new[] { typeof(EventPrefab) });
Event instance = null;
try
{
instance = constructor.Invoke(new object[] { this }) as Event;
}
catch (Exception ex)
{
DebugConsole.ThrowError(ex.InnerException != null ? ex.InnerException.ToString() : ex.ToString());
}
if (instance != null && !instance.LevelMeetsRequirements()) { return null; }
return instance;
}
public override void Dispose() { }
public override string ToString()
{
return $"EventPrefab ({Identifier})";
}
}
}