85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
using System;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class EventPrefab : Prefab
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{
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public static readonly PrefabCollection<EventPrefab> Prefabs = new PrefabCollection<EventPrefab>();
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public readonly ContentXElement ConfigElement;
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public readonly Type EventType;
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public readonly float Probability;
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public readonly bool TriggerEventCooldown;
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public readonly float Commonness;
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public readonly Identifier BiomeIdentifier;
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public readonly float SpawnDistance;
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public readonly bool UnlockPathEvent;
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public readonly string UnlockPathTooltip;
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public readonly int UnlockPathReputation;
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public readonly string UnlockPathFaction;
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public EventPrefab(ContentXElement element, RandomEventsFile file, Identifier fallbackIdentifier = default)
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: base(file, element.GetAttributeIdentifier("identifier", fallbackIdentifier))
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{
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ConfigElement = element;
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try
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{
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EventType = Type.GetType("Barotrauma." + ConfigElement.Name, true, true);
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if (EventType == null)
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{
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DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
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}
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}
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catch
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{
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DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
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}
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BiomeIdentifier = ConfigElement.GetAttributeIdentifier("biome", Identifier.Empty);
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Commonness = element.GetAttributeFloat("commonness", 1.0f);
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Probability = Math.Clamp(element.GetAttributeFloat(1.0f, "probability", "spawnprobability"), 0, 1);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", EventType != typeof(ScriptedEvent));
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UnlockPathEvent = element.GetAttributeBool("unlockpathevent", false);
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UnlockPathTooltip = element.GetAttributeString("unlockpathtooltip", "lockedpathtooltip");
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UnlockPathReputation = element.GetAttributeInt("unlockpathreputation", 0);
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UnlockPathFaction = element.GetAttributeString("unlockpathfaction", "");
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SpawnDistance = element.GetAttributeFloat("spawndistance", 0);
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}
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public bool TryCreateInstance<T>(out T instance) where T : Event
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{
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instance = CreateInstance() as T;
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return instance is T;
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}
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public Event CreateInstance()
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{
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ConstructorInfo constructor = EventType.GetConstructor(new[] { typeof(EventPrefab) });
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Event instance = null;
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try
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{
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instance = constructor.Invoke(new object[] { this }) as Event;
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}
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catch (Exception ex)
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{
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DebugConsole.ThrowError(ex.InnerException != null ? ex.InnerException.ToString() : ex.ToString());
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}
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if (instance != null && !instance.LevelMeetsRequirements()) { return null; }
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return instance;
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}
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public override void Dispose() { }
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public override string ToString()
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{
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return $"EventPrefab ({Identifier})";
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}
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}
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}
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