Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/UIHighlightAction.cs
Juan Pablo Arce 3ca584f2fc v0.19.8.0
2022-09-28 21:30:52 -03:00

62 lines
1.6 KiB
C#

namespace Barotrauma;
partial class UIHighlightAction : EventAction
{
public enum ElementId
{
None,
RepairButton,
PumpSpeedSlider,
PassiveSonarIndicator,
ActiveSonarIndicator,
SonarModeSwitch,
DirectionalSonarFrame,
SteeringModeSwitch,
MaintainPosTickBox,
AutoTempSwitch,
PowerButton,
FissionRateSlider,
TurbineOutputSlider,
DeconstructButton,
RechargeSpeedSlider,
CPRButton
}
[Serialize(ElementId.None, IsPropertySaveable.Yes)]
public ElementId Id { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier EntityIdentifier { get; set; }
[Serialize(OrderCategory.Emergency, IsPropertySaveable.Yes)]
public OrderCategory OrderCategory { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier OrderIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier OrderOption { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier OrderTargetTag { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool Bounce { get; set; }
private bool isFinished;
public UIHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
public override void Update(float deltaTime)
{
if (isFinished) { return; }
UpdateProjSpecific();
isFinished = true;
}
partial void UpdateProjSpecific();
public override bool IsFinished(ref string goToLabel) => isFinished;
public override void Reset() => isFinished = false;
}