52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System.Xml.Linq;
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namespace Barotrauma
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{
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class TriggerEventAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier Identifier { get; set; }
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private bool isFinished;
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public TriggerEventAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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if (GameMain.GameSession?.EventManager != null)
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{
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var eventPrefab = EventSet.GetEventPrefab(Identifier);
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if (eventPrefab == null)
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{
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DebugConsole.ThrowError($"Error in TriggerEventAction - could not find an event with the identifier {Identifier}.");
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}
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else
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{
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var ev = eventPrefab.CreateInstance();
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if (ev != null)
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{
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GameMain.GameSession.EventManager.QueuedEvents.Enqueue(ev);
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}
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}
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}
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isFinished = true;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(TriggerEventAction)} -> (EventPrefab: {Identifier.ColorizeObject()})";
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}
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}
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} |