Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/StatusEffectAction.cs
2022-02-26 02:43:01 +09:00

75 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
partial class StatusEffectAction : EventAction
{
private readonly List<StatusEffect> effects = new List<StatusEffect>();
private int actionIndex;
[Serialize("", IsPropertySaveable.Yes)]
public Identifier TargetTag { get; set; }
public StatusEffectAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
actionIndex = 0;
foreach (var subElement in parentEvent.Prefab.ConfigElement.Descendants())
{
if (subElement == element) { break; }
actionIndex++;
}
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "statuseffect":
effects.Add(StatusEffect.Load(subElement, $"{nameof(StatusEffectAction)} ({parentEvent.Prefab.Identifier})"));
break;
}
}
}
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
foreach (StatusEffect effect in effects)
{
foreach (var target in targets)
{
if (target is Item targetItem)
{
effect.Apply(effect.type, deltaTime, target, targetItem.AllPropertyObjects);
}
else
{
effect.Apply(effect.type, deltaTime, target, target as ISerializableEntity);
}
}
}
#if SERVER
ServerWrite(targets);
#endif
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(StatusEffectAction)} -> (TargetTag: {TargetTag.ColorizeObject()}";
}
}
}