51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class SkillCheckAction : BinaryOptionAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier RequiredSkill { get; set; }
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[Serialize(0.0f, IsPropertySaveable.Yes)]
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public float RequiredLevel { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool ProbabilityBased { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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public SkillCheckAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (TargetTag.IsEmpty)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).");
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}
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}
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protected override bool? DetermineSuccess()
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{
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var potentialTargets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
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if (ProbabilityBased)
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{
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return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) / RequiredLevel > Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced));
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}
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else
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{
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return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill) >= RequiredLevel);
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}
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(SkillCheckAction)} -> (Target: {TargetTag.ColorizeObject()}, " +
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$"Skill: {RequiredSkill.ColorizeObject()}, Level: {RequiredLevel.ColorizeObject()}, " +
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$"Succeeded: {succeeded.ColorizeObject()})";
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}
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}
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} |