Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ReputationAction.cs
2022-02-26 02:43:01 +09:00

97 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class ReputationAction : EventAction
{
public enum ReputationType
{
None,
Location,
Faction
}
public ReputationAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float Increase { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier Identifier { get; set; }
[Serialize(ReputationType.None, IsPropertySaveable.Yes)]
public ReputationType TargetType { get; set; }
private bool isFinished;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
switch (TargetType)
{
case ReputationType.Faction:
{
Faction faction = campaign.Factions.Find(faction1 => faction1.Prefab.Identifier == Identifier);
if (faction != null)
{
faction.Reputation.AddReputation(Increase);
}
else
{
DebugConsole.ThrowError($"Faction with the identifier \"{Identifier}\" was not found.");
}
break;
}
case ReputationType.Location:
{
Location location = campaign.Map.CurrentLocation;
if (location != null)
{
location.Reputation.AddReputation(Increase);
IEnumerable<Location> locations = location.Connections.SelectMany(c => c.Locations).Distinct().Where(l => l != null && l != location);
foreach (Location connectedLocation in locations)
{
Debug.Assert(connectedLocation.Reputation != null, "connectedLocation.Reputation != null");
if (connectedLocation.Reputation != null)
{
connectedLocation.Reputation.AddReputation(Increase / 4);
}
}
}
break;
}
default:
{
DebugConsole.ThrowError("ReputationAction requires a \"TargetType\" but none were specified.");
break;
}
}
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(ReputationAction)} -> (FactionIdentifier: {Identifier.ColorizeObject()}, TargetType: {TargetType.ColorizeObject()}, Increase: {Increase.ColorizeObject()})";
}
}
}