Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityRevive.cs
T
2022-02-26 02:43:01 +09:00

30 lines
761 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityRevive : CharacterAbility
{
public override bool AppliesEffectOnIntervalUpdate => true;
public CharacterAbilityRevive(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
private void ApplyEffectSpecific()
{
Character.Revive(removeAllAfflictions: false);
}
protected override void ApplyEffect()
{
ApplyEffectSpecific();
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
ApplyEffectSpecific();
}
}
}