Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityModifyValue.cs
T
2022-02-26 02:43:01 +09:00

26 lines
853 B
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityModifyValue : CharacterAbility
{
private readonly float addedValue;
private readonly float multiplyValue;
public CharacterAbilityModifyValue(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedValue = abilityElement.GetAttributeFloat("addedvalue", 0f);
multiplyValue = abilityElement.GetAttributeFloat("multiplyvalue", 1f);
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if (abilityObject is IAbilityValue abilityValue)
{
abilityValue.Value += addedValue;
abilityValue.Value *= multiplyValue;
}
}
}
}