Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveStat.cs
T
2022-02-26 02:43:01 +09:00

22 lines
747 B
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGiveStat : CharacterAbility
{
private readonly StatTypes statType;
private readonly float value;
public CharacterAbilityGiveStat(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
value = abilityElement.GetAttributeFloat("value", 0f);
}
public override void InitializeAbility(bool addingFirstTime)
{
Character.ChangeStat(statType, value);
}
}
}