65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
using Barotrauma.Extensions;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityGivePermanentStat : CharacterAbility
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{
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private readonly string statIdentifier;
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private readonly StatTypes statType;
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private readonly float value;
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private readonly float maxValue;
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private readonly bool targetAllies;
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private readonly bool removeOnDeath;
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private readonly bool giveOnAddingFirstTime;
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private readonly bool setValue;
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//private readonly float maximumValue;
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public override bool AllowClientSimulation => true;
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public override bool AppliesEffectOnIntervalUpdate => true;
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public CharacterAbilityGivePermanentStat(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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statIdentifier = abilityElement.GetAttributeString("statidentifier", "").ToLowerInvariant();
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string statTypeName = abilityElement.GetAttributeString("stattype", string.Empty);
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statType = string.IsNullOrEmpty(statTypeName) ? StatTypes.None : CharacterAbilityGroup.ParseStatType(statTypeName, CharacterTalent.DebugIdentifier);
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value = abilityElement.GetAttributeFloat("value", 0f);
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maxValue = abilityElement.GetAttributeFloat("maxvalue", float.MaxValue);
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targetAllies = abilityElement.GetAttributeBool("targetallies", false);
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removeOnDeath = abilityElement.GetAttributeBool("removeondeath", false);
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giveOnAddingFirstTime = abilityElement.GetAttributeBool("giveonaddingfirsttime", characterAbilityGroup.AbilityEffectType == AbilityEffectType.None);
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setValue = abilityElement.GetAttributeBool("setvalue", false);
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}
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public override void InitializeAbility(bool addingFirstTime)
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{
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if (giveOnAddingFirstTime && addingFirstTime)
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{
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ApplyEffectSpecific();
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}
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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ApplyEffectSpecific();
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}
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protected override void ApplyEffect()
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{
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ApplyEffectSpecific();
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}
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private void ApplyEffectSpecific()
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{
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if (targetAllies)
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{
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Character.GetFriendlyCrew(Character).ForEach(c => c?.Info.ChangeSavedStatValue(statType, value, statIdentifier, removeOnDeath, maxValue: maxValue, setValue: setValue));
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}
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else
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{
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Character?.Info.ChangeSavedStatValue(statType, value, statIdentifier, removeOnDeath, maxValue: maxValue, setValue: setValue);
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}
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}
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}
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}
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