Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveFlag.cs
T
2022-02-26 02:43:01 +09:00

21 lines
817 B
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGiveFlag : CharacterAbility
{
private readonly AbilityFlags abilityFlag;
// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
public CharacterAbilityGiveFlag(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
abilityFlag = CharacterAbilityGroup.ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
}
public override void InitializeAbility(bool addingFirstTime)
{
Character.AddAbilityFlag(abilityFlag);
}
}
}