Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityApplyStatusEffectsToAllies.cs
T
Markus Isberg 64db1a6a44 Build 0.18.4.0
2022-05-31 23:13:05 +09:00

37 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma.Abilities
{
class CharacterAbilityApplyStatusEffectsToAllies : CharacterAbilityApplyStatusEffects
{
private readonly bool allowSelf;
private readonly float maxDistance = float.MaxValue;
public CharacterAbilityApplyStatusEffectsToAllies(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
allowSelf = abilityElement.GetAttributeBool("allowself", true);
maxDistance = abilityElement.GetAttributeFloat("maxdistance", float.MaxValue);
}
protected override void ApplyEffect()
{
foreach (Character character in Character.GetFriendlyCrew(Character))
{
if (!allowSelf && character == Character) { continue; }
if (maxDistance < float.MaxValue)
{
if (Vector2.DistanceSquared(character.WorldPosition, Character.WorldPosition) > maxDistance * maxDistance) { continue; }
}
ApplyEffectSpecific(character);
}
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
ApplyEffect();
}
}
}