Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionBleeding.cs
T
2022-01-14 01:28:24 +09:00

21 lines
619 B
C#

namespace Barotrauma
{
class AfflictionBleeding : Affliction
{
public AfflictionBleeding(AfflictionPrefab prefab, float strength) :
base(prefab, strength)
{
}
public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
base.Update(characterHealth, targetLimb, deltaTime);
characterHealth.BloodlossAmount += Strength * (1.0f / 60.0f) * deltaTime;
if (Source != null)
{
characterHealth.BloodlossAffliction.Source = Source;
}
}
}
}