42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Barotrauma.Networking;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class TraitorMissionResult
|
|
{
|
|
public TraitorMissionResult(Traitor.TraitorMission mission)
|
|
{
|
|
MissionIdentifier = mission.Identifier;
|
|
EndMessage = mission.GlobalEndMessage;
|
|
Success = mission.IsCompleted;
|
|
foreach (Traitor traitor in mission.Traitors.Values)
|
|
{
|
|
Characters.Add(traitor.Character);
|
|
}
|
|
}
|
|
|
|
public TraitorMissionResult(Identifier identifier, string globalEndMessage, bool isCompleted, Character[] characters = null)
|
|
{
|
|
MissionIdentifier = identifier;
|
|
EndMessage = globalEndMessage;
|
|
Success = isCompleted;
|
|
if (Characters != null)
|
|
{
|
|
Characters.AddRange(characters);
|
|
}
|
|
}
|
|
|
|
public void ServerWrite(IWriteMessage msg)
|
|
{
|
|
msg.WriteIdentifier(MissionIdentifier);
|
|
msg.WriteString(EndMessage);
|
|
msg.WriteBoolean(Success);
|
|
msg.WriteByte((byte)Characters.Count);
|
|
foreach (Character character in Characters)
|
|
{
|
|
msg.WriteUInt16(character.ID);
|
|
}
|
|
}
|
|
}
|
|
}
|