65 lines
3.4 KiB
C#
65 lines
3.4 KiB
C#
using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.SqlServer.Server;
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namespace Barotrauma
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{
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partial class Traitor
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{
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public abstract class Goal
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{
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public HashSet<Traitor> Traitors { get; } = new HashSet<Traitor>();
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public TraitorMission Mission { get; internal set; }
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public virtual string StatusTextId { get; set; } = "TraitorGoalStatusTextFormat";
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public virtual string InfoTextId { get; set; } = null;
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public virtual string CompletedTextId { get; set; } = null;
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public virtual string StatusValueTextId => IsCompleted ? "complete" : "inprogress";
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public virtual IEnumerable<string> StatusTextKeys => new [] { "[infotext]", "[status]" };
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public virtual IEnumerable<string> StatusTextValues(Traitor traitor) => new [] { InfoText(traitor), TextManager.FormatServerMessage(StatusValueTextId) };
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public virtual IEnumerable<string> InfoTextKeys => new string[] { };
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public virtual IEnumerable<string> InfoTextValues(Traitor traitor) => new string[] { };
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public virtual IEnumerable<string> CompletedTextKeys => new string[] { };
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public virtual IEnumerable<string> CompletedTextValues(Traitor traitor) => new string[] { };
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protected virtual string FormatText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
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=> TextManager.FormatServerMessageWithPronouns(traitor.Character.Info, textId, keys.Zip(values, (k,v) => (k,v)).ToArray());
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protected internal virtual string GetStatusText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
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protected internal virtual string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
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protected internal virtual string GetCompletedText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
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public virtual string StatusText(Traitor traitor) => GetStatusText(traitor, StatusTextId, StatusTextKeys, StatusTextValues(traitor));
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public virtual string InfoText(Traitor traitor) => GetInfoText(traitor, InfoTextId, InfoTextKeys, InfoTextValues(traitor));
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public virtual string CompletedText(Traitor traitor) => CompletedTextId != null ? GetCompletedText(traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues(traitor)) : StatusText(traitor);
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public abstract bool IsCompleted { get; }
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public virtual bool IsStarted(Traitor traitor) => Traitors.Contains(traitor);
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public virtual bool CanBeCompleted(ICollection<Traitor> traitors) => !Traitors.Any(traitor => traitor.Character?.IsDead ?? true);
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public virtual bool IsEnemy(Character character) => false;
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public virtual bool IsAllowedToDamage(Structure structure) => false;
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public virtual bool Start(Traitor traitor)
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{
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Traitors.Add(traitor);
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return true;
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}
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public virtual void Update(float deltaTime)
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{
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}
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protected Goal()
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{
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}
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}
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}
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}
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