33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class Mission
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{
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partial void ShowMessageProjSpecific(int missionState)
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{
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int messageIndex = missionState - 1;
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if (messageIndex >= Headers.Length && messageIndex >= Messages.Length) { return; }
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if (messageIndex < 0) { return; }
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LocalizedString header = messageIndex < Headers.Length ? Headers[messageIndex] : "";
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LocalizedString message = messageIndex < Messages.Length ? Messages[messageIndex] : "";
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if (!message.IsNullOrEmpty())
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{
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message = ModifyMessage(message, color: false);
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}
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GameServer.Log($"{TextManager.Get("MissionInfo")}: {header} - {message}", ServerLog.MessageType.ServerMessage);
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}
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public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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msg.WriteUInt16((ushort)State);
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}
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public virtual void ServerWrite(IWriteMessage msg)
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{
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msg.WriteUInt16((ushort)State);
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}
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}
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} |