Files
LuaCsForBarotraumaEP/BarotraumaClient/Source/Items/CharacterInventory.cs
T
juanjp600 7168a534ed Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
2017-06-16 16:02:07 -03:00

83 lines
2.8 KiB
C#

using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class CharacterInventory : Inventory
{
public Vector2[] SlotPositions;
private GUIButton[] useOnSelfButton;
void InitProjSpecific()
{
useOnSelfButton = new GUIButton[2];
if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
SlotPositions = new Vector2[limbSlots.Length];
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
for (int i = 0; i < SlotPositions.Length; i++)
{
switch (i)
{
//head, torso, legs
case 0:
case 1:
case 2:
SlotPositions[i] = new Vector2(
spacing,
GameMain.GraphicsHeight - (spacing + rectHeight) * (3 - i));
break;
//lefthand, righthand
case 3:
case 4:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 2),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
useOnSelfButton[i - 3] = new GUIButton(
new Rectangle((int)SlotPositions[i].X, (int)(SlotPositions[i].Y - spacing - rectHeight),
rectWidth, rectHeight), "Use", "")
{
UserData = i,
OnClicked = UseItemOnSelf
};
break;
case 5:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
break;
default:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 6) % 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * ((i > 10) ? 2 : 1));
break;
}
}
}
private bool UseItemOnSelf(GUIButton button, object obj)
{
if (!(obj is int)) return false;
int slotIndex = (int)obj;
return UseItemOnSelf(slotIndex);
}
}
}