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LuaCsForBarotraumaEP
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714b52dce80b01bf6493c8cca6067aecab3b213f
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Alex Noir
0eacbce313
Tweaked crowbar to be a powerful two-handed weapon instead
2017-12-17 16:32:25 +03:00
..
Components
Tweaked crowbar to be a powerful two-handed weapon instead
2017-12-17 16:32:25 +03:00
CharacterInventory.cs
Implement ID card slot and ID card description that states the owner and his job in preparation for identity system
2017-12-14 22:57:42 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Item.cs
Expose Description to Sub Editor so you can do things like create spare ID cards or w/e
2017-12-16 21:09:02 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
MapEntityPrefabs are deserialized using SerializableProperty
2017-11-15 19:01:55 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00