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LuaCsForBarotraumaEP
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7113a154fe54a0e1787e53da8b8b6a4c2b5a87ce
LuaCsForBarotraumaEP
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Subsurface
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Source
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Map
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Levels
History
Regalis
be72fee824
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
..
Ruins
- fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
2016-05-10 18:46:42 +03:00
CaveGenerator.cs
- RepairTools work for structures that are outside the submarine
2016-05-03 00:14:52 +03:00
Level.cs
- fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
2016-05-10 18:46:42 +03:00
LevelRenderer.cs
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00