Files
LuaCsForBarotraumaEP/BarotraumaServer/Source/Characters/Character.cs
juanjp600 7168a534ed Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
2017-06-16 16:02:07 -03:00

43 lines
962 B
C#

using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
{
//the Character that the player is currently controlling
private const Character controlled = null;
public static Character Controlled
{
get { return controlled; }
set
{
//do nothing
}
}
private void InitProjSpecific(XDocument doc)
{
//do nothing
}
private void UpdateControlled(float deltaTime)
{
//do nothing
}
private void ImplodeFX()
{
//do nothing
}
}
}