Conflicts: .vs/Subsurface_Solution/v14/.suo Subsurface/Barotrauma.csproj Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs
364 lines
12 KiB
C#
364 lines
12 KiB
C#
using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using Lidgren.Network;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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enum ClientPacketHeader
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{
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REQUEST_AUTH, //ask the server if a password is needed, if so we'll get nonce for encryption
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REQUEST_INIT, //ask the server to give you initialization
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UPDATE_LOBBY, //update state in lobby
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UPDATE_INGAME, //update state ingame while alive
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}
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enum ClientNetObject
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{
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END_OF_MESSAGE, //self-explanatory
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SYNC_IDS, //ids of the last changes the client knows about
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CHAT_MESSAGE, //also self-explanatory
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VOTE, //you get the idea
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CHARACTER_INPUT,
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ITEM_INTERACTION
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}
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enum ServerPacketHeader
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{
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AUTH_RESPONSE, //tell the player if they require a password to log in
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AUTH_FAILURE, //the server won't authorize player yet, however connection is still alive
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UPDATE_LOBBY, //update state in lobby (votes and chat messages)
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UPDATE_INGAME, //update state ingame while alive (character input and chat messages)
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}
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enum ServerNetObject
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{
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END_OF_MESSAGE,
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SYNC_IDS,
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CHAT_MESSAGE,
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VOTE,
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CHARACTER_POSITION,
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ITEM_STATE
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}
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enum VoteType
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{
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Unknown,
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Sub,
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Mode,
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EndRound,
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Kick
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}
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abstract class NetworkMember
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{
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#if DEBUG
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public Dictionary<string, long> messageCount = new Dictionary<string, long>();
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#endif
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protected NetPeer netPeer;
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protected string name;
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protected TimeSpan updateInterval;
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protected DateTime updateTimer;
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protected GUIFrame inGameHUD;
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protected GUIListBox chatBox;
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protected GUITextBox chatMsgBox;
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public int EndVoteCount, EndVoteMax;
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//private GUITextBlock endVoteText;
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public int Port;
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protected bool gameStarted;
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protected Character myCharacter;
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protected CharacterInfo characterInfo;
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protected RespawnManager respawnManager;
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public Voting Voting;
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public Character Character
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{
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get { return myCharacter; }
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set { myCharacter = value; }
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}
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public CharacterInfo CharacterInfo
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{
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get { return characterInfo; }
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set { characterInfo = value; }
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}
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public string Name
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{
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get { return name; }
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set
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{
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if (string.IsNullOrEmpty(name)) return;
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name = value;
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}
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}
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public bool GameStarted
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{
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get { return gameStarted; }
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}
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public GUIFrame InGameHUD
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{
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get { return inGameHUD; }
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}
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public virtual List<Client> ConnectedClients
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{
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get { return null; }
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}
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public NetworkMember()
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{
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inGameHUD = new GUIFrame(new Rectangle(0,0,0,0), null, null);
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inGameHUD.CanBeFocused = false;
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int width = (int)MathHelper.Clamp(GameMain.GraphicsWidth * 0.35f, 350, 500);
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int height = (int)MathHelper.Clamp(GameMain.GraphicsHeight * 0.15f, 100, 200);
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chatBox = new GUIListBox(new Rectangle(
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GameMain.GraphicsWidth - 20 - width,
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GameMain.GraphicsHeight - 40 - 25 - height,
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width, height),
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Color.White * 0.5f, GUI.Style, inGameHUD);
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chatBox.Padding = Vector4.Zero;
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chatMsgBox = new GUITextBox(
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD);
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chatMsgBox.Font = GUI.SmallFont;
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chatMsgBox.Padding = Vector4.Zero;
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chatMsgBox.OnEnterPressed = EnterChatMessage;
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chatMsgBox.OnTextChanged = TypingChatMessage;
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Voting = new Voting();
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}
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public bool TypingChatMessage(GUITextBox textBox, string text)
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{
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string tempStr;
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string command = ChatMessage.GetChatMessageCommand(text, out tempStr);
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switch (command)
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{
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case "r":
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case "radio":
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
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break;
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case "d":
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case "dead":
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
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break;
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default:
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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break;
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}
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return true;
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}
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public bool CanUseRadio(Character sender)
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{
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if (sender == null) return false;
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var radio = sender.Inventory.Items.FirstOrDefault(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null || !sender.HasEquippedItem(radio)) return false;
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var radioComponent = radio.GetComponent<WifiComponent>();
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return radioComponent.HasRequiredContainedItems(false);
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}
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public bool EnterChatMessage(GUITextBox textBox, string message)
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{
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (string.IsNullOrWhiteSpace(message)) return false;
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SendChatMessage(message);
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textBox.Deselect();
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return true;
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}
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public void AddChatMessage(string message, ChatMessageType type, string senderName="", Character senderCharacter = null)
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{
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AddChatMessage(ChatMessage.Create(senderName, message, type, senderCharacter));
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}
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public void AddChatMessage(ChatMessage message)
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{
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if (message.Type == ChatMessageType.Radio &&
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Character.Controlled != null &&
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message.Sender != null && message.Sender != myCharacter)
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{
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var radio = message.Sender.Inventory.Items.First(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null) return;
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message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)ChatMessageType.Radio]);
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var radioComponent = radio.GetComponent<WifiComponent>();
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radioComponent.Transmit(message.TextWithSender);
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return;
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}
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GameServer.Log(message.TextWithSender, message.Color);
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string displayedText = message.Text;
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if (message.Sender != null)
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{
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if (message.Type == ChatMessageType.Default && Character.Controlled != null)
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{
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displayedText = message.ApplyDistanceEffect(Character.Controlled);
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if (string.IsNullOrWhiteSpace(displayedText)) return;
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}
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message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)ChatMessageType.Default]);
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}
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GameMain.NetLobbyScreen.NewChatMessage(message);
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while (chatBox.CountChildren > 20)
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{
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chatBox.RemoveChild(chatBox.children[1]);
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}
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if (!string.IsNullOrWhiteSpace(message.SenderName))
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{
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displayedText = message.SenderName + ": " + displayedText;
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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Alignment.Left, null, null, true);
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msg.Font = GUI.SmallFont;
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msg.UserData = message.SenderName;
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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float prevSize = chatBox.BarSize;
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msg.Padding = new Vector4(20, 0, 0, 0);
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chatBox.AddChild(msg);
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if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
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GUISoundType soundType = GUISoundType.Message;
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if (message.Type == ChatMessageType.Radio)
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{
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soundType = GUISoundType.RadioMessage;
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}
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else if (message.Type == ChatMessageType.Dead)
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{
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soundType = GUISoundType.DeadMessage;
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}
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GUI.PlayUISound(soundType);
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}
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public virtual void SendChatMessage(string message, ChatMessageType? type = null) { }
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public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { }
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public virtual void Update(float deltaTime)
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{
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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chatMsgBox.Visible = Character.Controlled == null || Character.Controlled.CanSpeak;
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inGameHUD.Update(deltaTime);
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GameMain.GameSession.CrewManager.Update(deltaTime);
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if (Character.Controlled == null || Character.Controlled.IsDead)
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{
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GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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GameMain.LightManager.LosEnabled = false;
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}
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}
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if (PlayerInput.KeyHit(InputType.Chat) && chatMsgBox.Visible)
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{
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if (chatMsgBox.Selected)
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{
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chatMsgBox.Text = "";
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chatMsgBox.Deselect();
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}
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else
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{
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chatMsgBox.Select();
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}
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}
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}
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public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
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GameMain.GameSession.CrewManager.Draw(spriteBatch);
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inGameHUD.Draw(spriteBatch);
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if (EndVoteCount > 0)
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{
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if (GameMain.NetworkMember.myCharacter == null)
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{
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GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 180.0f, 40),
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"Votes to end the round (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
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}
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else
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{
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GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40),
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"Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
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}
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}
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if (respawnManager != null)
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{
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string respawnInfo = "";
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if (respawnManager.CurrentState == RespawnManager.State.Waiting &&
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respawnManager.CountdownStarted)
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{
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respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawn Shuttle dispatching in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer);
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}
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else if (respawnManager.CurrentState == RespawnManager.State.Transporting)
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{
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respawnInfo = respawnManager.TransportTimer <= 0.0f ? "" : "Shuttle leaving in " + ToolBox.SecondsToReadableTime(respawnManager.TransportTimer);
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}
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if (!string.IsNullOrEmpty(respawnInfo))
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{
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GUI.DrawString(spriteBatch,
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new Vector2(120.0f, 10),
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respawnInfo, Color.White, null, 0, GUI.SmallFont);
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}
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}
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}
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public virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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{
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return false;
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}
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public virtual void Disconnect() { }
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}
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}
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