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LuaCsForBarotraumaEP
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6edbe5de1f8cc1f76d47024901d36f87a640544a
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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History
Joonas Rikkonen
b4064adc9a
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
..
Components
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs.
Closes
#157
2018-01-10 00:33:21 +02:00
CharacterInventory.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Fixed subinventory slots of equipped items going outside the screen if the item has too many slots (e.g. metal crates)
2018-01-10 16:24:03 +02:00
Item.cs
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
ItemPrefab.cs
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00