4d225c65f2
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
72 lines
1.8 KiB
XML
72 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LevelGenerationParameters>
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<Default
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width="150000"
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height="60000"
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VoronoiSiteInterval="2000,2000"
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VoronoiSiteVariance="800,800"
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MainPathNodeIntervalRange="10000,30000"
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BackgroundColor="29,36,50"
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SmallTunnelCount="5"
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SmallTunnelLengthRange="5000,10000"
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RuinCount="1"
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BottomHoleProbability="0.4"
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BackgroundSpriteAmount="1000"
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/>
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<Open
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width="200000"
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height="50000"
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VoronoiSiteInterval="2000,2000"
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VoronoiSiteVariance="800,800"
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MainPathNodeIntervalRange="5000,10000"
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BackgroundColor="55,61,72"
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SmallTunnelCount="3"
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SmallTunnelLengthRange="5000,10000"
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RuinCount="1"
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BottomHoleProbability="1"
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BackgroundSpriteAmount="800"
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/>
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<Pillars
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width="100000"
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height="80000"
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VoronoiSiteInterval="1000,8000"
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VoronoiSiteVariance="100,1400"
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MainPathNodeIntervalRange="5000,10000"
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BackgroundColor="55,72,58"
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SmallTunnelCount="10"
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SmallTunnelLengthRange="5000,10000"
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RuinCount="1"
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BottomHoleProbability="0.5"
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BackgroundSpriteAmount="1000"
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/>
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<Slabs
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width="150000"
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height="50000"
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VoronoiSiteInterval="8000,1000"
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VoronoiSiteVariance="1400,100"
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MainPathNodeIntervalRange="5000,10000"
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BackgroundColor="55,72,58"
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SmallTunnelCount="10"
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SmallTunnelLengthRange="5000,10000"
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RuinCount="1"
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BottomHoleProbability="0.0"
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BackgroundSpriteAmount="1000"
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/>
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<Maze
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width="100000"
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height="70000"
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VoronoiSiteInterval="1500,1500"
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VoronoiSiteVariance="700,700"
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MainPathNodeIntervalRange="6000,10000"
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BackgroundColor="25,23,10"
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SmallTunnelCount="10"
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SmallTunnelLengthRange="5000,50000"
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RuinCount="3"
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BottomHoleProbability="0.5"
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BackgroundSpriteAmount="1000"
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/>
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</LevelGenerationParameters> |