Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/CharacterSound.cs
2017-07-05 18:35:09 +03:00

28 lines
617 B
C#

using System;
using System.Xml.Linq;
namespace Barotrauma
{
class CharacterSound
{
public enum SoundType
{
Idle, Attack, Die
}
public readonly Sound Sound;
public readonly SoundType Type;
public readonly float Range;
public CharacterSound(XElement element)
{
Sound = Sound.Load(element.Attribute("file").Value);
Range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);
Enum.TryParse<SoundType>(ToolBox.GetAttributeString(element, "state", "Idle"), true, out Type);
}
}
}