Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
2024-10-22 17:29:04 +03:00

942 lines
43 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.IO;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
abstract class CampaignSetupUI
{
protected readonly GUIComponent newGameContainer, loadGameContainer;
protected GUIListBox saveList;
protected GUITextBox saveNameBox, seedBox;
protected GUIButton loadGameButton;
public Action<SubmarineInfo, string, string, CampaignSettings> StartNewGame;
public delegate void LoadGameDelegate(string loadPath, Option<uint> backupIndex);
public LoadGameDelegate LoadGame;
protected enum CategoryFilter { All = 0, Vanilla = 1, Custom = 2 }
protected CategoryFilter subFilter = CategoryFilter.All;
public GUIButton StartButton
{
get;
protected set;
}
public GUITextBlock InitialMoneyText
{
get;
protected set;
}
public GUIButton CampaignCustomizeButton { get; set; }
public GUIMessageBox CampaignCustomizeSettings { get; set; }
public CampaignSetupUI(GUIComponent newGameContainer, GUIComponent loadGameContainer)
{
this.newGameContainer = newGameContainer;
this.loadGameContainer = loadGameContainer;
}
protected List<CampaignMode.SaveInfo> prevSaveFiles;
protected GUIComponent CreateSaveElement(CampaignMode.SaveInfo saveInfo)
{
if (string.IsNullOrEmpty(saveInfo.FilePath))
{
DebugConsole.AddWarning("Error when updating campaign load menu: path to a save file was empty.\n" + Environment.StackTrace);
return null;
}
var saveFrame = new GUIFrame(
new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform) { MinSize = new Point(0, 45) },
style: "ListBoxElement")
{
UserData = saveInfo
};
var nameText = new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform),
Path.GetFileNameWithoutExtension(saveInfo.FilePath),
textColor: GUIStyle.TextColorBright)
{
CanBeFocused = false
};
if (saveInfo.EnabledContentPackageNames != null && saveInfo.EnabledContentPackageNames.Any())
{
if (!GameSession.IsCompatibleWithEnabledContentPackages(saveInfo.EnabledContentPackageNames, out LocalizedString errorMsg))
{
nameText.TextColor = GUIStyle.Red;
saveFrame.ToolTip = string.Join("\n", errorMsg, TextManager.Get("campaignmode.contentpackagemismatchwarning"));
}
}
prevSaveFiles ??= new List<CampaignMode.SaveInfo>();
prevSaveFiles.Add(saveInfo);
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform, Anchor.BottomLeft),
text: saveInfo.SubmarineName,
font: GUIStyle.SmallFont)
{
CanBeFocused = false,
UserData = saveInfo.FilePath
};
string saveTimeStr = string.Empty;
if (saveInfo.SaveTime.TryUnwrap(out var time))
{
saveTimeStr = time.ToLocalUserString();
}
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
text: saveTimeStr,
textAlignment: Alignment.Right,
font: GUIStyle.SmallFont)
{
CanBeFocused = false,
UserData = saveInfo.FilePath
};
return saveFrame;
}
protected void SortSaveList()
{
saveList.Content.RectTransform.SortChildren((c1, c2) =>
{
if (c1.GUIComponent.UserData is not CampaignMode.SaveInfo file1
|| c2.GUIComponent.UserData is not CampaignMode.SaveInfo file2)
{
return 0;
}
if (!file1.SaveTime.TryUnwrap(out var file1WriteTime)
|| !file2.SaveTime.TryUnwrap(out var file2WriteTime))
{
return 0;
}
return file2WriteTime.CompareTo(file1WriteTime);
});
}
public struct CampaignSettingElements
{
public SettingValue<string> SelectedPreset;
public SettingValue<bool> TutorialEnabled;
public SettingValue<bool> RadiationEnabled;
public SettingValue<int> MaxMissionCount;
public SettingValue<StartingBalanceAmountOption> StartingFunds;
public SettingValue<WorldHostilityOption> WorldHostility;
public SettingValue<Identifier> StartItemSet;
public SettingValue<float> CrewVitalityMultiplier;
public SettingValue<float> NonCrewVitalityMultiplier;
public SettingValue<float> OxygenMultiplier;
public SettingValue<float> FuelMultiplier;
public SettingValue<float> MissionRewardMultiplier;
public SettingValue<float> ShopPriceMultiplier;
public SettingValue<float> ShipyardPriceMultiplier;
public SettingValue<float> RepairFailMultiplier;
public SettingValue<PatdownProbabilityOption> PatdownProbability;
public SettingValue<bool> ShowHuskWarning;
public readonly CampaignSettings CreateSettings()
{
return new CampaignSettings(element: null)
{
PresetName = SelectedPreset.GetValue(),
TutorialEnabled = TutorialEnabled.GetValue(),
RadiationEnabled = RadiationEnabled.GetValue(),
MaxMissionCount = MaxMissionCount.GetValue(),
StartingBalanceAmount = StartingFunds.GetValue(),
WorldHostility = WorldHostility.GetValue(),
StartItemSet = StartItemSet.GetValue(),
CrewVitalityMultiplier = CrewVitalityMultiplier.GetValue(),
NonCrewVitalityMultiplier = NonCrewVitalityMultiplier.GetValue(),
OxygenMultiplier = OxygenMultiplier.GetValue(),
FuelMultiplier = FuelMultiplier.GetValue(),
MissionRewardMultiplier = MissionRewardMultiplier.GetValue(),
ShopPriceMultiplier = ShopPriceMultiplier.GetValue(),
ShipyardPriceMultiplier = ShipyardPriceMultiplier.GetValue(),
RepairFailMultiplier = RepairFailMultiplier.GetValue(),
PatdownProbability = PatdownProbability.GetValue(),
ShowHuskWarning = ShowHuskWarning.GetValue(),
};
}
}
public readonly struct SettingValue<T>
{
private readonly Func<T> getter;
private readonly Action<T> setter;
public T GetValue()
{
return getter.Invoke();
}
public void SetValue(T value)
{
setter.Invoke(value);
}
public SettingValue(Func<T> get, Action<T> set)
{
getter = get;
setter = set;
}
}
private readonly struct SettingCarouselElement<T>
{
public readonly LocalizedString Label;
public readonly T Value;
public readonly bool IsHidden;
public SettingCarouselElement(T value, string label, bool isHidden = false)
{
Value = value;
Label = TextManager.Get(label).Fallback(label);
IsHidden = isHidden;
}
}
protected static CampaignSettingElements CreateCampaignSettingList(GUIComponent parent, CampaignSettings prevSettings, bool isSinglePlayer)
{
const float verticalSize = 0.14f;
bool loadingPreset = false;
GUILayoutGroup presetDropdownLayout = new GUILayoutGroup(
new RectTransform(new Vector2(1f, verticalSize), parent.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft);
new GUITextBlock(
new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform),
TextManager.Get("campaignsettingpreset"));
GUIDropDown presetDropdown = new GUIDropDown(
new RectTransform(new Vector2(0.5f, 1f), presetDropdownLayout.RectTransform),
elementCount: CampaignModePresets.List.Length + 1);
presetDropdown.AddItem(TextManager.Get("karmapreset.custom"), null);
presetDropdown.Select(0);
presetDropdownLayout.RectTransform.MinSize = new Point(0, presetDropdown.Rect.Height);
foreach (CampaignSettings settings in CampaignModePresets.List)
{
string name = settings.PresetName;
presetDropdown.AddItem(TextManager.Get($"preset.{name}").Fallback(name), settings);
if (settings.PresetName.Equals(prevSettings.PresetName, StringComparison.OrdinalIgnoreCase))
{
presetDropdown.SelectItem(settings);
}
}
var presetValue = new SettingValue<string>(
get: () => presetDropdown.SelectedData is CampaignSettings settings ? settings.PresetName : string.Empty,
set: static _ => { }); // we do not need a way to set this value
GUIListBox settingsList = new GUIListBox(new RectTransform(new Vector2(1f, 1f - verticalSize), parent.RectTransform))
{
Spacing = GUI.IntScale(5)
};
// GENERAL CAMPAIGN SETTINGS:
NetLobbyScreen.CreateSubHeader("campaignsettingcategories.general", settingsList.Content);
// Tutorial
SettingValue<bool> tutorialEnabled = isSinglePlayer
? CreateTickbox(
settingsList.Content,
TextManager.Get("CampaignOption.EnableTutorial"),
TextManager.Get("campaignoption.enabletutorial.tooltip"),
prevSettings.TutorialEnabled,
verticalSize,
OnValuesChanged)
: new SettingValue<bool>(static () => false, static _ => { });
// Jovian radiation
SettingValue<bool> radiationEnabled = CreateTickbox(
settingsList.Content,
TextManager.Get("CampaignOption.EnableRadiation"),
TextManager.Get("campaignoption.enableradiation.tooltip"),
prevSettings.RadiationEnabled,
verticalSize,
OnValuesChanged);
// RESOURCE-RELATED CAMPAIGN SETTINGS:
NetLobbyScreen.CreateSubHeader("campaignsettingcategories.resources", settingsList.Content);
// Starting set
ImmutableArray<SettingCarouselElement<Identifier>> startingSetOptions =
StartItemSet.Sets
.OrderBy(s => s.Order)
.Select(set => new SettingCarouselElement<Identifier>(
set.Identifier,
$"startitemset.{set.Identifier}"))
.ToImmutableArray();
SettingCarouselElement<Identifier> prevStartingSet = startingSetOptions
.FirstOrNull(element => element.Value == prevSettings.StartItemSet)
?? startingSetOptions[1];
SettingValue<Identifier> startingSetInput = CreateSelectionCarousel(
settingsList.Content,
TextManager.Get("startitemset"),
TextManager.Get("startitemsettooltip"),
prevStartingSet,
verticalSize,
startingSetOptions,
OnValuesChanged);
// Starting money
ImmutableArray<SettingCarouselElement<StartingBalanceAmountOption>> fundOptions = ImmutableArray.Create(
new SettingCarouselElement<StartingBalanceAmountOption>(StartingBalanceAmountOption.Low, "startingfunds.low"),
new SettingCarouselElement<StartingBalanceAmountOption>(StartingBalanceAmountOption.Medium, "startingfunds.medium"),
new SettingCarouselElement<StartingBalanceAmountOption>(StartingBalanceAmountOption.High, "startingfunds.high")
);
SettingCarouselElement<StartingBalanceAmountOption> prevStartingFund = fundOptions
.FirstOrNull(element => element.Value == prevSettings.StartingBalanceAmount)
?? fundOptions[1];
SettingValue<StartingBalanceAmountOption> startingFundsInput = CreateSelectionCarousel(
settingsList.Content,
TextManager.Get("startingfundsdescription"),
TextManager.Get("startingfundstooltip"),
prevStartingFund,
verticalSize,
fundOptions,
OnValuesChanged);
// Max mission count
SettingValue<int> maxMissionCountInput = CreateGUIIntegerInputCarousel(
settingsList.Content,
TextManager.Get("maxmissioncount"),
TextManager.Get("maxmissioncounttooltip"),
prevSettings.MaxMissionCount,
valueStep: 1,
minValue: CampaignSettings.MinMissionCountLimit,
maxValue: CampaignSettings.MaxMissionCountLimit,
verticalSize,
OnValuesChanged);
// Mission reward multiplier
CampaignSettings.MultiplierSettings rewardMultiplierSettings = CampaignSettings.GetMultiplierSettings("MissionRewardMultiplier");
SettingValue<float> rewardMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.missionrewardmultiplier"),
TextManager.Get("campaignoption.missionrewardmultiplier.tooltip"),
prevSettings.MissionRewardMultiplier,
valueStep: rewardMultiplierSettings.Step,
minValue: rewardMultiplierSettings.Min,
maxValue: rewardMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Shop buying prices multiplier
CampaignSettings.MultiplierSettings shopPriceMultiplierSettings = CampaignSettings.GetMultiplierSettings("ShopPriceMultiplier");
SettingValue<float> shopPriceMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.shoppricemultiplier"),
TextManager.Get("campaignoption.shoppricemultiplier.tooltip"),
prevSettings.ShopPriceMultiplier,
valueStep: shopPriceMultiplierSettings.Step,
minValue: shopPriceMultiplierSettings.Min,
maxValue: shopPriceMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Shipyard prices multiplier
CampaignSettings.MultiplierSettings shipyardPriceMultiplierSettings = CampaignSettings.GetMultiplierSettings("ShipyardPriceMultiplier");
SettingValue<float> shipyardPriceMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.shipyardpricemultiplier"),
TextManager.Get("campaignoption.shipyardpricemultiplier.tooltip"),
prevSettings.ShipyardPriceMultiplier,
valueStep: shipyardPriceMultiplierSettings.Step,
minValue: shipyardPriceMultiplierSettings.Min,
maxValue: shipyardPriceMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// OVERALL HAZARD-RELATED CAMPAIGN SETTINGS:
NetLobbyScreen.CreateSubHeader("campaignsettingcategories.hazards", settingsList.Content);
// World hostility (used to be "Difficulty" or level difficulty)
ImmutableArray<SettingCarouselElement<WorldHostilityOption>> hostilityOptions = ImmutableArray.Create(
new SettingCarouselElement<WorldHostilityOption>(WorldHostilityOption.Low, "worldhostility.low"),
new SettingCarouselElement<WorldHostilityOption>(WorldHostilityOption.Medium, "worldhostility.medium"),
new SettingCarouselElement<WorldHostilityOption>(WorldHostilityOption.High, "worldhostility.high"),
new SettingCarouselElement<WorldHostilityOption>(WorldHostilityOption.Hellish, "worldhostility.hellish", isHidden: true)
);
SettingCarouselElement<WorldHostilityOption> prevHostility = hostilityOptions
.FirstOrNull(element => element.Value == prevSettings.WorldHostility)
?? hostilityOptions[1];
SettingValue<WorldHostilityOption> hostilityInput = CreateSelectionCarousel(
settingsList.Content,
TextManager.Get("worldhostility"),
TextManager.Get("worldhostility.tooltip"),
prevHostility,
verticalSize,
hostilityOptions,
OnValuesChanged);
// Crew max vitality multiplier
CampaignSettings.MultiplierSettings crewVitalityMultiplierSettings = CampaignSettings.GetMultiplierSettings("CrewVitalityMultiplier");
SettingValue<float> crewVitalityMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.maxvitalitymultipliercrew"),
TextManager.Get("campaignoption.maxvitalitymultipliercrew.tooltip"),
prevSettings.CrewVitalityMultiplier,
valueStep: crewVitalityMultiplierSettings.Step,
minValue: crewVitalityMultiplierSettings.Min,
maxValue: crewVitalityMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Non-crew max vitality multiplier
CampaignSettings.MultiplierSettings nonCrewVitalityMultiplierSettings = CampaignSettings.GetMultiplierSettings("NonCrewVitalityMultiplier");
SettingValue<float> nonCrewVitalityMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.maxvitalitymultipliernoncrew"),
TextManager.Get("campaignoption.maxvitalitymultipliernoncrew.tooltip"),
prevSettings.NonCrewVitalityMultiplier,
valueStep: nonCrewVitalityMultiplierSettings.Step,
minValue: nonCrewVitalityMultiplierSettings.Min,
maxValue: nonCrewVitalityMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Oxygen source multiplier
CampaignSettings.MultiplierSettings oxygenSourceMultiplierSettings = CampaignSettings.GetMultiplierSettings("OxygenMultiplier");
SettingValue<float> oxygenMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.oxygensourcemultiplier"),
TextManager.Get("campaignoption.oxygensourcemultiplier.tooltip"),
prevSettings.OxygenMultiplier,
valueStep: oxygenSourceMultiplierSettings.Step,
minValue: oxygenSourceMultiplierSettings.Min,
maxValue: oxygenSourceMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Reactor fuel multiplier
CampaignSettings.MultiplierSettings reactorFuelMultiplierSettings = CampaignSettings.GetMultiplierSettings("FuelMultiplier");
SettingValue<float> fuelMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.reactorfuelmultiplier"),
TextManager.Get("campaignoption.reactorfuelmultiplier.tooltip"),
prevSettings.FuelMultiplier,
valueStep: reactorFuelMultiplierSettings.Step,
minValue: reactorFuelMultiplierSettings.Min,
maxValue: reactorFuelMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
// Repair fail effect multiplier
CampaignSettings.MultiplierSettings repairFailMultiplierSettings = CampaignSettings.GetMultiplierSettings("RepairFailMultiplier");
SettingValue<float> repairFailMultiplier = CreateGUIFloatInputCarousel(
settingsList.Content,
TextManager.Get("campaignoption.repairfailmultiplier"),
TextManager.Get("campaignoption.repairfailmultiplier.tooltip"),
prevSettings.RepairFailMultiplier,
valueStep: repairFailMultiplierSettings.Step,
minValue: repairFailMultiplierSettings.Min,
maxValue: repairFailMultiplierSettings.Max,
verticalSize,
OnValuesChanged);
ImmutableArray<SettingCarouselElement<PatdownProbabilityOption>> patdownProbabilityPresets = ImmutableArray.Create(
new SettingCarouselElement<PatdownProbabilityOption>(PatdownProbabilityOption.Off, "probability.off"),
new SettingCarouselElement<PatdownProbabilityOption>(PatdownProbabilityOption.Low, "probability.low"),
new SettingCarouselElement<PatdownProbabilityOption>(PatdownProbabilityOption.Medium, "probability.medium"),
new SettingCarouselElement<PatdownProbabilityOption>(PatdownProbabilityOption.High, "probability.high")
);
SettingCarouselElement<PatdownProbabilityOption> prevPatdownProbability = patdownProbabilityPresets
.FirstOrNull(element => element.Value == prevSettings.PatdownProbability)
?? patdownProbabilityPresets[1]; // middle option
SettingValue<PatdownProbabilityOption> patdownProbability = CreateSelectionCarousel(
settingsList.Content,
TextManager.Get("campaignoption.patdownprobability"),
TextManager.Get("campaignoption.patdownprobability.tooltip"),
prevPatdownProbability,
verticalSize,
patdownProbabilityPresets,
OnValuesChanged);
// Show initial husk warning
SettingValue<bool> huskWarning = CreateTickbox(
settingsList.Content,
TextManager.Get("campaignoption.showhuskwarning"),
TextManager.Get("campaignoption.showhuskwarning.tooltip"),
prevSettings.ShowHuskWarning,
verticalSize,
OnValuesChanged);
presetDropdown.OnSelected = (_, o) =>
{
if (o is not CampaignSettings settings) { return false; }
loadingPreset = true;
tutorialEnabled.SetValue(isSinglePlayer && settings.TutorialEnabled);
radiationEnabled.SetValue(settings.RadiationEnabled);
maxMissionCountInput.SetValue(settings.MaxMissionCount);
startingFundsInput.SetValue(settings.StartingBalanceAmount);
hostilityInput.SetValue(settings.WorldHostility);
startingSetInput.SetValue(settings.StartItemSet);
crewVitalityMultiplier.SetValue(settings.CrewVitalityMultiplier);
nonCrewVitalityMultiplier.SetValue(settings.NonCrewVitalityMultiplier);
oxygenMultiplier.SetValue(settings.OxygenMultiplier);
fuelMultiplier.SetValue(settings.FuelMultiplier);
rewardMultiplier.SetValue(settings.MissionRewardMultiplier);
shopPriceMultiplier.SetValue(settings.ShopPriceMultiplier);
shipyardPriceMultiplier.SetValue(settings.ShipyardPriceMultiplier);
repairFailMultiplier.SetValue(settings.RepairFailMultiplier);
patdownProbability.SetValue(settings.PatdownProbability);
huskWarning.SetValue(settings.ShowHuskWarning);
loadingPreset = false;
return true;
};
void OnValuesChanged()
{
if (loadingPreset) { return; }
presetDropdown.Select(0); // Switch to the Custom preset if this is an actual user-made change
}
return new CampaignSettingElements
{
SelectedPreset = presetValue,
TutorialEnabled = tutorialEnabled,
RadiationEnabled = radiationEnabled,
MaxMissionCount = maxMissionCountInput,
StartingFunds = startingFundsInput,
WorldHostility = hostilityInput,
StartItemSet = startingSetInput,
CrewVitalityMultiplier = crewVitalityMultiplier,
NonCrewVitalityMultiplier = nonCrewVitalityMultiplier,
OxygenMultiplier = oxygenMultiplier,
FuelMultiplier = fuelMultiplier,
MissionRewardMultiplier = rewardMultiplier,
ShopPriceMultiplier = shopPriceMultiplier,
ShipyardPriceMultiplier = shipyardPriceMultiplier,
RepairFailMultiplier = repairFailMultiplier,
PatdownProbability = patdownProbability,
ShowHuskWarning = huskWarning,
};
// Create a number input with plus and minus buttons because for some reason
// the default GUINumberInput buttons don't work when in a GUIMessageBox
static SettingValue<int> CreateGUIIntegerInputCarousel(
GUIComponent parent,
LocalizedString description,
LocalizedString tooltip,
int defaultValue,
int valueStep,
int minValue,
int maxValue,
float verticalSize,
Action onChanged)
{
GUILayoutGroup inputContainer = CreateSettingBase(
parent,
description,
tooltip,
horizontalSize: 0.55f,
verticalSize: verticalSize);
GUIButton minusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIMinusButton",
textAlignment: Alignment.Center);
RectTransform numberInputRect = new(Vector2.One, inputContainer.RectTransform, Anchor.Center);
GUIButton plusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIPlusButton",
textAlignment: Alignment.Center);
GUINumberInput numberInput = new GUINumberInput(
numberInputRect,
NumberType.Int,
textAlignment: Alignment.Center,
style: "GUITextBox",
buttonVisibility: GUINumberInput.ButtonVisibility.ForceVisible,
customPlusMinusButtons: (plusButton, minusButton))
{
IntValue = defaultValue,
MinValueInt = minValue,
MaxValueInt = maxValue,
ValueStep = valueStep,
ToolTip = tooltip
};
inputContainer.RectTransform.Parent.MinSize = new Point(0, numberInput.RectTransform.MinSize.Y);
numberInput.OnValueChanged += _ => onChanged();
return new SettingValue<int>(
() => numberInput.IntValue,
i => numberInput.IntValue = i);
}
static SettingValue<float> CreateGUIFloatInputCarousel(
GUIComponent parent,
LocalizedString description,
LocalizedString tooltip,
float defaultValue,
float valueStep,
float minValue,
float maxValue,
float verticalSize,
Action onChanged)
{
GUILayoutGroup inputContainer = CreateSettingBase(
parent,
description,
tooltip,
horizontalSize: 0.55f,
verticalSize: verticalSize);
GUIButton minusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIMinusButton",
textAlignment: Alignment.Center);
RectTransform numberInputRect = new(Vector2.One, inputContainer.RectTransform, Anchor.Center);
GUIButton plusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIPlusButton",
textAlignment: Alignment.Center);
GUINumberInput numberInput = new GUINumberInput(
numberInputRect,
NumberType.Float,
textAlignment: Alignment.Center,
style: "GUITextBox",
buttonVisibility: GUINumberInput.ButtonVisibility.ForceVisible,
customPlusMinusButtons: (plusButton, minusButton))
{
FloatValue = defaultValue,
MinValueFloat = minValue,
MaxValueFloat = maxValue,
ValueStep = valueStep,
ToolTip = tooltip
};
numberInput.RectTransform.Parent.MinSize = new Point(0, numberInput.RectTransform.MinSize.Y);
numberInput.OnValueChanged += _ => onChanged();
return new SettingValue<float>(
() => numberInput.FloatValue,
i => numberInput.FloatValue = (float)Math.Round(i, 1));
}
static SettingValue<T> CreateSelectionCarousel<T>(
GUIComponent parent,
LocalizedString description,
LocalizedString tooltip,
SettingCarouselElement<T> defaultValue,
float verticalSize,
ImmutableArray<SettingCarouselElement<T>> options,
Action onChanged)
{
GUILayoutGroup inputContainer = CreateSettingBase(
parent,
description,
tooltip,
horizontalSize: 0.55f,
verticalSize: verticalSize);
GUIButton minusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIButtonToggleLeft",
textAlignment: Alignment.Center)
{
UserData = -1
};
GUIFrame inputFrame = new GUIFrame(
new RectTransform(Vector2.One, inputContainer.RectTransform),
style: null);
GUINumberInput numberInput = new GUINumberInput(
new RectTransform(Vector2.One, inputFrame.RectTransform, Anchor.Center),
NumberType.Int,
textAlignment: Alignment.Center,
style: "GUITextBox",
buttonVisibility: GUINumberInput.ButtonVisibility.ForceHidden)
{
IntValue = options.IndexOf(defaultValue),
MinValueInt = 0,
MaxValueInt = options.Length,
Visible = false,
ToolTip = tooltip
};
inputContainer.RectTransform.Parent.MinSize = new Point(0, numberInput.RectTransform.MinSize.Y);
GUITextBox inputLabel = new GUITextBox(
new RectTransform(Vector2.One, inputFrame.RectTransform, Anchor.Center),
text: defaultValue.Label.Value,
textAlignment: Alignment.Center,
createPenIcon: false)
{
CanBeFocused = false
};
GUIButton plusButton = new GUIButton(
new RectTransform(Vector2.One, inputContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIButtonToggleRight",
textAlignment: Alignment.Center)
{
UserData = 1
};
minusButton.OnClicked = plusButton.OnClicked = ChangeValue;
bool ChangeValue(GUIButton btn, object userData)
{
if (userData is not int change) { return false; }
int hiddenOptions = 0;
for (int i = options.Length - 1; i >= 0; i--)
{
if (options[i].IsHidden)
{
hiddenOptions++;
continue;
}
break;
}
int limit = options.Length - hiddenOptions;
if (PlayerInput.IsShiftDown())
{
limit = options.Length;
}
int newValue = MathUtils.PositiveModulo(Math.Clamp(numberInput.IntValue + change, min: -1, max: limit), limit);
SetValue(newValue);
return true;
}
numberInput.OnValueChanged += _ => onChanged();
void SetValue(int value)
{
numberInput.IntValue = value;
inputLabel.Text = options[value].Label.Value;
}
return new SettingValue<T>(
() => options[numberInput.IntValue].Value,
t => SetValue(options.IndexOf(e => Equals(e.Value, t)))
);
}
static SettingValue<bool> CreateTickbox(
GUIComponent parent,
LocalizedString description,
LocalizedString tooltip,
bool defaultValue,
float verticalSize,
Action onChanged)
{
GUILayoutGroup inputContainer = CreateSettingBase(parent, description, tooltip, 0.625f, verticalSize);
GUILayoutGroup tickboxContainer = new GUILayoutGroup(
new RectTransform(new Vector2(0.375f, 1.0f), inputContainer.RectTransform),
childAnchor: Anchor.Center);
GUITickBox tickBox = new GUITickBox(
new RectTransform(Vector2.One, tickboxContainer.RectTransform),
string.Empty)
{
Selected = defaultValue,
ToolTip = tooltip
};
tickBox.Box.IgnoreLayoutGroups = true;
tickBox.Box.RectTransform.SetPosition(Anchor.CenterLeft);
inputContainer.RectTransform.Parent.MinSize = new Point(0, tickBox.RectTransform.MinSize.Y);
tickBox.OnSelected += _ =>
{
onChanged();
return true;
};
return new SettingValue<bool>(() => tickBox.Selected, b => tickBox.Selected = b);
}
static GUILayoutGroup CreateSettingBase(
GUIComponent parent,
LocalizedString description,
LocalizedString tooltip,
float horizontalSize,
float verticalSize)
{
GUILayoutGroup settingHolder = new GUILayoutGroup(
new RectTransform(new Vector2(1f, verticalSize), parent.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft);
GUITextBlock descriptionBlock = new GUITextBlock(
new RectTransform(new Vector2(horizontalSize, 1f), settingHolder.RectTransform),
description,
font: parent.Rect.Width < 320 ? GUIStyle.SmallFont : GUIStyle.Font,
wrap: true)
{
ToolTip = tooltip
};
GUILayoutGroup inputContainer = new GUILayoutGroup(
new RectTransform(new Vector2(1f - horizontalSize, 0.8f), settingHolder.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft)
{
RelativeSpacing = 0.05f,
Stretch = true
};
inputContainer.RectTransform.IsFixedSize = true;
settingHolder.RectTransform.MinSize = new Point(0, (int)descriptionBlock.TextSize.Y);
return inputContainer;
}
}
public abstract void CreateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null);
protected bool DeleteSave(GUIButton button, object obj)
{
if (obj is not CampaignMode.SaveInfo saveInfo) { return false; }
var header = TextManager.Get("deletedialoglabel");
var body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveInfo.FilePath));
EventEditorScreen.AskForConfirmation(header, body, () =>
{
SaveUtil.DeleteSave(saveInfo.FilePath);
prevSaveFiles?.RemoveAll(s => s.FilePath == saveInfo.FilePath);
CreateLoadMenu(prevSaveFiles.ToList());
return true;
});
return true;
}
protected void CreateBackupMenu(IEnumerable<SaveUtil.BackupIndexData> indexData, Action<SaveUtil.BackupIndexData> loadBackup)
{
var backupPopup = new GUIMessageBox("", "", new[] { TextManager.Get("Load"), TextManager.Get("Cancel") }, new Vector2(0.3f, 0.5f), minSize: new Point(500, 500));
GUILayoutGroup campaignSettingContent = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.8f), backupPopup.Content.RectTransform, Anchor.TopCenter));
GUIListBox backupList = new GUIListBox(new RectTransform(Vector2.One, campaignSettingContent.RectTransform));
bool isIronman = GameMain.NetworkMember?.ServerSettings is { IronmanModeActive: true };
if (!indexData.Any() || isIronman)
{
LocalizedString errorMsg = isIronman
? TextManager.Get("ironmanmodebackupdisclaimer")
: TextManager.Get("nobackups");
var errorBlock = new GUITextBlock(new RectTransform(Vector2.One, campaignSettingContent.RectTransform), errorMsg, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center)
{
TextColor = GUIStyle.Red,
IgnoreLayoutGroups = true
};
if (errorBlock.Font.MeasureString(errorMsg).X > campaignSettingContent.Rect.Width)
{
errorBlock.Wrap = true;
errorBlock.SetTextPos();
}
}
if (!isIronman)
{
foreach (var data in indexData.OrderByDescending(static i => i.SaveTime))
{
GUIFrame indexFrame = new GUIFrame(
new RectTransform(new Vector2(1.0f, 1f / SaveUtil.MaxBackupCount), backupList.Content.RectTransform), style: "ListBoxElement")
{
UserData = data
};
GUILayoutGroup indexLayout = new GUILayoutGroup(
new RectTransform(Vector2.One, indexFrame.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft)
{
RelativeSpacing = 0.05f,
Stretch = true
};
GUILayoutGroup leftLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.8f), indexLayout.RectTransform), childAnchor: Anchor.TopCenter)
{
RelativeSpacing = 0.05f,
Stretch = true
};
LocalizedString locationName = data.LocationType.IsEmpty || data.LocationNameIdentifier.IsEmpty ?
TextManager.Get("unknown") :
Location.GetName(data.LocationType, data.LocationNameFormatIndex, data.LocationNameIdentifier);
var locationNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), leftLayout.RectTransform), locationName, textAlignment: Alignment.CenterLeft)
{
TextColor = Color.White
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), leftLayout.RectTransform), TextManager.Get($"savestate.{data.LevelType}"), textAlignment: Alignment.CenterLeft);
GUILayoutGroup rightLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.8f), indexLayout.RectTransform), childAnchor: Anchor.TopCenter)
{
RelativeSpacing = 0.05f,
Stretch = true
};
TimeSpan difference = SerializableDateTime.UtcNow - data.SaveTime;
double totalMinutes = difference.TotalMinutes;
LocalizedString timeFormat = totalMinutes switch
{
< 1 => TextManager.Get("subeditor.savedjustnow"),
> 60 => TextManager.GetWithVariable("saveagehours", "[hours]", ((int)Math.Floor(difference.TotalHours)).ToString()),
_ => TextManager.GetWithVariable("subeditor.saveageminutes", "[minutes]", difference.Minutes.ToString())
};
new GUITextBlock(new RectTransform(Vector2.One, rightLayout.RectTransform), timeFormat, textAlignment: Alignment.CenterRight);
locationNameBlock.Text = ToolBox.LimitString(locationName, locationNameBlock.Font, locationNameBlock.Rect.Width);
}
}
backupList.AfterSelected = (selected, _) =>
{
// to my understanding, there's no way to unselect an item in a GUIListBox
// so no need to check if selected is null
backupPopup.Buttons[0].Enabled = true;
return true;
};
backupPopup.Buttons[1].OnClicked += (button, o) =>
{
backupPopup.Close();
return true;
};
backupPopup.Buttons[0].Enabled = false;
backupPopup.Buttons[0].OnClicked += (button, o) =>
{
if (backupList.SelectedComponent?.UserData is not SaveUtil.BackupIndexData selectedIndexData) { return false; }
backupPopup.Close();
loadBackup?.Invoke(selectedIndexData);
return true;
};
}
}
}