236 lines
10 KiB
C#
236 lines
10 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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partial class GameSession
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{
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public RoundSummary RoundSummary
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{
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get;
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private set;
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}
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public static bool IsTabMenuOpen => GameMain.GameSession?.tabMenu != null;
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public static TabMenu TabMenuInstance => GameMain.GameSession?.tabMenu;
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private TabMenu tabMenu;
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public bool ToggleTabMenu()
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{
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if (GameMain.NetworkMember != null && GameMain.NetLobbyScreen != null)
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{
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GameMain.NetLobbyScreen.CharacterAppearanceCustomizationMenu?.Dispose();
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GameMain.NetLobbyScreen.CharacterAppearanceCustomizationMenu = null;
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if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
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}
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if (tabMenu == null && !(GameMode is TutorialMode) && !ConversationAction.IsDialogOpen)
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{
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tabMenu = new TabMenu();
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HintManager.OnShowTabMenu();
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}
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else
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{
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tabMenu = null;
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NetLobbyScreen.JobInfoFrame = null;
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}
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return true;
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}
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private GUILayoutGroup topLeftButtonGroup;
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private GUIButton crewListButton, commandButton, tabMenuButton;
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private GUIImage talentPointNotification;
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private GUIComponent respawnInfoFrame, respawnButtonContainer;
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private GUITextBlock respawnInfoText;
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private GUITickBox respawnTickBox;
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private void CreateTopLeftButtons()
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{
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if (topLeftButtonGroup != null)
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{
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topLeftButtonGroup.RectTransform.Parent = null;
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topLeftButtonGroup = null;
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crewListButton = commandButton = tabMenuButton = null;
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}
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topLeftButtonGroup = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, GUI.Canvas), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = HUDLayoutSettings.Padding,
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CanBeFocused = false
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};
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topLeftButtonGroup.RectTransform.ParentChanged += (_) =>
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{
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GameMain.Instance.ResolutionChanged -= CreateTopLeftButtons;
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};
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int buttonHeight = GUI.IntScale(40);
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Vector2 buttonSpriteSize = GUIStyle.GetComponentStyle("CrewListToggleButton").GetDefaultSprite().size;
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int buttonWidth = (int)((buttonHeight / buttonSpriteSize.Y) * buttonSpriteSize.X);
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Point buttonSize = new Point(buttonWidth, buttonHeight);
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crewListButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "CrewListToggleButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.crewlist", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.CrewOrders)),
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OnClicked = (GUIButton btn, object userdata) =>
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{
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if (CrewManager == null) { return false; }
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CrewManager.IsCrewMenuOpen = !CrewManager.IsCrewMenuOpen;
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return true;
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}
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};
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commandButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "CommandButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.commandinterface", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Command)),
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OnClicked = (button, userData) =>
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{
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if (CrewManager == null) { return false; }
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CrewManager.ToggleCommandUI();
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return true;
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}
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};
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tabMenuButton = new GUIButton(new RectTransform(buttonSize, parent: topLeftButtonGroup.RectTransform), style: "TabMenuButton")
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{
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ToolTip = TextManager.GetWithVariable("hudbutton.tabmenu", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.InfoTab)),
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OnClicked = (button, userData) => ToggleTabMenu()
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};
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talentPointNotification = CreateTalentIconNotification(tabMenuButton);
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GameMain.Instance.ResolutionChanged += CreateTopLeftButtons;
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respawnInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), parent: topLeftButtonGroup.RectTransform)
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{ MaxSize = new Point(HUDLayoutSettings.ButtonAreaTop.Width / 3, int.MaxValue) }, style: null)
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{
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Visible = false
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};
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respawnInfoText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), respawnInfoFrame.RectTransform), "", wrap: true);
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respawnButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), respawnInfoFrame.RectTransform, Anchor.CenterRight), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = HUDLayoutSettings.Padding,
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Stretch = true,
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Visible = false
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};
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respawnTickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, respawnButtonContainer.RectTransform, Anchor.Center), TextManager.Get("respawnquestionpromptrespawn"))
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{
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ToolTip = TextManager.Get("respawnquestionprompt"),
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OnSelected = (tickbox) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: !tickbox.Selected);
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return true;
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}
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};
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}
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public void AddToGUIUpdateList()
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{
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if (GUI.DisableHUD) { return; }
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GameMode?.AddToGUIUpdateList();
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tabMenu?.AddToGUIUpdateList();
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if ((!(GameMode is CampaignMode campaign) || (!campaign.ForceMapUI && !campaign.ShowCampaignUI)) &&
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!CoroutineManager.IsCoroutineRunning("LevelTransition") && !CoroutineManager.IsCoroutineRunning("SubmarineTransition"))
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{
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if (topLeftButtonGroup == null)
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{
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CreateTopLeftButtons();
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}
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crewListButton.Selected = CrewManager != null && CrewManager.IsCrewMenuOpen;
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commandButton.Selected = CrewManager.IsCommandInterfaceOpen;
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commandButton.Enabled = CrewManager.CanIssueOrders;
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tabMenuButton.Selected = IsTabMenuOpen;
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topLeftButtonGroup.AddToGUIUpdateList();
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}
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if (GameMain.NetworkMember != null)
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{
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GameMain.NetLobbyScreen.CharacterAppearanceCustomizationMenu?.AddToGUIUpdateList();
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GameMain.NetLobbyScreen?.JobSelectionFrame?.AddToGUIUpdateList();
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}
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}
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public static GUIImage CreateTalentIconNotification(GUIComponent parent, bool offset = true)
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{
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GUIImage indicator = new GUIImage(new RectTransform(new Vector2(0.45f), parent.RectTransform, anchor: Anchor.TopRight, scaleBasis: ScaleBasis.BothWidth), style: "TalentPointNotification")
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{
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Visible = false,
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CanBeFocused = false
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};
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Point notificationSize = indicator.RectTransform.NonScaledSize;
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if (offset)
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{
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indicator.RectTransform.AbsoluteOffset = new Point(-(notificationSize.X / 2), -(notificationSize.Y / 2));
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}
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return indicator;
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}
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public static void UpdateTalentNotificationIndicator(GUIImage indicator)
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{
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if (indicator != null)
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{
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if (Character.Controlled?.Info == null)
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{
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indicator.Visible = false;
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}
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else
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{
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indicator.Visible = Character.Controlled.Info.GetAvailableTalentPoints() > 0 && !Character.Controlled.HasUnlockedAllTalents();
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}
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}
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}
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partial void UpdateProjSpecific(float deltaTime)
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{
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if (GUI.DisableHUD) { return; }
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if (tabMenu == null)
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{
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if (PlayerInput.KeyHit(InputType.InfoTab) && !(GUI.KeyboardDispatcher.Subscriber is GUITextBox))
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{
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ToggleTabMenu();
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}
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}
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else
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{
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tabMenu.Update(deltaTime);
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if ((PlayerInput.KeyHit(InputType.InfoTab) || PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape)) &&
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!(GUI.KeyboardDispatcher.Subscriber is GUITextBox))
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{
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ToggleTabMenu();
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}
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}
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UpdateTalentNotificationIndicator(talentPointNotification);
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if (GameMain.NetworkMember != null)
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{
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GameMain.NetLobbyScreen?.CharacterAppearanceCustomizationMenu?.Update();
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if (GameMain.NetLobbyScreen?.JobSelectionFrame != null)
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{
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if (GameMain.NetLobbyScreen.JobSelectionFrame != null && PlayerInput.PrimaryMouseButtonDown() && !GUI.IsMouseOn(GameMain.NetLobbyScreen.JobSelectionFrame))
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{
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GameMain.NetLobbyScreen.JobList.Deselect();
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GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false;
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}
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}
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}
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HintManager.Update();
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}
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public void SetRespawnInfo(bool visible, string text, Color textColor, bool buttonsVisible, bool waitForNextRoundRespawn)
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{
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if (topLeftButtonGroup == null) { return; }
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respawnInfoFrame.Visible = visible;
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if (!visible) { return; }
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respawnInfoText.Text = text;
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respawnInfoText.TextColor = textColor;
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respawnButtonContainer.Visible = buttonsVisible;
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respawnTickBox.Selected = !waitForNextRoundRespawn;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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GameMode?.Draw(spriteBatch);
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}
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}
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}
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