592 lines
12 KiB
Lua
592 lines
12 KiB
Lua
-- luacheck: ignore 111
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--[[--
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Barotrauma Submarine class with some additional functions and fields
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Barotrauma source code: [Submarine.cs](https://github.com/evilfactory/Barotrauma-lua-attempt/blob/master/Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs)
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Not all fields and methods will work, this doc was autogenerated.
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]]
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-- @code Submarine
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-- @pragma nostrip
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local Submarine = {}
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--- GetBorders
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-- @realm shared
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-- @tparam XElement submarineElement
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-- @treturn Rectangle
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function Submarine.GetBorders(submarineElement) end
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--- Load
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-- @realm shared
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-- @tparam SubmarineInfo info
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-- @tparam bool unloadPrevious
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-- @tparam IdRemap linkedRemap
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-- @treturn Submarine
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function Submarine.Load(info, unloadPrevious, linkedRemap) end
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--- RepositionEntities
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-- @realm shared
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-- @tparam Vector2 moveAmount
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-- @tparam IEnumerable`1 entities
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function Submarine.RepositionEntities(moveAmount, entities) end
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--- SaveToXElement
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-- @realm shared
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-- @tparam XElement element
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function SaveToXElement(element) end
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--- SaveAs
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-- @realm shared
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-- @tparam string filePath
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-- @tparam MemoryStream previewImage
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-- @treturn bool
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function SaveAs(filePath, previewImage) end
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--- Unload
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-- @realm shared
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function Submarine.Unload() end
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--- Remove
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-- @realm shared
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function Remove() end
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--- Dispose
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-- @realm shared
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function Dispose() end
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--- DisableObstructedWayPoints
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-- @realm shared
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function DisableObstructedWayPoints() end
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--- DisableObstructedWayPoints
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-- @realm shared
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-- @tparam Submarine otherSub
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function DisableObstructedWayPoints(otherSub) end
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--- EnableObstructedWaypoints
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-- @realm shared
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-- @tparam Submarine otherSub
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function EnableObstructedWaypoints(otherSub) end
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--- RefreshOutdoorNodes
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-- @realm shared
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function RefreshOutdoorNodes() end
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--- ServerWrite
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-- @realm shared
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-- @tparam IWriteMessage msg
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-- @tparam Client c
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-- @tparam Object[] extraData
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function ServerWrite(msg, c, extraData) end
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--- ToString
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-- @realm shared
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-- @treturn string
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function ToString() end
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--- CalculateBasePrice
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-- @realm shared
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-- @treturn number
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function CalculateBasePrice() end
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--- AttemptBallastFloraInfection
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-- @realm shared
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-- @tparam string identifier
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-- @tparam number deltaTime
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-- @tparam number probability
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function AttemptBallastFloraInfection(identifier, deltaTime, probability) end
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--- MakeWreck
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-- @realm shared
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function MakeWreck() end
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--- CreateWreckAI
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-- @realm shared
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-- @treturn bool
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function CreateWreckAI() end
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--- DisableWreckAI
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-- @realm shared
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function DisableWreckAI() end
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--- GetDockedBorders
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-- @realm shared
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-- @tparam table checkd
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-- @treturn Rectangle
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function GetDockedBorders(checkd) end
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--- GetConnectedSubs
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-- @realm shared
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-- @treturn table
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function GetConnectedSubs() end
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--- FindSpawnPos
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-- @realm shared
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-- @tparam Vector2 spawnPos
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-- @tparam Nullable`1 submarineSize
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-- @tparam number subDockingPortOffset
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-- @tparam number verticalMoveDir
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-- @treturn Vector2
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function FindSpawnPos(spawnPos, submarineSize, subDockingPortOffset, verticalMoveDir) end
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--- UpdateTransform
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-- @realm shared
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-- @tparam bool interpolate
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function UpdateTransform(interpolate) end
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--- VectorToWorldGrid
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-- @realm shared
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-- @tparam Vector2 position
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-- @treturn Vector2
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function Submarine.VectorToWorldGrid(position) end
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--- CalculateDimensions
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-- @realm shared
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-- @tparam bool onlyHulls
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-- @treturn Rectangle
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function CalculateDimensions(onlyHulls) end
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--- AbsRect
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-- @realm shared
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-- @tparam Vector2 pos
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-- @tparam Vector2 size
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-- @treturn Rectangle
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function Submarine.AbsRect(pos, size) end
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--- RectContains
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-- @realm shared
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-- @tparam Rectangle rect
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-- @tparam Vector2 pos
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-- @tparam bool inclusive
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-- @treturn bool
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function Submarine.RectContains(rect, pos, inclusive) end
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--- RectsOverlap
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-- @realm shared
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-- @tparam Rectangle rect1
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-- @tparam Rectangle rect2
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-- @tparam bool inclusive
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-- @treturn bool
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function Submarine.RectsOverlap(rect1, rect2, inclusive) end
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--- PickBody
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-- @realm shared
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-- @tparam Vector2 rayStart
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-- @tparam Vector2 rayEnd
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-- @tparam IEnumerable`1 ignoredBodies
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-- @tparam Nullable`1 collisionCategory
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-- @tparam bool ignoreSensors
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-- @tparam Predicate`1 customPredicate
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-- @tparam bool allowInsideFixture
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-- @treturn Body
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function Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategory, ignoreSensors, customPredicate, allowInsideFixture) end
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--- LastPickedBodyDist
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-- @realm shared
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-- @tparam Body body
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-- @treturn number
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function Submarine.LastPickedBodyDist(body) end
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--- PickBodies
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-- @realm shared
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-- @tparam Vector2 rayStart
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-- @tparam Vector2 rayEnd
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-- @tparam IEnumerable`1 ignoredBodies
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-- @tparam Nullable`1 collisionCategory
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-- @tparam bool ignoreSensors
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-- @tparam Predicate`1 customPredicate
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-- @tparam bool allowInsideFixture
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-- @treturn IEnumerable`1
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function Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategory, ignoreSensors, customPredicate, allowInsideFixture) end
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--- CheckVisibility
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-- @realm shared
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-- @tparam Vector2 rayStart
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-- @tparam Vector2 rayEnd
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-- @tparam bool ignoreLevel
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-- @tparam bool ignoreSubs
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-- @tparam bool ignoreSensors
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-- @tparam bool ignoreDisabledWalls
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-- @tparam bool ignoreBranches
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-- @treturn Body
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function Submarine.CheckVisibility(rayStart, rayEnd, ignoreLevel, ignoreSubs, ignoreSensors, ignoreDisabledWalls, ignoreBranches) end
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--- FlipX
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-- @realm shared
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-- @tparam table parents
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function FlipX(parents) end
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--- Update
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-- @realm shared
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-- @tparam number deltaTime
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function Update(deltaTime) end
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--- ApplyForce
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-- @realm shared
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-- @tparam Vector2 force
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function ApplyForce(force) end
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--- EnableMaintainPosition
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-- @realm shared
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function EnableMaintainPosition() end
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--- NeutralizeBallast
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-- @realm shared
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function NeutralizeBallast() end
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--- WarmStartPower
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-- @realm shared
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function WarmStartPower() end
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--- SetPrevTransform
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-- @realm shared
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-- @tparam Vector2 position
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function SetPrevTransform(position) end
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--- SetPosition
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-- @realm shared
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-- @tparam Vector2 position
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-- @tparam table checkd
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-- @tparam bool forceUndockFromStaticSubmarines
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function SetPosition(position, checkd, forceUndockFromStaticSubmarines) end
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--- CalculateDockOffset
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-- @realm shared
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-- @tparam Submarine sub
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-- @tparam Submarine dockedSub
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-- @treturn Nullable`1
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function Submarine.CalculateDockOffset(sub, dockedSub) end
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--- Translate
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-- @realm shared
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-- @tparam Vector2 amount
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function Translate(amount) end
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--- FindClosest
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-- @realm shared
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-- @tparam Vector2 worldPosition
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-- @tparam bool ignoreOutposts
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-- @tparam bool ignoreOutsideLevel
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-- @tparam bool ignoreRespawnShuttle
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-- @tparam Nullable`1 teamType
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-- @treturn Submarine
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function Submarine.FindClosest(worldPosition, ignoreOutposts, ignoreOutsideLevel, ignoreRespawnShuttle, teamType) end
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--- IsConnectedTo
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-- @realm shared
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-- @tparam Submarine otherSub
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-- @treturn bool
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function IsConnectedTo(otherSub) end
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--- GetHulls
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-- @realm shared
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-- @tparam bool alsoFromConnectedSubs
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-- @treturn table
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function GetHulls(alsoFromConnectedSubs) end
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--- GetGaps
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-- @realm shared
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-- @tparam bool alsoFromConnectedSubs
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-- @treturn table
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function GetGaps(alsoFromConnectedSubs) end
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--- GetItems
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-- @realm shared
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-- @tparam bool alsoFromConnectedSubs
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-- @treturn table
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function GetItems(alsoFromConnectedSubs) end
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--- GetWaypoints
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-- @realm shared
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-- @tparam bool alsoFromConnectedSubs
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-- @treturn table
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function GetWaypoints(alsoFromConnectedSubs) end
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--- GetWalls
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-- @realm shared
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-- @tparam bool alsoFromConnectedSubs
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-- @treturn table
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function GetWalls(alsoFromConnectedSubs) end
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--- GetEntities
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-- @realm shared
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-- @tparam bool includingConnectedSubs
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-- @tparam table list
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-- @treturn table
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function GetEntities(includingConnectedSubs, list) end
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--- GetCargoContainers
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-- @realm shared
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-- @treturn table
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function GetCargoContainers() end
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--- GetEntities
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-- @realm shared
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-- @tparam bool includingConnectedSubs
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-- @tparam IEnumerable`1 list
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-- @treturn IEnumerable`1
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function GetEntities(includingConnectedSubs, list) end
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--- IsEntityFoundOnThisSub
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-- @realm shared
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-- @tparam MapEntity entity
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-- @tparam bool includingConnectedSubs
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-- @tparam bool allowDifferentTeam
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-- @tparam bool allowDifferentType
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-- @treturn bool
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function IsEntityFoundOnThisSub(entity, includingConnectedSubs, allowDifferentTeam, allowDifferentType) end
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--- FindContaining
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-- @realm shared
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-- @tparam Vector2 position
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-- @treturn Submarine
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function Submarine.FindContaining(position) end
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--- FreeID
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-- @realm shared
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function FreeID() end
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--- GetType
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-- @realm shared
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-- @treturn Type
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function GetType() end
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--- Equals
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-- @realm shared
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-- @tparam Object obj
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-- @treturn bool
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function Equals(obj) end
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--- GetHashCode
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-- @realm shared
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-- @treturn number
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function GetHashCode() end
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---
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-- Info, Field of type SubmarineInfo
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-- @realm shared
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-- @SubmarineInfo Info
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---
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-- HiddenSubPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 HiddenSubPosition
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---
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-- IdOffset, Field of type number
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-- @realm shared
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-- @number IdOffset
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---
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-- Submarine.MainSub, Field of type Submarine
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-- @realm shared
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-- @Submarine Submarine.MainSub
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---
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-- Submarine.VisibleEntities, Field of type IEnumerable`1
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-- @realm shared
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-- @IEnumerable`1 Submarine.VisibleEntities
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---
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-- DockedTo, Field of type IEnumerable`1
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-- @realm shared
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-- @IEnumerable`1 DockedTo
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---
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-- Submarine.LastPickedPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 Submarine.LastPickedPosition
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---
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-- Submarine.LastPickedFraction, Field of type number
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-- @realm shared
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-- @number Submarine.LastPickedFraction
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---
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-- Submarine.LastPickedFixture, Field of type Fixture
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-- @realm shared
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-- @Fixture Submarine.LastPickedFixture
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---
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-- Submarine.LastPickedNormal, Field of type Vector2
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-- @realm shared
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-- @Vector2 Submarine.LastPickedNormal
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---
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-- Loading, Field of type bool
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-- @realm shared
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-- @bool Loading
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---
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-- GodMode, Field of type bool
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-- @realm shared
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-- @bool GodMode
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---
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-- Submarine.Loaded, Field of type table
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-- @realm shared
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-- @table Submarine.Loaded
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---
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-- SubBody, Field of type SubmarineBody
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-- @realm shared
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-- @SubmarineBody SubBody
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---
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-- PhysicsBody, Field of type PhysicsBody
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-- @realm shared
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-- @PhysicsBody PhysicsBody
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---
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-- Borders, Field of type Rectangle
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-- @realm shared
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-- @Rectangle Borders
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---
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-- Position, Field of type Vector2
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-- @realm shared
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-- @Vector2 Position
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---
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-- WorldPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 WorldPosition
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---
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-- RealWorldCrushDepth, Field of type number
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-- @realm shared
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-- @number RealWorldCrushDepth
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---
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-- RealWorldDepth, Field of type number
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-- @realm shared
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-- @number RealWorldDepth
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---
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-- AtEndExit, Field of type bool
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-- @realm shared
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-- @bool AtEndExit
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---
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-- AtStartExit, Field of type bool
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-- @realm shared
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-- @bool AtStartExit
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---
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-- DrawPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 DrawPosition
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---
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-- SimPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 SimPosition
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---
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-- Velocity, Field of type Vector2
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-- @realm shared
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-- @Vector2 Velocity
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---
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-- HullVertices, Field of type table
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-- @realm shared
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-- @table HullVertices
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---
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-- AtDamageDepth, Field of type bool
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-- @realm shared
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-- @bool AtDamageDepth
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---
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-- Removed, Field of type bool
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-- @realm shared
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-- @bool Removed
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---
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-- ImmuneToBallastFlora, Field of type bool
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-- @realm shared
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-- @bool ImmuneToBallastFlora
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---
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-- WreckAI, Field of type WreckAI
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-- @realm shared
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-- @WreckAI WreckAI
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---
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-- FlippedX, Field of type bool
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-- @realm shared
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-- @bool FlippedX
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---
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-- Submarine.Unloading, Field of type bool
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-- @realm shared
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-- @bool Submarine.Unloading
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---
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-- IdFreed, Field of type bool
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-- @realm shared
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-- @bool IdFreed
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---
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-- Submarine, Field of type Submarine
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-- @realm shared
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-- @Submarine Submarine
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---
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-- AiTarget, Field of type AITarget
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-- @realm shared
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-- @AITarget AiTarget
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---
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-- SpawnTime, Field of type number
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-- @realm shared
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-- @number SpawnTime
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---
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-- TeamID, Field of type CharacterTeamType
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-- @realm shared
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-- @CharacterTeamType TeamID
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---
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-- ConnectedDockingPorts, Field of type table
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-- @realm shared
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-- @table ConnectedDockingPorts
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---
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-- ShowSonarMarker, Field of type bool
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-- @realm shared
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-- @bool ShowSonarMarker
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---
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-- Submarine.HiddenSubStartPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 Submarine.HiddenSubStartPosition
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---
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-- Submarine.LockX, Field of type bool
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-- @realm shared
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-- @bool Submarine.LockX
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---
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-- Submarine.LockY, Field of type bool
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-- @realm shared
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-- @bool Submarine.LockY
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---
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-- Submarine.GridSize, Field of type Vector2
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-- @realm shared
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-- @Vector2 Submarine.GridSize
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---
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-- Submarine.MainSubs, Field of type Submarine[]
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-- @realm shared
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-- @Submarine[] Submarine.MainSubs
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---
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-- ID, Field of type number
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-- @realm shared
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-- @number ID
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