Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Signal/WifiComponent.cs

124 lines
3.5 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class WifiComponent : ItemComponent
{
private static List<WifiComponent> list = new List<WifiComponent>();
private float range;
private int channel;
[HasDefaultValue(20000.0f, false)]
public float Range
{
get { return range; }
set { range = Math.Max(value, 0.0f); }
}
[InGameEditable, HasDefaultValue(1, true)]
public int Channel
{
get { return channel; }
set
{
channel = MathHelper.Clamp(value, 0, 10000);
}
}
[Editable, HasDefaultValue(false, false)]
public bool LinkToChat
{
get;
set;
}
public WifiComponent(Item item, XElement element)
: base (item, element)
{
list.Add(this);
}
public bool CanTransmit()
{
return HasRequiredContainedItems(true);
}
/*public void Transmit(string signal)
{
if (!CanTransmit()) return;
var receivers = GetReceiversInRange();
foreach (WifiComponent w in receivers)
{
var connections = w.item.Connections;
w.ReceiveSignal(1, signal, connections == null ? null : connections.Find(c => c.Name == "signal_in"), item, null);
}
}*/
private List<WifiComponent> GetReceiversInRange()
{
return list.FindAll(w => w != this && w.CanReceive(this));
}
public bool CanReceive(WifiComponent sender)
{
if (!HasRequiredContainedItems(false)) return false;
if (sender == null || sender.channel != channel) return false;
return Vector2.Distance(item.WorldPosition, sender.item.WorldPosition) <= sender.Range;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power=0.0f)
{
var senderComponent = source.GetComponent<WifiComponent>();
if (senderComponent != null && !CanReceive(senderComponent)) return;
if (LinkToChat)
{
if (item.ParentInventory != null &&
item.ParentInventory.Owner != null &&
item.ParentInventory.Owner == Character.Controlled &&
GameMain.NetworkMember != null)
{
if (senderComponent != null)
{
signal = ChatMessage.ApplyDistanceEffect(item, sender, signal, senderComponent.range);
}
GameMain.NetworkMember.AddChatMessage(signal, ChatMessageType.Radio);
}
}
if (connection == null) return;
switch (connection.Name)
{
case "signal_in":
var receivers = GetReceiversInRange();
foreach (WifiComponent wifiComp in receivers)
{
wifiComp.item.SendSignal(stepsTaken, signal, "signal_out", sender);
}
break;
}
}
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
list.Remove(this);
}
}
}