Files
LuaCsForBarotraumaEP/Subsurface/Content/Missions.xml
2016-12-17 15:17:09 +02:00

209 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Missions>
<SalvageMission
name="Salvaging an artifact"
description="Researchers of [location1] have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."
commonness="10"
reward="1000"
radarlabel="Infrasonic signal"
failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrieved"
spawntype="ruin"
itemname="Skyholder Artifact">
<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
</SalvageMission>
<SalvageMission
name="Salvaging an artifact"
description="Researchers of [location1] have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."
commonness="10"
reward="2000"
radarlabel="Infrasonic signal"
failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrieved"
spawntype="ruin"
itemname="Thermal Artifact">
<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
</SalvageMission>
<MonsterMission
name="Killing a Moloch"
description="A particularly aggressive Moloch has been terrorizing vessels traveling between [location1] and [location2]. A reward of 1000 credits has been promised to those who kill the creature."
commonness="10"
reward="1000"
radarlabel="Moloch"
successmessage="The Moloch has been killed."
monsterfile="Content/Characters/Moloch/moloch.xml">
<message header="Target terminated" text="The moloch is dead. Navigate the submarine out of the cavern to claim the reward."/>
</MonsterMission>
<MonsterMission
name="Killing a Tiger Thresher"
description="A particularly aggressive Tiger Thresher has been terrorizing vessels traveling between [location1] and [location2]. A reward of 800 credits has been promised to those who kill the creature."
commonness="10"
reward="800"
radarlabel="Tiger Thresher"
successmessage="The Tiger Thresher has been killed."
monsterfile="Content/Characters/Tigerthresher/tigerthresher.xml">
<message header="Target terminated" text="The thresher is dead. Navigate the submarine out of the cavern to claim the reward."/>
</MonsterMission>
<MonsterMission
name="Beast from the Abyss"
description="Seismic readings are indicating that something colossal has emerged from the depths of Europa into the passageway between [location1] and [location2]. All transports through the passageway have been canceled for now and a reward of 10,000 has been promised to those who get rid of whatever is causing the seismic activity."
commonness="2"
reward="10000"
radarlabel="Target"
successmessage="The End Worm is dead and the passageway is open for transport again."
monsterfile="Content/Characters/Endworm/endworm.xml">
<message header="Target terminated" text="The beast is dead. Navigate the submarine out of the cavern to claim the reward."/>
</MonsterMission>
<MonsterMission
name="Salvaging an artifact"
description="Researchers of [location1] have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."
commonness="5"
reward="1000"
radarlabel="Infrasonic signal"
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for getting rid of the Moloch."
monsterfile="Content/Characters/Moloch/moloch.xml">
</MonsterMission>
<MonsterMission
name="Salvaging a Derelict"
description="A small cargo vessel went missing approximately two months ago when transporting xenomaterials from [location1] to [location2]. The vessel was presumed to be taken by the abyss, but now its emergency beacon seems to have been activated near [location2]. Find the vessel and recover the cargo."
commonness="10"
reward="1000"
radarlabel="Emergency Signal"
successmessage="The researchers of [location2] are eager to know all the details of the encounter, but seem hesitant to answer any questions regarding the vessel. They do however offer you 1000 credits as &quot;reimbursement for your troubles&quot;."
monsterfile="Content/Characters/Carrier/carrier.xml">
<message header="Target destroyed" text="The missing vessel appears to have been taken over by some sort of parasitic growth, but it seems to be incapacitated now. You should report the incident to [location2]."/>
</MonsterMission>
<CargoMission
name="Explosive cargo"
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
commonness="10"
reward="500"
successmessage="The explosives have been successfully delivered.">
<Items>
<Item name="Explosive Crate">
<Item name="Compound N" amount="10"/>
</Item>
<Item name="Explosive Crate">
<Item name="Detonator" amount="10">
<Item name="Compound N"/>
</Item>
</Item>
</Items>
</CargoMission>
<CargoMission
name="Explosive cargo"
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
commonness="5"
reward="200"
successmessage="The explosives have been successfully delivered.">
<Items>
<Item name="Explosive Crate">
<Item name="Compound N" amount="10"/>
</Item>
<Item name="Explosive Crate">
<Item name="Detonator" amount="9">
<Item name="Compound N"/>
</Item>
<Item name="Detonator">
<Item name="Volatile Compound N"/>
</Item>
</Item>
</Items>
</CargoMission>
<CargoMission
name="Chemical shipment"
description="Reseachers of [location1] need someone to deliver some dangerous chemicals to [location2] for a reward of 200 credits."
commonness="10"
reward="200"
successmessage="The chemicals have been successfully delivered."
requireddeliveryamount="20">
<Items>
<Item name="Chemical Crate">
<Item name="Auxiliorizine" amount="5"/>
<Item name="Sulphuric Acid" amount="5"/>
</Item>
<Item name="Chemical Crate">
<Item name="Morbusine" amount="5"/>
<Item name="Flash Powder" amount="3"/>
<Item name="Chloral Hydrate" amount="2"/>
</Item>
</Items>
</CargoMission>
<CargoMission
name="Biohazard"
description="Local reseachers are offering 500 credits for delivering a container of husk parasite eggs to [location2]."
commonness="10"
reward="500"
successmessage="The husk eggs have been successfully delivered.">
<Items>
<Item name="Chemical Crate">
<Item name="Velonaceps Calyx Eggs" amount="10"/>
</Item>
</Items>
</CargoMission>
<CargoMission
name="Handle with care"
description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerin to [location2]."
commonness="15"
reward="2000"
successmessage="The chemicals have been successfully delivered.">
<Items>
<Item name="Explosive Crate">
<Item name="Nitroglycerin" amount="10"/>
</Item>
<Item name="Explosive Crate">
<Item name="Nitroglycerin" amount="10"/>
</Item>
</Items>
</CargoMission>
<CargoMission
name="Praise the Honkmother"
description="A local clown syndicate is offering 100 credits for delivering a shipment of clowning supplies to [location2]."
commonness="2"
reward="100"
successmessage="The clown gear has been successfully delivered."
requireddeliveryamount="35">
<Items >
<Item name="Metal Crate">
<Item name="Clown Mask" amount="10"/>
<Item name="Clown Costume" amount="10"/>
</Item>
<Item name="Metal Crate">
<Item name="Bike Horn" amount="20"/>
</Item>
</Items>
</CargoMission>
<CombatMission
name="Search and Destroy"
descriptionneutral="A Coalition vessel has been dispatched from [location1] to destroy a renegade vessel at the outskirts of [location2]."
description1="A renegade vessel has been detected at the outskirts of [location2]. Treason against the Europa Coalition is punishable by death - eliminate the renegades and return to [location1]!"
description2="You're a member of a renegade group opposing the Europa Coalition. According to your informants at [location1], a Coalition ship has just been dispatched on a mission to take down your vessel. Eliminate their crew and return to [location2]."
teamname1="Coalition"
teamname2="Renegade"
multiplayeronly="true"
commonness="20"
reward="2000"
successmessage="The [loser] vessel has been defeated by the [winner] crew!"
failuremessage="Both crews have perished.">
<message header="Crew eliminated" text="The renegade crew has been defeated! The Coalition vessel has to make its way back to [location1]."/>
<message header="Crew eliminated" text="The Coalition crew has been defeated! The renegade vessel has to make its way back to [location2]."/>
</CombatMission>
</Missions>