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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/Animation
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Joonas Rikkonen 8c3c689596 - Fixed creatures being able to sever non-severable limb joints (which caused syncing issues when the waist->torso joint of a humanoid was severed).
- The server creates an entity event when a joint is severed.
- Made joints severable by default.
2017-09-21 17:50:24 +03:00
..
AnimController.cs
Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder).
2017-07-18 18:33:30 +03:00
FishAnimController.cs
- The server doesn't disable client-controlled AI characters that are far from all other players.
2017-09-21 17:44:52 +03:00
HumanoidAnimController.cs
Aiming syncing fix: aiming angle is calculated from the position of the shoulder towards the cursor (or a position within the collider that's roughly at the shoulder).
2017-07-18 18:33:30 +03:00
Ragdoll.cs
- Fixed creatures being able to sever non-severable limb joints (which caused syncing issues when the waist->torso joint of a humanoid was severed).
2017-09-21 17:50:24 +03:00
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