- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
95 lines
2.2 KiB
C#
95 lines
2.2 KiB
C#
#region MIT License
|
||
/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
|
||
|
||
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||
this software and associated documentation files (the "Software"), to deal in
|
||
the Software without restriction, including without limitation the rights to
|
||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||
of the Software, and to permit persons to whom the Software is furnished to do
|
||
so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in all
|
||
copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
SOFTWARE.*/
|
||
#endregion
|
||
|
||
using System;
|
||
using System.Runtime.InteropServices;
|
||
|
||
using SharpFont.Internal;
|
||
|
||
namespace SharpFont
|
||
{
|
||
/// <summary>
|
||
/// A union type used to store either a long or a pointer. This is used to store a file descriptor or a ‘FILE*’ in
|
||
/// an input stream.
|
||
/// </summary>
|
||
public class StreamDesc
|
||
{
|
||
#region Fields
|
||
|
||
private IntPtr reference;
|
||
private StreamDescRec rec;
|
||
|
||
#endregion
|
||
|
||
#region Constructors
|
||
|
||
internal StreamDesc(IntPtr reference)
|
||
{
|
||
Reference = reference;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Properties
|
||
|
||
/// <summary>
|
||
/// Gets the <see cref="StreamDesc"/> as a file descriptor.
|
||
/// </summary>
|
||
public int Value
|
||
{
|
||
get
|
||
{
|
||
return (int)rec.value;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the <see cref="StreamDesc"/> as an input stream (FILE*).
|
||
/// </summary>
|
||
public IntPtr Pointer
|
||
{
|
||
get
|
||
{
|
||
return rec.pointer;
|
||
}
|
||
}
|
||
|
||
internal IntPtr Reference
|
||
{
|
||
get
|
||
{
|
||
return reference;
|
||
}
|
||
|
||
set
|
||
{
|
||
reference = value;
|
||
rec = PInvokeHelper.PtrToStructure<StreamDescRec>(reference);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|