Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/OxygenGenerator/oxygengenerator.xml
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

39 lines
1.1 KiB
XML

<Items>
<Item
name="Oxygen Generator"
category="Machine"
linkable="true">
<Sprite texture ="oxygengenerator.png" depth="0.8"/>
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="0.5"/>
<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
</OxygenGenerator>
<trigger/>
<ItemContainer capacity="5" canbeselected = "true" msg="Insert oxygen tank to refill it">
<Containable name="Oxygen Tank"/>
</ItemContainer>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
<Item
name="Vent"
category="Machine"
linkable="true">
<Sprite texture ="vent.png" depth="0.91"/>
<Vent>
<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
</Vent>
</Item>
</Items>