Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Jobgear/securitygear.xml
T
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00

60 lines
2.0 KiB
XML

<Items>
<Item
name="Body Armor"
category="Equipment"
tags="smallitem"
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
<Body width="52" height="17" density="40"/>
<Wearable slots="Any,Torso" armorvalue="10.0">
<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.52,0.48"/>
<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
</Wearable>
</Item>
<Item
name="Ballistic Helmet"
category="Equipment"
tags="smallitem"
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
<Deconstruct time="10">
<Item name="Polycarbonate Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
<Body radius="12" density="50"/>
<Wearable slots="Any,Head" armorvalue="20.0">
<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.51,0.9"/>
</Wearable>
</Item>
<Item
name="Handcuffs"
category="Equipment"
tags="smallitem" >
<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
<Body width="30" height="12" density="30"/>
<Wearable slots="Any,RightHand+LeftHand">
<sprite texture="securitygear.png" limb="RightHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
<sprite texture="securitygear.png" limb="LeftHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true"/>
</Wearable>
</Item>
</Items>