Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Items/Components/ItemLabel.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

40 lines
811 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent
{
[HasDefaultValue("", true), Editable(100)]
public string Text
{
get;
set;
}
[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
public string TextColor
{
get;
set;
}
[Editable, HasDefaultValue(1.0f, true)]
public float TextScale
{
get;
set;
}
public override void Move(Vector2 amount)
{
//do nothing
}
public ItemLabel(Item item, XElement element)
: base(item, element)
{
}
}
}