Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Characters/Character.cs
2017-07-05 18:35:09 +03:00

26 lines
593 B
C#

using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
{
//the Character that the player is currently controlling
private const Character controlled = null;
public static Character Controlled
{
get { return controlled; }
set
{
//do nothing
}
}
partial void InitProjSpecific(XDocument doc)
{
keys = null;
}
}
}