Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/NotComponent.cs
T
2020-03-04 13:04:10 +01:00

20 lines
607 B
C#

using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class NotComponent : ItemComponent
{
public NotComponent(Item item, XElement element)
: base (item, element)
{
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
if (connection.Name != "signal_in") return;
item.SendSignal(stepsTaken, signal == "0" ? "1" : "0", "signal_out", sender, 0.0f, source, signalStrength);
}
}
}