Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventPrefab.cs
T
2020-07-30 13:00:09 +03:00

57 lines
1.8 KiB
C#

using System;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
class EventPrefab
{
public readonly XElement ConfigElement;
public readonly Type EventType;
public readonly string MusicType;
public readonly float SpawnProbability;
public float Commonness;
public string Identifier;
public EventPrefab(XElement element)
{
ConfigElement = element;
MusicType = element.GetAttributeString("musictype", "default");
try
{
EventType = Type.GetType("Barotrauma." + ConfigElement.Name, true, true);
if (EventType == null)
{
DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
}
}
catch
{
DebugConsole.ThrowError("Could not find an event class of the type \"" + ConfigElement.Name + "\".");
}
Identifier = ConfigElement.GetAttributeString("identifier", string.Empty);
Commonness = element.GetAttributeFloat("commonness", 1.0f);
SpawnProbability = Math.Clamp(element.GetAttributeFloat("spawnprobability", 1.0f), 0, 1);
}
public Event CreateInstance()
{
ConstructorInfo constructor = EventType.GetConstructor(new[] { typeof(EventPrefab) });
object instance = null;
try
{
instance = constructor.Invoke(new object[] { this });
}
catch (Exception ex)
{
DebugConsole.ThrowError(ex.InnerException != null ? ex.InnerException.ToString() : ex.ToString());
}
return (Event)instance;
}
}
}