Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Particles/DecalPrefab.cs
2020-04-23 19:19:37 +03:00

74 lines
2.0 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Particles
{
class DecalPrefab : IPrefab, IDisposable
{
public readonly string Name;
public string OriginalName { get { return Name; } }
private string _identifier;
public string Identifier
{
get
{
if (_identifier == null)
{
_identifier = Name.ToLowerInvariant();
}
return _identifier;
}
}
public string FilePath { get; private set; }
public ContentPackage ContentPackage { get; private set; }
public void Dispose()
{
foreach (Sprite spr in Sprites)
{
spr.Remove();
}
Sprites.Clear();
}
public readonly List<Sprite> Sprites;
public readonly Color Color;
public readonly float LifeTime;
public readonly float FadeOutTime;
public readonly float FadeInTime;
public DecalPrefab(XElement element, ContentFile file)
{
Name = element.Name.ToString();
FilePath = file.Path;
ContentPackage = file.ContentPackage;
Sprites = new List<Sprite>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("sprite", StringComparison.OrdinalIgnoreCase))
{
Sprites.Add(new Sprite(subElement));
}
}
Color = new Color(element.GetAttributeVector4("color", Vector4.One));
LifeTime = element.GetAttributeFloat("lifetime", 10.0f);
FadeOutTime = Math.Min(LifeTime, element.GetAttributeFloat("fadeouttime", 1.0f));
FadeInTime = Math.Min(LifeTime - FadeOutTime, element.GetAttributeFloat("fadeintime", 0.0f));
}
}
}