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LuaCsForBarotraumaEP
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6af79d64a2d8ab37403e7f334e4aaa2e671bb1d7
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
Animation
T
History
Joonas Rikkonen
db2ced7c3d
Dragging fixes. Instead of setting the anchor positions of the pulljoints directly and transforming them to account for the target being in a different sub, a temporary variable is used to calculate the transformed position. Otherwise the non-transformed intermediate values will cause "trying to move pulljoint extremely far" errors which prevent the value from being set.
2018-11-22 18:53:34 +02:00
..
AnimController.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
FishAnimController.cs
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
2018-11-22 18:47:57 +02:00
HumanoidAnimController.cs
Dragging fixes. Instead of setting the anchor positions of the pulljoints directly and transforming them to account for the target being in a different sub, a temporary variable is used to calculate the transformed position. Otherwise the non-transformed intermediate values will cause "trying to move pulljoint extremely far" errors which prevent the value from being set.
2018-11-22 18:53:34 +02:00
Ragdoll.cs
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
2018-11-22 18:47:57 +02:00