This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
6af79d64a2d8ab37403e7f334e4aaa2e671bb1d7
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Items
History
Joonas Rikkonen
0463e2d9cf
Inventory syncing fix: the inventory of the character that's being controlled would not be updated when the character can't access it (e.g. because of wearing handcuffs or being unconscious), preventing inventory updates from being applied.
2018-11-24 18:50:55 +02:00
..
Components
Fixed lightcomponent sprites & broken sprites not being mirrored.
Closes
#893
2018-11-08 15:32:57 +02:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Dockingport gap linking fixes.
Closes
#551
2018-08-07 12:45:45 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Inventory syncing fix: the inventory of the character that's being controlled would not be updated when the character can't access it (e.g. because of wearing handcuffs or being unconscious), preventing inventory updates from being applied.
2018-11-24 18:50:55 +02:00
Item.cs
Fixed lightcomponent sprites & broken sprites not being mirrored.
Closes
#893
2018-11-08 15:32:57 +02:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00