This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
6ad5dd6c1e3544b34448755a8cb6d33ef5a41477
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
T
History
Joonas Rikkonen
6ad5dd6c1e
DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
..
Properties
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Source
DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands.
2017-07-10 21:10:54 +03:00
BarotraumaServer.csproj
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
BarotraumaServer.csproj.user
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
packages.config
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00